1000 point mortal tzeentch friendly play - Warhammer 40K Fantasy
 

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  1. #1
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    1000 point mortal tzeentch friendly play

    So I'm kinda new at warhammer, but idk... I like this list. But hopefully i can get corrected in what i'm doing wrong. Any input at all is greatly appreciated =]



    Aspiring Champion of Chaos
    mark of Tzeentch
    Enchanted Shield
    Sword Of Might
    total =
    *in with marauders



    Aspiring Champion of Chaos
    mark of Tzeentch
    Power Familiar
    total = 150
    *on foot by himself



    5 Marauder horsemen
    throwing axes
    total =


    19 Marauders
    great weapons
    Standard and Chief
    total =


    15 Warriors
    Mark of Tzeentch
    Halberds
    total =


    chariot
    Mark of tzeentch
    total =


    6 furries


    TOTAL = 1008


    Please dont post Points costs for individual models and upgrades. Phoenix.

    Last edited by Phoenix; May 14th, 2008 at 19:09.

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  3. #2
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    Just a note - you wont be able to use furies very soon, as they are not allowed since the introduction of daemons of chaos. (unless you play with people who dont care so much )

    Personally i would drop one of the aspiring champs (prolly the one on foot by himself) and upgrade the other to an exalted champion, also i dont really like marauders on foot (too slow, too easy to kill) and would get some warhounds / another unit of marauder horsemen and put the champion in with the warriors.

    <but im new as well so dont take this as gospel >

  4. #3
    Watcher In The Sky Beardy_Wierdy's Avatar
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    127 (x4)

    Keep the two characters - you need all the spellcasting you can get when playing tzeentch. If it were me I would go for the overkill and grab a third, just a sorcerer with lore of fire or death.

    But then, I dont do subtlety.
    The name refers to facial hair, not playing style.

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  5. #4
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    The 1st Caster looks good, nice and basic, good at range and in combat. Possibly add a Spell Familiar.

    Id say drop the second caster to just a Sorcerer for now, unless you really want to keep the second Tze dude, but some Lore variation will be nice i think.

    If you go with a Sorc, have him in with the marauders, and give the Tze caster a disc (he will need Exalting too)

    Loose GWs from Marauders, go with HW/S/LA. Add in a Champ too.

    Loose the Maru Cavs Axes, and add Flails and Music.

    Boost the 15 Warriors to 17, add Shields, Champ and Music, and have the Ext Tze Char here. Possibly add a banner too, as 6x3 is a fairly decent fighting unit.

    The Furies wll, im pretty sure, have to go soon unfortunately. Replace them with a Beast Herd, or a Spawn maybe, or both! Or even lose the Maru cav for 5 Tze Knights.

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