Nurgle magic heavy - Warhammer 40K Fantasy
 

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  1. #1
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    Nurgle magic heavy

    This is my first attempt at chaos with the new book, so bear that in mind.

    Here goes:

    Sorcerer Lord:
    * Armour of Morrslieb
    * Blood of Tzeentch
    * Conjoined Homunculus
    * lvl4
    * MoN

    Sorcerer:
    * Skull of Katam
    * lvl2
    * MoN

    Sorcerer:
    * 2 x Dispel Scroll
    * MoN

    Marauders x 25:
    * GW, light armour, shield, full command, MoN

    Marauders x 25:
    * light armour, shield, full command, MoN

    Chaos Warriors x 15:
    * shield, full command

    Chaos Warriors x 15:
    * shield, full command

    Warhounds x 5

    Chaos Knights x 5:
    * Ensorcelled weapons, full command, MoN

    Power Dice: 10
    Dispel Dice: 6
    Scrolls: 2
    Points: 2000 exactly
    Models: 93

    All 3 sorcerers wil join the same unit marauders (with MoN) so all 3 benefit from the Skull of Katam.


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  3. #2
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    I would be tempted to drop the mages into a unit of warriors as they pack a little bit more of a punch when in combat and are allot less prone to shooting attacks, drop both marauder sizes to a couple ranks to free up some more points and maybe try taking horseman instead, if you did this i would probably also drop the marks on the marauders and put them onto the warriors instead. im not to sure on how many points it would leave you to tinker around with but i think is anywhere around 100 to 130.

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