Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
plz note im new to woc and acept help gladly also im using wd list
GENARAL: exalted champ 180pts
sword of battle
barded chaos steed
exalted champ 140pts
axe of Khorne
2 dispell scrolls
17 chosen worriors 410pts
full command(exalt of Khorne here)
11 worriors 196pts
champ mus (scorceror here(fire)
11 worriors 208pts
2 hand weps
champ mus (scorceror here(death)
2x5 warhonds 60pts
5 chosen knites 260pts
champ mus(exalted of slanesh here)
chariot of chaos 120pts
chariot of chaos 115pts
i wil deploy chosen khorne worriors between the other worrior units to controll frenzy! i have chariots in gaps between
honds shielding slanesh worriors. knites on sorcerors (fire) flank
Last edited by warhammer madman; May 24th, 2008 at 06:33.
Your Exhalted Champ, with hios magic weapon, will be unable to use the mundane 2xHWs, so drop those.
With MoK now not providing and Dispel Dice, id say look at a second defensive Sorc, with the power fam.
Though with 2 Sorcs, you could probably go on the offence a little too, by making them Lv2, possibly replacing a Scroll with the Spell Fam.
Drop the MoK Warriors to 17 and use them 6 wide.
The other Warrior units, make 11 trong (+1Sorc in each) with Champ and Music, Shields and possibly halberds or 2xHWs.
Actually.. go with Halberds here, then give the Chosen Khorne 2xHWs to max out on attacks.
Knights are good, though the standard isnt really needed, so drop that.
Overall, nice list Possibly review MoK on the Chariots, if forced into a charge into terrain then theyre pretty much dead. Id go with MoS or basic MoCU there.
Given the amount of MoS in this list, you may be able to get a whole Slannesh army, just swap out the MoK for MoS.
The Axe of Khorne is a magic weapon and cannot be combined with an additional hand weapon.. it's a bummer I know, but the AoK doesn't count as a hand weapon and can't be used in conjuntion as such.
I know everyone says Khorne on a chariot is bad, but I think as long as you deploy is a smart manner (ie away from terrian) center of the board is awkward but works, then you are fine. Unless you are set on the Slannesh Chariot switch it to Khorne so it has 8 attacks on its own AND save you a whapping 5 points
just my 2 cents
Khornate Chariots are always a hot topic, but since this is a friendly list it's quite possible that there won't be much terrain on your board. Based on your usual play, if you think you can deploy your frenzied chariot safely with enough room to act reasonably well, then go for it. But if your board is detailed enough, you might just be throwing that wagon away by marking it with Khorne's favour.
One scroll caddy should be enough for most foes, but you might regret not taking a second against magic heavy foes. Khorne chariots are vulnerable to spontaneously sprouting forests and other obstacles, but psychology heavy spell lists won't affect you at all. Since it's friendly, this choice again comes down to what you usually face. If you find that you can't keep your opponent's more dangerous spells in check, then it may be wise to upgrade.
The chosen can be good with Extra weapons or with halberds. The extra hand weapons can give you a literal fistfull of attack dice, but the halberds will give you almost as many and all at higher strength. Halberds would reduce hits by 25% but based on opposing toughness could increase wounds by 20% against T3 but 33% against T4. Against T3, 10% less attacks would get to saves with halberds than with extras, but the saves would also be reduced. Against T4, Halberds should see equal numbers of wounds, against lower saves. And they're cheaper. Extras are more useful on models with less base attacks because they increase hit count by a larger percentage, and +S halberds are more useful on low strength models. Chaos Chosen of Khorne have lots of attacks and high strength, so it's a tough choice, but I usually give extras to models with 1-2 base attacks, not as often with 3. But then again, that fistfull of dice is lucrative...
thanks guys ill make the changes and mabee end up with more spare points than 11(what can you do with 11 points?) anyway thanks again these changes to the listmay se some spawn come in (u gotta love the new pastics)
No problem, can't wait to see the updated version.
the updated version at top:happy: