My Cav List Updated, 2250 DP Led. - Warhammer 40K Fantasy
 

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  1. #1
    All Cav WoC General Ayliffe's Avatar
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    My Cav List Updated, 2250 DP Led.

    LORDS
    DAEMON PRINCE
    MoT
    Tendrils
    Lvl 4

    HERO
    EXALTED HERO
    MoT
    Disc
    Shield
    Flail
    BsB
    Banner of the Gods

    SORCERER
    MoN or MoT
    Barded Steed
    BoS

    CORE
    5 X MARAUDER HORSEMEN
    MoK
    Flails

    5 X MARAUDER HORSEMEN
    Shields

    5 X MARAUDER HORSEMEN
    MoK
    Flails

    6 X WARHOUNDS

    6 X WARHOUNDS

    6 X WARHOUNDS

    SPECIAL
    5 X KNIGHTS
    MoN or MoK

    5 X KNIGHTS
    MoN or MoK

    CHARIOT
    MoK

    CHARIOT
    MoK

    RARE
    SPAWN X 2

    POWER DICE: 8 | DISPEL DICE: 5
    TOTAL POINTS: 2253




    Any help here would be great, thanks.


    /e i dont know why its all caps, i copied it from MS word and it came out like that lol.

    Last edited by Ayliffe; March 6th, 2009 at 09:34.
    2010 WoC Cav W/L/D - 7/3/1

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  3. #2
    Senior Member Black_katZ's Avatar
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    Quote Originally Posted by Ayliffe View Post
    LORDS
    DAEMON PRINCE
    MoT
    Tendrils
    Lvl 4

    HERO
    EXALTED HERO
    MoT
    Disc
    Shield
    Flail
    BsB
    Banner of the Gods

    SORCERER
    MoN or MoT
    Barded Steed
    BoS
    If you want to cast two MM with him, go MoT and maybe on Disc for maneuverability. That way you use less PD so the DP can use more to cast for his own. Get him Level 2 upgrade for extra PD. If you drop a unit of hounds, you can fit in a further Power Familiar.

    CORE
    5 X MARAUDER HORSEMEN
    MoK
    Flails

    5 X MARAUDER HORSEMEN
    Shields
    Shields won't save them. I'm thinking of giving them Javelins instead so they can attack at distance. Might kill a model or two and pop off a rank, which is good for the charging Knights.

    5 X MARAUDER HORSEMEN
    MoK
    Flails

    6 X WARHOUNDS
    I'm in favor of dropping one hounds of each unit. Or just bring two units of them since you're only screening 2 Khornate Knights.

    6 X WARHOUNDS

    6 X WARHOUNDS

    SPECIAL
    5 X KNIGHTS
    MoN or MoK
    Go with MoK if you want them to be extra killy. Just mind those screens and baits. Slap in a musician if you have the points to keep them in combat.

    5 X KNIGHTS
    MoN or MoK

    CHARIOT
    MoK
    Drop MoK. You do NOT want these guys get baited into terrain and watch them self-destruct just like that. MoS is cheap and efficient.

    CHARIOT
    MoK
    Ditto

    RARE
    SPAWN X 2
    Not fond of spawns for their randomness but they can work. Quite cheap too.

    POWER DICE: 8 | DISPEL DICE: 5
    TOTAL POINTS: 2253




    Any help here would be great, thanks.


    /e i dont know why its all caps, i copied it from MS word and it came out like that lol.
    My thoughts in red. Seems hurty enough. Play a game with it and tell us how they fare .
    Last edited by Black_katZ; March 6th, 2009 at 15:41.
    Currently building my poor-hammer WoC army.

  4. #3
    Champion of Chaos Pinkus's Avatar
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    Giving your secondary sorcerer the power familiar let's your DP have 7 dice available to him.
    US Master's Midwest Advisor.
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  5. #4
    All Cav WoC General Ayliffe's Avatar
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    I'll make some changes and edit them in later, i'm thinking about taking MoN on my DP and to make use of the entire lore, rather than just MB. Any thoughts on this anyone?
    2010 WoC Cav W/L/D - 7/3/1

  6. #5
    Member callmeHK's Avatar
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    The spells of Nurlge are awasome and nurgle(themed) alone already is awasome. Though it probbaly won't beat the one trick pony tzeentch DP. Spells of lore opf tzeentchs are better(imo) and +1 on your wardsafe is pretty much something you need.

    Though i haven't played a nurgle dp myself. Just give it a run. Backed up with 1/2 sorcerors with book of secrets/powerfamiliar you can cast bubous, glorious rot, AND perhaps lepper. Also glorious rot is a nice spell when hiding behind terain orso

    The rest of the list looks pretty though. Small but hard. Though theres nothing that can take a charge from anything though, even knights will get stomped down by a rampaging stegadon, so you will have to make good use of those warhounds and get the charges out you want.

    HK

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