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I am thinking of starting a Khornate chaos warrior army. I played Empire for a while, and didn't find it suited my playstyle and in fact at times found some of their tactics quite frustrating and ineffective. I played Imperial Guard in 40k and am tired of shooting, as well, and the idea of a Khorne army really appeals to me. I am thinking of having to two blocks of infantry, the chosen with the exalted champion advacing and the Knights in behind to charge whichever units get bogged down in hand to hand. I however have no idea of what I am really doing (haha) and what looks good on paper is different on the table. What am I doing wrong with this army list? Too few models? Too many points invested in low-use troops? What are your thoughts?
Exalted Champion with Mark of Khorne, Chaos Armour, hand weapon and Enchanted Shield
14 Chosen Warriors with Mark of Khorne, Chaos Armour, shield, hand weapon, Champion, Musician and Standard
10 Warriors with Mark of Khorne, heavy armour, shield, 2 hand weapons, Champion, Musician and Standard
5 Chosen Knights with Chaos Armour, shield, hand weapon, barded warhorse, Champion, Musician and Standard
Khorne armies really need to be fast and hard hitting, The Knights should be running straight into combat. The Warriors just make for a slower advance. Knowing that, would you prefer a faster force, or do you want to stick with the footslogging?
Well I am perfectly alright with a footslogging army, although isn't that more the providence of Nurgle? I like the idea of being resistant to magic so very much, haha.
I also like the Warrior models so very very much, and the Knights as well - I just don't want my warriors to get left out of the fight, more or less.
Ok cool. Right, then to start id advise just one Warrior unit. Make them 11 strong and have your Hero here. Give them Shields and Extra Hand Weapons, and a Champ and Music.
Then add in 5 Knights, Champ and Music is all you need here too.
Next, look at some different unit types.
Flying Furies, Unbreakable Swarms, Khorne Chariots and Skirmishing Beast Herds (If you have BoC book access)
I was considering getting a chariot. I am also wanting to keep it Khorne-themed and using their units more than others, if at all possible. Are hounds, or fleshhounds, good to screen/support the knights? What about bloodletters, any good? I hear they might be making plastic models for them, too!
If I might also ask, why de-emphasize the warriors? They seem to be so good, even if they're a bit slow.
Thay (Warriors) are just expensive, so at low points especially variation is good. And yes, i forgot to add warhounds to the list. They are great, small units of 5 or 6. Fleshhounds id avois, you pay a lot for special rules, but they die just as easy.
What is the use of Marauders? As cheap units to tie up other blocks of troops to be charged by the Warriors? I guess maybe a single unit of Frenzied, 2 hand weapon warriors with the Exalted Champion, some knights and hounds and a chariot? That has a lot of speed (3 quick units, two of which are heavy hitting) and the warriors as the slowly-marching mop-up unit. If an opponent with lots of missile fire spends their shots taking out the knights/chariot, the slowly advancing warriors with the exalted champion can do the rest.
Like I said, I am going to be staying at 1000pts, and will be playing Tomb Kings, Wood Elves, Dwarves, Skaven and possibly High Elves. So, I am thinking lots of anti-magic (covered) and swiftness - moving away from lots of warriors makes this easier, I guess. I feel like I am already learning a lot haha!
Marauders are for use in large units, and gain you static combat resoloution (i.e 3 ranks, banner, outnumber). As opposed to wWarriors who get res through kills.