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Very Magic heavy with eight power dice and a lot of offense. Critique and judge as necessary. Quite succesful against my friend's bretonnians and wood elves.
~Krosus Blackwind: Chaos Sorcerer; lvl 2; Spell Familiar, Sword of Might, Enchanted Shield, Bloodcurdling Roar, Barded Chaos Steed
-206 (Will be taking Lore of Death and sticking with Chaos Knights. Hope I roll Steal Soul.)
~Seethius Blightlord: Chaos Sorcerer; lvl 2; Book of Secrets, Power Familiar, Cnojoined Homunculous, Barded Chaos Steed
-206 (Taking Lore of Fire and staying with Marauders. Sword of Rhuin is ideal.)
~Black Guard: 18 Marauders with lt. armour and shields. Full Command. MoS.
~Khorne's Spear: 5 Marauder Horsemen with lt armour and flails. Chieftain and MoK.
~Blades of Fury: 10 Chosen Warriors. Great weapons and shields. Champion with Helm of Many Eyes, Musician, and MoK.
~Bleak Brethren: 5 Chaos Knights. Full Command, Festering Shroud.
~3 Ogres; Chaos Armour, Great Weapons
~Spawn of Slaanesh; MoS
Success is success so if it works for you then I'd say great list!
Now, it does seem to be lacking bodies...very few units at 44, and nearly half of that is marauders. Only 2 core units..Warriors are the backbone of the army, IMHO. I'm guessing the sorcerer's are attached to the horse units? I'd also recommend some warhounds - love me some warhounds. How were you planning on dispatching the units?
Stormcrows Chapter of the Space Marines
The Sorcerer with lore of fire is in with the marauders, giving them some punch, if only a little, and hopefully getting sword of rhuin. He did in my fight against wood elves and tore everything to pieces.
Sorcerer of death is going in either the unit of chosen or the unit of knights. I had him in my knights in the fight against wood elves and he rolled steal soul, so by the time he started fighting he had four wounds.