2250 WoC Calvalry - Warhammer 40K Fantasy
 

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  1. #1
    Member drpieceofme's Avatar
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    2250 WoC Calvalry

    Lord-
    Sorcerer Lord of Tzeentch- Lvl4-MoT- Disc- Conjoined Homunculus, Spell Familiar, Golden Eye of Tzeentch, Enchanted Shield
    Heros-
    Exalted Hero- MoK- Juggernaut- Axe of Khorne, Shield
    Exalted Hero BSB- MoK- Juggernaut- Chaos Rune Sword, Shield
    Sorcerer of Nurgle- Lvl2-MoN- Barded Steed- Warrior Familiar, Blasphemous Amulet
    681
    Specials-
    5x Chaos Knights-SB-MoN-Banner of Rage
    5x Chaos Knights-Champion&SB-MoN- Festering Shroud
    5x Chaos Knights-SB-MoK- Blasted Standard
    870
    Core-
    5x Marauder Horsemen- MoS-Musician- Flails, Throwing Axes
    5x Marauder Horsemen- MoS- Musician- Flails, Throwing Axes
    5x Marauder Horsemen- MoK-Musician- Flails

    Total: 2249

    This list will revolve, obviously, around maximum casualties. The Exalteds go with the Frenzied Knights, the Nurgle Sorc with unfrenzied Nurgle Knights, on opposite end of the SB (to inflict maxium toughness tests) who will be the main flankers. Everything will rip and tear. The Lord will fly around and pot shot and go for war machines and use the Homunculus to help get off gateways. The Slaanesh w/ flail & Hand Axe will go on opposite side for warmachines. The Khorne Horsemen will cover the Raged Knights who will then break off to engage less durable and easily breakable enemies, then the ragers will pop out to deal a killing blow.

    Should be a fun list

    How do you think this will do in RTT's?


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  3. #2
    Senior Member Hurtinator's Avatar
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    any general smart enough to abuse your frenzied knights in a good old game of catch me if you can, is seriously going to ruin your plans ^.^
    Chaos Warriors (2009) 16-4-9

  4. #3
    Member drpieceofme's Avatar
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    If any general can place a flee/bait to get away safely between all the covering units, then he deserves to win. Worst to worst, I can declare a solo charge with my Exalted so the rest of my unit can move freely since they won't be able to move in. If this doesn't work I'll take out some character equipment and throw in some hounds for screening charges.

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