Welcome to Librarium Online!
There is an upcomming tournament for doubles, it's an intense bout and rather large (possibly the largest in canada). for full rules and scenarios, check out Warmaster's Challenge (has had issues with firefox)
This is the current concept list:
Highborn with The Moonstone, Amber Pendant, Annoyance of Netlings (can teleport from one woods to another, models in base to base contact always strike last, enimy's always hit on 6's in a challange)
Standard Alter Noble (helm of the hunt, hail of doom arrow, Great Weapon. one shot of 3d6 s4 arrows, +1 attack and +1 WS on charge
2 units of 10 Glade Gaurd
Tzeech mage with power familiar and dispel scroll, level 2, on a barded steed (2+ armour)
Slaneesh Mage, level 2, book of secrets and dispel scroll
16 Chaos warriors with shields, full command
5 chaos knights
The chaos brings the Hammer and Anvil, the woodleves bring the supporting fire and the movement. The highborn goes with the wardancers and does something silly. The scenarios lead me to believe that the moonstone is going to pay off bigtime.
The list is still being finalized, and is plan B for our entry. Plan A is for a Chaos/dark elf alliance, which is in jepordy as the Dark Elf PLayer has no painted models.
Looks alright, tho id be tempted to field as many warriors as possible with the wood elves providing the range and fast cavalry.
You thought of putting the slaanesh sorcerer on the chariot? You save some points then which could be used to mark the knights (MoK) or the Warriors (Mon) either making the hammer a tad more hammery and the anvil more likley to stand a charge.
Im unsure as to the role of the High born tbh which unit will he go in? Same with the Battle Standard Alter Noble, it seems a waste to leave them in the glade guard units.
Sorry. Standar alter means that is the build that has become the standard for that paticular hero choice. He has a range of 9" and cannot join units. He is a lone character hunter/general support unit, able to go where he is most needed at almost anytime.
THe highborn goes with the wardancers, allowing the unit to teleport from one wood to another. he gives them a little more hitting power (with str 6).
I also had considered the sorc on the chariot, but I did not realize it would save points. . . .
Ah fair enough my bad, been a while since i even looked at the Wood elf book. Saying that ive just picked it up and the ability to teleport the unit sounds good but its one use only.
The dryads and wardancers could make good flaning units for your Warriors.
Looking at your Slaaneshi Sorcerer again are you set with using the slaanesh lore as im guessing it being a big tourni you will see a large amount of DoC and VC and the slaaneshi lore is a little situational.
How about -
Sorcerer - Level 2, MoN, Dispell Scroll (165)
The ability to snipe characters with the Nurgle lore has come in very handy in my previous games and turn the tide of a couple of fights. He loses out on the BoS but then again this can be good as his survivability goes up in the event of a miscast.
This point drop should allow you to mount the nurgle sorcer on a nurgle chariots as well, possibly with points left over.
That is why i had chosen to give that mage the book of secrets, as at the very least the lore of fire would provide with some non-situational spells that could be cast, aside from the first spell off slaneesh's lore.
I'm not sure what the 1 powerdice would do, but with 3 of his own dice on 2 magic missles, well it seems reasonable enough. I did think of the MoN, but honestly 30 points for a mark is a little much, esp when i can spend those points on more warriors or a knight.
I agree that most of slaneeh is situational, but with 1 spell off fire it is alot less of a risk to end up with junky spells. Still, I'll consider it for the next revision
Question: If i put a character on a chariot, do i pay for the character's mark, and the same mark for the chariot on top of that? Or does the charriot just assume the mark?