Welcome to Librarium Online!
I think I'm ready to go with my first ever army. I have the main part of it down, but two variations that I may either decide on or get the units to use either when I choose. Any suggestions would be greatly appreciated!
+Level 2 Wizard
Chaos Warriors x12
Chaos Marauders x15
Chaos Marauders x15
Chaos Knights x5
Idea is to have the hero join up with the knights to cruise around and smash what they can. I'm a little iffy on the sorcerer as he does not seem very tooled up; I'm debating just taking him out and putting him into points elsewhere.
+Add Hand Weps
Chaos Spawn x2
+Biting Blade to Hero
Alternatives are either another hardy block of warriors, or two fast units with a lot of attacks and with the left over points going to a better weapon to my dual wielding hero.
Not really any points left that I can put into dispel dice, but at a 1k point game am I likely to come across much magic that will put a dent in me? Seems without the sorceror I can take both of my alternative choices, and I think I'd rather see more units on the table anyway!
Comments and suggestions appreciated!
Last edited by Christojo; January 18th, 2009 at 01:51. Reason: Addition to comment
Nice start to your first list, ok lets think. It looks like a pretty solid list to start with possibly drop on unit of marauders as 15 never get very far boost the other up to 20+ strong with hand weapon and shield plus full command and mark of slannesh, the unit will be less likely to run away and with have a 4+Sv in close combat.
With the points saved possibly add a chariot or marauder horseman as they could help with flank charges. Possibly think about what marks might help your army depending on what opponents your facing, if shooty nurgle or tzeentch+blasted standard or if you just want to butcher the enemy khorne or if you are facing fear or terror causeing opponents try slannesh!
Sorcerers are fantastic if you make the right combination and you can get the spell off!
I like using the special character Vilitch in games of over 2000pts (you'll have to convert one) and another sorcerer of tzeentch with the skull of katam they then both have a 4+Sv, 6+Ward Sv and +2 to cast they shoot out spells silly amounts! At one point Vilitch had 15 power dice to himself with +2 to cast and i managed to get 5 out of 6 of the tzeentch spells off!
Just try a few things out and see what works best for you! hope I helped alittle!
My latest musings have been to paint the entire army with a Nurgle theme instead of going undivided or anything. In this case maybe I'll drop one unit of marauders and put the points into marking what I can. I'm still iffy on which alternative choice to take; spawns seem really cool with lots of attacks but maybe lacking in strength. Chosen will be much stronger but much slower :/. Nurgle should keep most things alive to get across the board and start beating on people.
Thanks for the response!
Taking your suggestion and realizing I should buff up my wizard somewhat I've come up with a new list. I like this a bit more since I'll have a better chance at casting, as well as a lot more maneuverability with the chariot and knights.
+Favour of the Gods
+Mark of Tzeentch
Chaos Warriors x12
Chaos Marauders x20
Chaos Knights x5
I'm not sure where I'm going to keep my sorcerer. I may try to move him along behind my marauders. I was considering placing him in the chariot, which would save a few points as well but I don't think bringing him into melee even on the chariot is a good idea.
Unfortunatly you cannot have both biting blade and filth mace on the same character, possibly try axe of khorne and favour of the gods +1 S and killing blow also Favour its a good combo!!
Drop the champ on the warriors it would be better to take a musician or the mark of slannesh.
The chariot and knights will do well together if you can get them charging the same unit, they both move 7" so it shouldnt be too hard! But the list is looking good! have you played with it yet?
Go for a Standard on the Warriors instead of the Champion. and if you can scrape the points together think about a warbanner. It's pretty cheap and is rather nasty in smaller games
Have your Knights got No upgrades??? If you havent bought them yet i'd go for 2 charriots. Two of these beasties in smaller games is just horrible. Use them as a pair, send both of them into a unit to overkill. The worst thing you can do is hit a unit and roll 1 for the impact hits with 2 you can steam roller pretty much anything.
Plus it'd save you 80pts 80pints is like a unit of marauder horsemen or something.
Just my thoughts. THe list is looking good as it is though. Just chucking ideas at you lol
Two chariots would be a very good plan, didnt think of that lol. Well done Borak!!!
If two chariots are taken try putting either you character in a chariot for even more of a nasty punch, or in the unit of warrior too just make them hit harder.
LOL that made me laugh alot!!
I haven't played with the list yet, I'm still getting the models needed towards it. I've still never played a war game before but I'm on my way to having a 1000 point army. Appreciate the comments and tips!
I'm liking the idea of having a chariot and the knights to double smash some of those units. I'm worried about fear causing vampires and any horde lists I come upon, for that reason I was considering taking two blocks of five knights to fear and smash anything they came upon. Any thoughts on double knight blocks at 1k points? Maybe get rid of that silly sorcerer or something!