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  1. #1
    Member mastercats's Avatar
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    New to fantasy and drawn into chaos

    Soooo finaly got me book so i can start building up my chaos army. What i feel i am goin gto do is make a 1k army and then a 2.250k army that builds onto the 1k.

    Both my list are unmarked. i am sorta going for a fast magic heavy type of army.

    1k:
    heros
    sorceror: (fighting along side knights) 85-85
    lvl 2 35-120
    runesword 50-170


    sorceror: (in unit of warriors most likely) 85-255
    lvl 2 35- 290
    enchanted shield 15-305
    dispel 25-330
    roar 20-350

    core:
    15 warriora 225- 575
    full comand 30-605
    shields 15-620


    5 Horsemen 65- 685
    musician 6-691
    throwing axes 10-701
    Flails 10-711

    special:
    5 choas knights 200-911
    full comand with wraith standard- 75-986

    kinda like undivided and i think death magic is pretty cool. I also wanted to have it be nice and shooty fighty

    2.250
    Sorc lord: 235 -235
    level 4 35- 270
    runesword 50-320
    enchanted 15-335
    warrior familiar 20-355
    barbed 5steed 24-379
    acid inchor(i had extra points so pent it here)-15-394


    sorc: 85-479
    level 2 35-514
    runeshield 50-564
    chariot-100- 664

    sorc: 85- 749
    level 2 35-784
    spell familiar 15-799
    dispel scroll 25-824

    sorc:85- 909
    level 2 35- 944
    power famliar 25-969
    dispel scroll 25- 994

    core
    15 Warriors 225-1219
    full comand 30-1249
    shields 15-1264

    15 Warriors 225-1489
    full comand 30-1519
    shields 15-1534


    5 marauder horsemen 65-1599
    flails 10-1609
    throwing axes 10-1619


    special:
    5 knights 200-1819
    full comand 50-1869


    rare:
    shrine 130-1999
    hell cannon 205-2204



    not really sure what to do with the other 20 on this one. The knights and warrior units will each have a sorc. THe sorc of chariot going it alone. i Made the list undivided as i dont like to have just random marks. NOt to mention i am going for a more death magic lore themed army possible fire magic. My lord taking heaven or shadow depending on the enemy. thank you for yor time ^.^

    Last edited by mastercats; November 4th, 2008 at 14:50.

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  3. #2
    Senior Member very_original's Avatar
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    Quote Originally Posted by mastercats View Post
    Soooo finaly got me book so i can start building up my chaos army. What i feel i am goin gto do is make a 1k army and then a 2.250k army that builds onto the 1k.

    1k:
    heros
    sorceror: (fighting along side knights) 85-85
    lvl 2 35-120
    runesword 50-170
    Looks good, I'm guessing he has a barded steed. Otherwise notihng wrong.


    sorceror: (in unit of warriors most likely) 85-255
    lvl 2 35- 290
    enchanted shield 15-305
    dispel 25-330
    roar 20-350
    I would mount him and lose roar, doesn't seem that useful to me.

    core:
    15 warriora 225- 575
    full comand 30-605
    shields 15-620
    I would lose the standard, 3 warriors or possibly 5 with the sorerer.

    5 Horsemen 65- 685
    musician 6-691
    throwing axes 10-701
    Flails 10-711
    I would personally lose the throwing axes, I don't find them useful, though you could keep them.

    special:
    5 choas knights 200-911
    full comand with wraith standard- 75-986
    I'm pretty sure wraith standard is the 5+ ward against shooting, and if so I would lose the musician for MoT.

    With the spare points from what I suggested, I would get some warhounds. I would also possibly swap the warriors for more cavalry since thats seems to be what you are aiming for with knights in a 1000 point army.


    kinda like undivided and i think death magic is pretty cool. I also wanted to have it be nice and shooty fighty

    2.250
    Sorc lord: 235 -235
    level 4 35- 270
    runesword 50-320
    enchanted 15-335
    warrior familiar 20-355
    barbed 5steed 24-379
    acid inchor(i had extra points so pent it here)-15-394
    Don't like acid ichor myself, I would lose it. Good build otherwise.


    sorc: 85-479
    level 2 35-514
    runeshield 50-564
    chariot-100- 664
    I would really like this build but unfortunately you cannot take chaos runesword twice. I would swap it for a book of secrets, sword of might (of maybe battle), and favour of the gods.

    sorc: 85- 749
    level 2 35-784
    spell familiar 15-799
    dispel scroll 25-824
    Mount him.

    sorc:85- 909
    level 2 35- 944
    power famliar 25-969
    dispel scroll 25- 994
    Mount him.

    core
    15 Warriors 225-1219
    full comand 30-1249
    shields 15-1264
    I would lose the standard, and 3 warriors.

