2250 First Try - Warhammer 40K Fantasy
 

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Thread: 2250 First Try

  1. #1
    I'm back >.> Pickle's Avatar
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    2250 First Try

    Chaos Lord - 420pts
    MoK, Juggernaught, Shield, Axe of Khrone, Armour of Morrslieb, Favour of the Gods, Helm of Many

    Eyes, Acid Ichor, Soporific Musk

    Sorceror - 145pts
    Dispel Scroll, Level 2

    Sorceror - 145pts
    Dispel Scroll, Level 2

    Chaos Warriors - 300pts
    15 Warriors, Champion, Musician, Standard Bearer, Additional Handweapons, Mark of Khorne

    Chaos Warriors - 300pts
    15 Warriors, Champion, Musician, Standard Bearer, Additional Handweapons, Mark of Khorne

    Marauders - 170pts
    25 Marauders, Champion, Musician, Standard Bearer, Shields, Light Armour

    Warhounds - XXpts
    5 Warhounds

    Warhounds - XXpts
    5 Warhounds

    Chaos Knights - 300pts
    5 Knights, Champion, Musician, Standard Bearer, Rapturous Standard, Mark of Khorne

    Chaos Knights - 280pts
    5 Knights, Champion, Musician, Standard Bearer, Mark of Khorne

    Warshrine - XXXpts

    2250pts

    In future, please do not post points costs of units without upgrades - GN out

    Last edited by gingerninja; October 20th, 2008 at 10:51. Reason: Points
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  3. #2
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    Looks like a very solid list Pickle, i run one very similar to that actually. Just a few tweaks that would help imho. First off, you units of warriors would be best run in rows of 6. I would say to cut them down to 12 each. Also unless your a taking a magic standard dont run your knights with standard bearers, and i would never reccomend musicians either. Finally with all those points i would try and get another unit of warhound screens. You can easily be baited with all of your frenzied units. If you have any points left over after that, buff up your chaos knights.

    Just my 2 cents, looks like a good list either way man.

  4. #3
    Now 17% more helpful gingerninja's Avatar
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    262 (x7)

    Well, the list looks solid, but I do have some suggestions:

    1) Your Lord is illegal. He has 110pts of magical items, and is only allowed 100. He also has 2 enchanted items. If I understand what you are trying to do correctly, I would just drop the helm of many eyes. That way you can just keep the unit as it is.

    2) I would drop the level 2 upgrade off of both of your sorcerers. Your army appears to just want to stop magic, and this will do that just as effectively.

    3) With the saved points, I would get 2 more warriors in each unit, making them 17 strong, and therefore giving you the 6 wide (with the sorcerers in) as was recommended earlier.

    4) I agree that your Knight units lack focus. Drop the standard and champion from both and give them both another knight, making them 6 strong.

    5) With the combined points saved, get another unit of 6 hounds, and add another 1 to each of the current units of 5.

    This will result in the following army:

    Chaos Lord - 395pts
    MoK, Juggernaught, Shield, Axe of Khrone, Armour of Morrslieb, Favour of the Gods, Acid Ichor, Soporific Musk

    Sorceror - 110pts
    Dispel Scroll

    Sorceror - 110pts
    Dispel Scroll

    Chaos Warriors - 332pts
    17 Warriors, Champion, Musician, Standard Bearer, Additional Handweapons, Mark of Khorne

    Chaos Warriors - 332pts
    17 Warriors, Champion, Musician, Standard Bearer, Additional Handweapons, Mark of Khorne

    Marauders - 170pts
    25 Marauders, Champion, Musician, Standard Bearer, Shields, Light Armour

    Warhounds - XXpts
    6 Warhounds

    Warhounds - XXpts
    6 Warhounds

    Warhounds - XXpts
    6 Warhounds

    Chaos Knights - 280pts
    6 Knights, Musician, Mark of Khorne

    Chaos Knights - 280pts
    6 Knights, Musician, Mark of Khorne

    Warshrine - XXXpts

    2247pts

    I hope this helps

    ninja out
    Last edited by gingerninja; October 21st, 2008 at 10:02.
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  5. #4
    I'm back >.> Pickle's Avatar
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    Wow, thanks, mustn't of added right on the lord XD. Even those small changes make it seem a lot better.
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