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12 Chaos Warriors
12 chaos warriors
4x5 dogs xx
Banner of Rage
Basically the knights run around the flank with the wolves while the warriors run straight up, and my sorcerer lord flies behind enemy lines and casts alot of magic. All comments are greatly apreciated .
Last edited by Billy; February 4th, 2009 at 21:03.
I was going to tell you to give your lord a disc, but it appears you have one, just not wirtten in his description.
Also, I'd ditch the makr of tzeentch on the warshring, its already hard to kill, adding 1 more to the wardsave doesn't do that much, since not many things get through its t6. I'd give it the mark of slaanesh and save points and make this thing really hard to get rid of since now they HAVE to kill it.
I tried it a few times with the mark of tzeentch and I found the guy having problems with pyschology, but not saving wounds. That's why I switched it.
Your main block units are a little on the small side, especially the marauders and with no standard will really suffer in combat. I'd have to rate your magic as small for heavy magic, more to a high medium. 8 Casting dice and 5 dispell are ok, only 1 scroll is a bit low, and you don't really get to the heaviest of heavy for magic. Your only combat punch is your knights and possibly the warshrine which is going to leave you open to a more combat ready army with good magic protection.
Alot of the talk lately has been on the Daemon Prince as a level 4 caster, he's got flying, can reroll a casting die if you get tendrils, causes terror and can't be killed by killing blow. He's maneauverable, can help with a flank charge if you need him, can be placed behind the enemy and cause several units to take terror tests per turn whilst unleashing his casting nastyness.
I can see what you're trying to do with the warshrine but with 2000 points I have to ask is it worth it? Your chamipons are going to get bogged down in combat and if their champions/heroes are any good at combat you'll very possibly lose. I tried it vs High Elves and they kicked my ass most times, especially their special slots and some hero combinations. With such low unit strength you will need to maximise your kills for combat res and eat away their ranks mostly, I'm not sure a warshrine will help you in that.
My best advice would be to increase your unit blocks, drop the champions on them as they're expencive for +1 attack, maybe boost your sorc lord with a power familiar, gives you 9 casting dice which is getting heavy. Halberds rather than great weapons on the warriors as their initiative is good and GW's will put you on the back foot constantly.
just fyi, according to games workshop, you can't killing blow a sorcerer on a disc either, as it's not on a single "man-sized" base, which is the only base size that the killing blow rule covers, that's straight from their mouths.
Chaos Warriors (2009) 16-4-9
To state the killing blow rules directly from the book:
"This attack is only effective against models with a unit strength of 2 or less. It can be used against characters mounted on chariots and characters mounted on monsters, as long as the riders themselves have a unit strength of 2 or less and only hits directed against the rider and not the mount/chariot will use the killing blow rule"
This means the sorc lord is vunerable to KB as he is unit strength 1 even if "mounted" on a disc. The DP is unit strength 3 so is immune.
good to know the games workshop manager has been being cheaty with me, that son-of-a....I pulled a noob move and didn't check him on it, my fault I guess...
Chaos Warriors (2009) 16-4-9
Sometimes they can "stretch" the rules a little... other than that it may be a house rule for that shop. Worth bringing it up with the manager though and pointing him the way of the rulebook.
He may also be playing with the old edition ruleset that used to state "man-sized models". Either way he's not really using the new rules.
A rider on a mount with 1 wound counts as all being the same model, so technically he's US2, but yeah you're being cheated. I've learned, sadly, that the GW employees are the guys you got to watch carefully with the rules.
A black shirt??? getting the rules wrong? Surely not lol.
I was always correcting my old managers about the rules lol. But then you get some GW staff who are more painters than gamers (like me), more into gaming than painting, or more 'managers' than hobbiests. Everyones got their thang lol
Yeah these guys are right. You can killing blow a Unit Str 2 or less.
Fluf wise if a man can killing blow a man why can't an ogre killing blow an ogre?
Annoyingly i'm gonna say the opposite of Lone99 about great weapons. My unit of great weapon warriors is generally disgusting. 12 attacks at str6 makes children cry (literally ) It's not brilliant getting charged but ON the charge it's just hideous, nothing can stand up to 6 great weapon frenzied warriors.
Equip them with shields for the extra save Vs shooting like you have done, and if you get charged by something horrid that will smash you to peices before you get to attack then use the sheilds.
Generaly i find most combats are over in the first round of Combat, so Initiative rarely comes into it, it's who's charged.
thanks for all the replys guys. honestly though i won't worry about killing blow because if i am the sorcerer is doing the exact opposite of what i want him to be doing. his role is to stay out of combat hence 3+ ward to all shooting. as for the warshrine ya i've been having the problem with it autobreaking so this weekend i was thinking of trying out as slaanesh. as for greatweapons, trust me THEY ARE WORTH IT! if someone tells you otherwise they should be smacked. As already stated 12 str 6 attacks are horid, and if you have to you turtle for the 2+ armour save in CC . thanks for all the replies guys.