    15 Warriors 225-1489
    full comand 30-1519
    shields 15-1534
    I would lose the standard, and 3 warriors.

    5 marauder horsemen 65-1599
    flails 10-1609
    throwing axes 10-1619
    I would swap the axes for a musician.

    special:
    5 knights 200-1819
    full comand 50-1869
    Looks good.

    rare:
    shrine 130-1999
    Would give it MoT, it really helps.

    hell cannon 205-2204
    Fine.


    not really sure what to do with the other 20 on this one.
    Use them for my suggestions.

    Hope I helped.

  4. #3
    Ahhhhh.... nekochen's Avatar
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    First list is very good... except the Enchanted Shield. You cant equip a Sorc with a magic shield unless he can normally take a mundane shield. It's under the rulebook section Magic Item - Magic Armour, I dont have the rulebook with me so no page number.

    Second list seems to be lacking some direction. It looks to be very much mixed of everything. You have lots of power dice casting some maybe-useful-but-mostly-inferior spells (comparing to what's available to chaos and what you have in your list); there you have 2 blocks of armoured troops and 1 unit of knight to deal some damage, but they will get quickly run over by either a faster movement charge or range fire. Again, Enchanted Shield and Runeshield problem needs to be addressed. If you want to play with a magic heavy list, you should give your Sorc Lord a Skull of Katam, putting your 2 other sorcs into the same unit giving them all Mark of Tzeentch. You dont have to use Lore of Tzeentch if you dont want to, but the total +2 to cast will give your opponent a big headache.

    Also, dont list out all the specific point costs to each unit/item.
    Anima Tactics - try it out!

  5. #4
    Senior Member very_original's Avatar
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    Nekochen, have a look on p106 of the chaos book, it says that sorcerers are unusual in the way they can wear chaos armour, magic armour, and can carry a magic shield. That is not a direct quote but it is the gist of it.

  6. #5
    Member mastercats's Avatar
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    I'm going for a more unmarked list. to adress both post in reply.

    the sorcs were unmounted beucase they are to drop into a unit while i still might get them a mount for just the save i dont know if the addtional save is worth it though i supose it would be. I believe mounts heros can still join a non mounted group right????

    QUote from pg 106 "Sorcerers are unusual in that they wear chaos armour and use magic shields or magic armour just like other champions of chaos." another quote that makes me lean against tzneech mark "Sorcers with a mark of chaos always generate spells from the lore appropriate." So that leans me sorta against it.

    special:
    5 choas knights 200-911
    full comand with wraith standard- 75-986
    I'm pretty sure wraith standard is the 5+ ward against shooting, and if so I would lose the musician for MoT.
    the wraith standard is the one that give the magic missle attack. It would take the enemy off guard and ad to what i want to sorta do with the army which is shoot and move into close combat.i'm not much one for cavalry units but i am seem to be more drawn to it here. BUt in this list with to much cav i'm worryed about going against enemy shooty list.

    sorc: 85-479
    level 2 35-514
    runeshield 50-564
    chariot-100- 664
    I would really like this build but unfortunately you cannot take chaos runesword twice. I would swap it for a book of secrets, sword of might (of maybe battle), and favour of the gods. I am not using rune sword twice here this is runeshield i kept looking at what i posted a billion times, but i must say i like your idea for this sorc so i am going to do that.

    5 marauder horsemen 65-1599
    flails 10-1609
    throwing axes 10-1619
    I would swap the axes for a musician. for this i thouhgt i had put muscian. Though i am thinking of adding warhounds for me anchor units but not sure.

    Sorc lord: 235 -235
    level 4 35- 270
    runesword 50-320
    enchanted 15-335
    warrior familiar 20-355
    barbed 5steed 24-379
    acid inchor(i had extra points so pent it here)-15-394
    Don't like acid ichor myself, I would lose it. Good build otherwise. I added it to just put in point fillers but seeing how chepa the hounds are i think i might take small annoyer units of hounds.
    i listed all point cost cuz well >.> i get confused easy hehe ><. SO i laid it out nice and perfect so i wont mess up the numbers. I figured you guys would just ignore all the numbers .


