crazy 2250 cav list - Warhammer 40K Fantasy
 

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  1. #1
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    crazy 2250 cav list

    This might be my most ridiculous army idea ever, but it still would be so cool to play.

    Chaos Lord-
    MoS, Shield, Chaos Dragon, Axe of Khorne, Crown of Everlasting Conquest, Favour of the Gods,
    Chaos Sorcerer-286
    MoS, Chaos Steed, 2 dispel scrolls, Chariot
    6 Marauder Horsemen-
    Flails, MoK
    6 Marauder Horsemen-
    Flails, MoK
    6 Marauder Horsemen-
    Flails, MoK
    6 Marauder Horsemen-
    Flails, MoK
    5 Marauder Horsemen-
    MoS, Flails, Throwing Axes, Musician
    5 Marauder Horsemen-
    MoS, Flails, Throwing Axes, Musician
    5 Marauder Horsemen-
    MoS, Flails, Throwing Axes, Musician
    5 Marauder Horsemen-
    MoS, Flails, Throwing Axes, Musician
    5 Dogs-
    5 Dogs-
    6 Chaos Knights-
    MoK, Full Command, Lances

    Total 2265

    I actually think this list might work, but I have never seen one like it before. please let me know what you think. Any advice on were to lose 15 points would be nice.


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  3. #2
    All Cav WoC General Ayliffe's Avatar
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    Drop the MoS on the Lord, it's kinda useless and drop the champ from the knights, +1 A isn't worth the 20 Points
    2010 WoC Cav W/L/D - 7/3/1

  4. #3
    Senior Member Black_katZ's Avatar
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    Yes, that is crazy. It is usually enough to have 3 units of 5 Horsemen, 4 units of 5 Knights, and fill the rest with Warhounds.

    Anywho,

    1] Maybe drop some Horsemen to fit in a second chariot - dual chariot are way better than single ones.
    2] Drop the Champion from the Knights. He is overpriced for what he's worth.
    3] Personally won't go out without two units of Knights but what the heck. The list looks crazily suicidal
    Currently building my poor-hammer WoC army.

  5. #4
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    Here is an updated version of my crazy list. now exactly 2250.

    Chaos Lord-
    Shield, Chaos Dragon, Axe of Khorne, Crown of Everlasting Conquest, Favour of the Gods,
    Chaos Sorcerer-
    MoS, 2 dispel scrolls, Chariot
    6 Marauder Horsemen-
    Flails, MoK
    6 Marauder Horsemen-
    Flails, MoK
    6 Marauder Horsemen-
    Flails, MoK
    6 Marauder Horsemen-
    Flails, MoK
    5 Marauder Horsemen-
    MoS, Flails, Throwing Axes, Musician
    5 Marauder Horsemen-
    MoS, Flails, Throwing Axes, Musician
    5 Marauder Horsemen-
    MoS, Flails, Throwing Axes, Musician
    5 Dogs-
    5 Dogs-
    Chariot-
    MoS
    6 Chaos Knights-
    MoK, Standard, Musician, Lances

    Total 2250

  6. #5
    Senior Member Hurtinator's Avatar
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    don't forget about the fact that due to how big those units are, only 1 or 2 can effectively engage the same enemy unit at one time, leaving you open to a cacade of over-runs if you bounce due to you being lined up to charge, not the funnest way to lose =/
    Chaos Warriors (2009) 16-4-9

  7. #6
    Drill Sergeant Lord Borak's Avatar
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    2052 (x8)

    Yeah that list is Mad.

    Personally i'd loose one unit of those Marauder horsemen with throwing Axes and chuck in a couple more units of hounds.

    Those Horsemen units are going to be shot to ribbons so you're going to need to be able to screen them for maybe 1 or two turns. Plus you'd have some cheap expendable units to throw in the way of nasty things like fanatics.

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