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Axe of Khorne
Armour of Morrislieb
Pendant of Slaanesh
5 units of 5 Warhounds
3 Units of 5 Marauder Horsemen
5 Knights of Chaos
5 knights of Chaos
5 Knights of Chaos
Banner of Rage
Having the the MoK on a unit with the banner of rage is redundant. Take that mark off and give them something better, or put those points into something else. You're just giving yourself frenzy twice, and that doesn't really help at all.
No, I don't have any wool.
I think your math is a little off. I think you Lord costs another 100 points exactly. Easily done.
Your Exalted hero costs another 16 points more than you have indicated.
I didn't check the total. Other than the fact that you may be over your points allocation this seems like a decent list. I certainly can't see any gaping flaws in it. Although I must agree with the last poster in pointing out that the Banner of Rage is not a natural choice for Khornate knights...
Zarahemna is right. That Lord of yours cost not 325 pts but a staggering 425 pts. It's the same with that Exalted Champion. He cost a total of 261 pts.
You're 116 points over the top.
As for the army, there's a few thing to point out.
1. The Horsemen. They're armed with flails which mean you intend go send them into combat. To maximize their punch I would give them MoK and put a unit of hounds in front of them so you can controll them. If you use horsemen as decoys you give them MoS so you can flee but doesnt have to worry about panic, fear or terror, but then you also give them Throwing Axes.
2. The Knights are awesome, pure killing machines. I dont think you intended to give them both MoK and the Banner of Rage, but the winning combo MoN and Banner of Rage. It costs the same and is just a must an any Warriors of Chaos Army. But do you need 3 units of Knight? They will be tough to manouvre.
3. The chariot have to go. It's the one thing that puts you over. If you really must have a chariot, give it to an Exalted Champion with the MoN. That way you get both the chariot and the Mark cheaper and the chariot doesnt occupy a Special slot. You really doesnt need the MoK on the chariot because you want the Impact Damage, not one extra attack, also you want it to survive and be able to manouvre it just right to get that perfect charge - the MoK can spoil that.
4. Rethink your characters. What's their job? How does each piece of equipment and each Gift they carry help him do the job you send him to?
Should he survive to boost other units?
Should he challenge enemy characters? Heavy combat characters or weak unit champios and wizards?
Should he be geared out to kill infantry (weak or elite or multiple wound infantry) or monsters?
Should he... theres a million tasks to give him and you have to give him the combos you think helps him the most. But don't give him him stuff he doesnt need.
5. Funny thing, I've posted an army list almost exactly the same as this one with just a few tweaks. The similarities are really eye-catching. Both have "5 units of 5 Warhounds", "3 units of 5 Marauder Horsemen", lots of knights and 1 fat Chaos Lord and an Exalted Champ ith the Doom Totem. http://www.librarium-online.com/foru...gs-khorne.html (Wardogs of Khorne)
Last edited by Mr_Wayne; January 2nd, 2009 at 23:58. Reason: Spelling checks and corrections.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
Frenzy almost completely nullifies the advantages of being fast cav. That, and it's far too expensive for MH. Flails are a good choice even for unmarked horsemen - they can fight when they need to.The Horsemen. They're armed with flails which mean you intend go send them into combat. To maximize their punch I would give them MoK
Anyway, here are my thoughts on the list, other than the fact it's over in points (As has been mentioned):
-That Chaos Lord is equip poorly, and you're not using his advantages. Firstly, he has a Jugger, so get a Shield, or Enchanted Shield. Next you have a Pendant of Slaanesh and Acid Icor on a character designed not to die....doesn't make sense. Drop all his 'gifts' and the pendant. What I'd like to see is one of two setups for this guy:
1) Chaos Lord
MoK, Jugger, Axe of Khorne, Enchanted Shield, Collar of Khorne
Designed to dish out pain, while being protected by a LOT of Armour. Collar helps against magic in a magic light list.
2) Chaos Lord
MoK, Jugger, Axe of Khorne, Armour of Damnation, Favor of the Gods
Less magic defense, more CC defense. The AoM wont work against enemy magic weapon, so in a challenge against Dragon Lords, Greater Daemons and such, AoD will help more.
-You need a scroll caddy. You can drop the BSB for him if you like, but in an army this small, where a couple of big spells can really hurt, and extra dispel dice and 2 scrolls are needed.
-I see what you're trying to do with Diabolic Splendor and the Doom totem, but I think it's a waste of points. So the enemy fails a Fear check - big deal. How many points did you pay to make it happen? over 100? can't see it being worth it. Now, Doom Totem mixed with a couple of Hellcannons I'd understand. Like I mentioned, drop the BSB for a scroll caddy.
-Try to fit on Musos for the Horsemen. Other than that, they're fine.
-If you need the points, drop the command on the Khorne Knights. One unit can keep a Banner and Muso, to get the Banner of Rage on nurgle Knights, as has been mentioned already.
-The Chariot is awesome when it works for you, boasting a lot of attacks. However, the negatives of frenzy on a Chariot tend to outweigh the positives, so it's best left unmarked. Or swap it for something else altogether, maybe some Ogres, Trolls, a Warshrine...chariots are better in pairs anyway.