    (IF YOU DONT WANT TO READ ALL OF THIS POST LOOK HERE)
    OKay now that i am done doing over those things i'll list the thing i am worried most about and seeif you guys and gals can help.
    -if i made the army night heavy with fast moving units and maybe 2 sorcs mounted on chariots and 2 mounted on barbed steeds in units of knights. Then i might possible have middle marching warriors and/or morsemen. I'm not really sure if i'd want to go all cav or not mainly beucase i dont like horsemen (cuz i like tough units that wont die easy.) Question here would a cav/magic heavy list work out

    -i was wundering is if and how warhound might help. I was wundeirng how big of a unit would be good for a anchor/pester unit. Question: will warhounds help

    -I want the list to be undivided. Maybe magic heavy and Cav heavy (if you didn't read before, the book states that if a sorc is marked the spell must be of the mark.)


  7. #6
    Member mastercats's Avatar
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    MY LIST ARE UNMARKED jsut because if i mark one i want to mark them all. Caster withmark of tzneech HAVE TO use spells from Tzneench lore no ifs ands or butws about it, its just what it says. I like death magic i think its super cool. I also like heaven and shadow. THough the choas magics are so cool but i think the ability to change my lores before a fight really just wins me over.


    first draft of list

    1k:
    heros
    sorceror: (fighting along side knights) 85-85
    lvl 2 35-120
    runesword 50-170


    sorceror: (in unit of warriors most likely) 85-255
    lvl 2 35- 290
    enchanted shield 15-305
    dispel 25-330
    roar 20-350

    core:
    15 warriora 225- 575
    full comand 30-605
    shields 15-620


    5 Horsemen 65- 685
    musician 6-691
    throwing axes 10-701
    Flails 10-711

    special:
    5 choas knights 200-911
    full comand with wraith standard- 75-986

    kinda like undivided and i think death magic is pretty cool. I also wanted to have it be nice and shooty fighty

    2.250
    Sorc lord: 235 -235
    level 4 35- 270
    runesword 50-320
    enchanted 15-335
    warrior familiar 20-355
    barbed 5steed 24-379
    acid inchor(i had extra points so pent it here)-15-394


    sorc: 85-479
    level 2 35-514
    runeshield 50-564
    chariot-100- 664

    sorc: 85- 749
    level 2 35-784
    spell familiar 15-799
    dispel scroll 25-824

    sorc:85- 909
    level 2 35- 944
    power famliar 25-969
    dispel scroll 25- 994

    core
    15 Warriors 225-1219
    full comand 30-1249
    shields 15-1264

    15 Warriors 225-1489
    full comand 30-1519
    shields 15-1534


    5 marauder horsemen 65-1599
    flails 10-1609
    throwing axes 10-1619


    special:
    5 knights 200-1819
    full comand 50-1869


    rare:
    shrine 130-1999
    hell cannon 205-2204

    2nd draft:
    1k:
    heros:376
    sorceror: (fighting along side knights) 186
    lvl 2
    runesword
    barbed steed


    sorceror: (in unit of warriors most likely) 190
    lvl 2 3
    enchanted shield
    dispel
    roar
    barbed steed

    core:
    12 warriora 252
    full comand
    shields


    5 Horsemen 81
    musician
    Flails

    special:
    5 choas knights 275
    full comand with wraith standard

    984

    THis list is a sort of a walk and shoot type of list marches to the enemy being and cast outof its teeth. THe horse men baiting and pestering.



    2.250
    characters:1090
    Sorc lord: 374
    level 4
    runesword
    enchanted
    warrior familiar
    barbed 5steed



    sorc: 186
    level 2
    barded steed
    book of secrets
    sword of might


    sorc: 260
    level 2
    spell familiar
    dispel scroll
    chariot

    sorc:270
    level 2
    power famliar
    dispel scroll
    chariot


    core:291
    12 Warriors 210
    Muscian + champ
    shields



    5 marauder horsemen 81
    flails
    musician


    special: 500
    5 knights 250
    full comand

    5 knights 250
    full comand


    rare: 335
    shrine 130
    hell cannon 205

    total 2216
    SO what i did was i made it into a more speed army. I dind't edit the first post beucase well i'm not sure if this would work out. as other fast movement armies armies would surely out number me? It might have trouble against shooty but at the same time it is imune to panic so that should help. I also worry it might be hard to learn to play right, but that doesn't matter so much. THe warshine i dont know if it sticks out to much but it would look cool with it moving behind the warriors. THe warriors are thier to help me stay back agaisnt non fast or shooty armies, but i worry they might be useless agaisnt shoot and fast armys, not so much fast as shooty.

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