1000pts cavalcade of chaos - Warhammer 40K Fantasy
 

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  1. #1
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    1000pts cavalcade of chaos

    Okay. So I’m in this small friendly 1000pts tournament after an hiatus of five years. I had an army list all ready, when I found out there was a new rulebook. Picked it up, liked and disliked some changed (“what do you mean, ‘no more deamons’?”) and after a bit of brainstorming I opted for a mobile all-mounted force. My original list was this one:

    1 Exalted Hero
    Juggernaut of Khorne
    Halbert
    Mark of Khorne
    Favour of the Gods
    pts 184

    5 Marauder horsemen
    Shields
    Throwing axes
    Musician
    Mark of Slaanesh
    pts 96

    5 Marauder horsemen
    Flails
    Musician
    Mark of Tzeentch
    pts 101

    5 Marauder horsemen
    Flails
    Musician
    Mark of Tzeentch
    pts 101

    5 Marauder horsemen
    Flails
    Light armour
    Standart bearer
    Musician
    Champion
    Mark of Khorne
    pts 140

    5 warhounds
    pts 30


    5 warhounds
    pts 30


    5 warhounds
    pts 30

    5 Knights of chaos
    Blasted standart
    Standart bearer
    Musician
    Mark of Tzeentch
    pts 290

    Total 1001 pts



    After playing three battles with this fore I noticed three things.
    1, Dispelling magic with two dices is easier than it sounds under 1000pts
    2, I really need some more hitting power
    3, Usually I strangle myself with bad dice-throws when it really matters.
    Besides these three observations I found out I like to play with a fast mobile force, it suits my way of playing.

    We have a knock-out system, and after the first round you can change 333pts of your army. Keeping the three observations in mind I drafted the following list:

    1 Exalted Hero
    Juggernaut of Khorne
    Rendering sword
    Mark of Khorne
    Favour of the Gods
    pts 210


    5 Marauder horsemen
    Flails
    Musician
    Mark of Tzeentch
    pts 101

    5 Marauder horsemen
    Flails
    Light armour
    Standart bearer
    Musician
    Champion
    Mark of Khorne
    pts 140

    5 warhounds
    pts 30


    5 warhounds
    pts 30

    5 Knights of chaos
    Blasted standart
    Standart bearer
    Musician
    Mark of Tzeentch
    pts 290

    3 Dragon Ogres
    pts 195

    Total 996 pts

    Changes:
    - I gave my lord a magic weapon with which I can re-roll ‘failed to wound’ rolls (observation3). He becomes quite pricy for a character with 2 wounds, but I really need his hitting power since with his frenzy and good armour save he can play the part of a one-man army quite well.
    -Swapped two units of five marauders for a unit of dragon ogres. They need to give me that hard hitting power, and durability (ten wounds traded for twelve T4 wounds). And I quite like the current models. This change does give me a unit less though, meaning I need to watch my manoeuvring a lot more.
    -Lost one unit of hounds so I could give my exalted a magic weapon. I used them as a cheap screening unit, a role they played well (I’m good at re-rolling panic tests, to the dismay of my opponents). But since I downsized my army I think I can do without a unit of five meat shields.

    What do you think? Good changes, or another way of cutting my own throat?

    When we *might* start a new tournament with 1500pts I’m thinking about adding a Nurgle magic sorcerer (mounted nurgle lord model, looks good as a sorcerer) maybe an extra unit of knights (love the armour save + magic weapon +1S) OR more frenzied flail toting madmen on horses (21 attacks?! Hell yeah!). I think the addition of 500 points would really balance my force out numbers/power wise, but though titty.

    Last edited by SmallerDeamon; February 8th, 2009 at 15:48.

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  3. #2
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    I'm not a huge fan of Mark of Tzeentch on regular units, seeing as it's only 1 out of 6 wounds that it will actually save and in a 5-man unit, well you get the idea...... I'd go for MoS or MoN instead (probably MoS)

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    Quote Originally Posted by Zarb View Post
    I'm not a huge fan of Mark of Tzeentch on regular units, seeing as it's only 1 out of 6 wounds that it will actually save and in a 5-man unit, well you get the idea...... I'd go for MoS or MoN instead (probably MoS)
    MoS would free some points to give them light armour yes. 5+ save against str3 is easier to roll than sixes.

  5. #4
    Senior Member Coorran's Avatar
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    Frees points but...

    True that MoS frees point, but, at S5 or more, you get no save. Plus, remember that, with no armor, they still have a save at 6+. So the light armor will only really save you on a roll of 5, since a roll of a 6 would have saved even without it.

    The immunity to psychology on a Ld 7 unit is, on the contrary, a very good thing.

  6. #5
    Senior Member Hurtinator's Avatar
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    personally I'd go with mark of khorne on all three units. set em up like this

    marauder horsemen(5)
    -mark of khorne
    -flails
    -musician

    anything they get to charge, thats 10 ws4 str 5 attacks from the rides plus 10 ws 3 str 4 attacks from the horses. 20 attacks on the charge from a 111 point unit? and if they bounce then they have a 75% chance to rally with a modified leadership of 8 with the musician. and since frenzy gives them ITP until they lose combat, it's like getting mark of slaanesh AND and extra attack
    Chaos Warriors (2009) 16-4-9

  7. #6
    All Cav WoC General Ayliffe's Avatar
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    Are you sure the horses benefit from frenzy as well? I never really thought of that.
    2010 WoC Cav W/L/D - 7/3/1

  8. #7
    The Shrubber sdefreit's Avatar
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    Sorry Hurtinator but marauder horsemen horses only have str 3 attacks. The chaos steeds on knights have str 4 but the marauders have warhorses which are str3.

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    Senior Member Coorran's Avatar
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    No frenzy on horses

    Nope, the mounts don't get that extra attack. So it'll be 5 S3 attacks. It's still pretty good. When a unit of goblin hits you, it's usually what they get: 5 S3 attacks

  10. #9
    Senior Member Hurtinator's Avatar
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    nope you're wrong, the entire unit benefits from a psychological effect, I called GW and they agreed with me, the same way that if mounted unit hates you their mounts can reroll misses as well.
    Chaos Warriors (2009) 16-4-9

  11. #10
    Senior Member Black_katZ's Avatar
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    Mounts go get the extra attacks from frenzy. Don't have the page numbers with me now but yes, they do. It is stated in either the BRB or armybook.
    Currently building my poor-hammer WoC army.

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