2K magic/armor heavy - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 3 of 3
  1. #1
    The Shrubber sdefreit's Avatar
    Join Date
    Jan 2009
    Posts
    802
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    72 (x2)

    2K magic/armor heavy

    I have argued it in the past but I somehow found myself seeing 6 levels of magic very attractive. I really like the lord because he is going to be pumping out 8 PD a turn in the form of 3 nasty little spells. I have always leaned toward going plate heavy and I really think that powerful magic is a great suppliment to that type of army. I just love the warrior/chosen models and since they are so slow having magic can force the enemy to come get me too. Stops the game from just being me running across the field and praying I think. Magic can also help lighten the load on my elite army so they arent as outnumbered. I just think its going to be a very fun list. There is nothing you can avoid because everything in this list is very good at combat, and if you just stay away and run back then Ill punish you with magic. My only concern is having a list with no combat characters. Im hoping the eliteness of my infantry in general will be able to handle it along side bubboes.

    Sorcerer Lord- 430pts
    -Level 4
    -MoT
    -Spell Familiar
    -Book of Secrets
    -Golden Eye of Tzeentch
    -Infernal Puppet
    -Bloodcurdling Roar
    -Disk

    Sorcerer- 206pts
    -Level 2
    -MoN
    -Power Familiar
    -Dispel Scroll
    -Steed

    15 Warriors- 268pts
    -hand weapon, shield
    -MoS
    -Musician and Standard Bearer

    12 Warriors- 232pts
    -hand weapon, shield, halberd
    -MoS
    -Musician and Standard Bearer

    5 Warhounds- 30pts

    5 Warhounds- 30pts

    5 Marauder Horsemen- 105pts
    -MoK
    -flails

    12 Chosen- 317pts
    -MoS
    -hand weapon, shield, great weapons
    -Full command
    -Favor of the Gods

    5 Knights- 250pts
    -MoT
    -Ensorcelled Weapons
    -Musician and Standard Bearer

    Warshrine- 130

    Total= 1998pts

    10 PD
    5 DD
    1 Dispel Scroll


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    The Shrubber sdefreit's Avatar
    Join Date
    Jan 2009
    Posts
    802
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    72 (x2)

    Any Thouhts?

  4. #3
    Senior Member Hurtinator's Avatar
    Join Date
    Dec 2008
    Location
    Canada
    Posts
    518
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    16 (x2)

    Unfortunately we can't have spell familiar AND infernal puppet on the same guy =( as they are both arcane items, I know, I know, it totally blows because the only other item that fits really is enchanted shield...

    They need to make more 15 point items that are even remotely useful...

    Only have one real suggestion;

    Replace the warshrine (I HATE them) with an unmarked chariot and combine charge it into something with the knights. Thise SHOULD provide you with enough points to put halberds or even additional hand weapons on the first unit of warriors to match the 2nd unit.
    Last edited by Hurtinator; February 27th, 2009 at 05:05.
    Chaos Warriors (2009) 16-4-9

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts