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So, this new list is the culmination of our current discussions on the " (Cpt.S is doomed for spawndom: where did I go wrong?!)Capt.S is doomed for Spawndom!" thread. Hopefully I can redeem myself in the eyes of the gods, and do a bit better in the 2K follow up to the last competition. Also, if anyone is aware of the tournament series that includes "Frost Burn", "The Mists of Albion", and "Return to Lustria", let me know- as RtL is our next tourney, and I'd like to know what types of scenarios to expect.
Vilitch the Curseling
@ xxxLevel 2 Sorcerer w/ spell familiar, book of secrets mark of Tzeentchi am told that Mr. Curseling is a die-hard caster, and with this much infantry and two other casters, I think he looks good. However, I've never made use of Vilitch, so I can't be sure how much love I have for him yet.
Level 2 Sorcerer w/ enchanted shield, power familiar, mark of Nurgle
@ 18017 Warriors of Chaos w/ shields, standard bearer, champion, mark of slaaneshthe first sorcerer is just an irritant, with the extra dice, and the extra spells, all with a +1 to cast and the Book component of the 'Cannon' to make him quite a threat. The second though is meant to go with the Warriors, and not only be a competent caster, but also a very tough nut to crack, especially when he confers his -1ws to the enemy who is fighting his bodyguard unit.
@ 30620 Marauders w/ shields, light armor, standard bearer, mark of slaaneshwith the added sorcerer, these guys go up to 3 ranks of 6 angry men.
@ 1385 Marauder Horsemen w/ light armor, flails, Mark of Khornei was told that i needed units that could take a charge. I dropped other items in order to get the points for the MoS and not have to sacrifice numbers.
@ 1105 Chaos Houndshehe- Cruise Missile unit.
5 Chaos Hounds
@ xx10 Chosen w/ halberds and shields, standard bearer, mark of nurlgethese are my meatshields. I split them, as per Katz's and Goliath's suggestions.
@ 2505 Chaos Knights w/ standard bearer, mark of khorneI intended this unit to be a book carrier, but decided it was better to drop the champion, in order to gain marauders and mark the unit Nurgle- making them insanely resilient. Will probably double-eye them with the Shrine.
@ 250Warshrinebigger, badder, cruise missile
@ xxxtotal: 1,999/2,000because we need a place to stack the bodies. and EoTG is nice too.
So this is my new attempt at a list. It's strange, because even with the added Lord, the actual number of models sky-rocketed from the last attempt. I guess that's what I get from switching from Full Plate to actually letting the little naked guys participate too.
List edited to take updates into account.
I don't think the Khornate Horsemen need the armor. They are meant to be cheap, hurty, and die quickly. It's not an expensive upgrade but not really necessary imo. Maybe to buy a musician for the Marauders so they won't break easily.
Do split the hounds unit into two. Well that's how I'd play them so they can screen two different positions simultaneously. One unit in front of the Knights, the other in their flank or other unit.
Khornate Knights probably won't need the standard bearer. They depend on kills, not cr. If you're really mind to keep them in combat, slap in a musician instead. Free points there for MoS on the Marauder boys.
Looks much better than the original list. Not my playing style but it seems to be able to take some charges and kill the enemy through magic (Vilitch).
Currently building my poor-hammer WoC army.
I like it just a few things
1 split the hounds
2 I would take the MoS from the warriors to the maurauders
3 I prefer some control over my knights so I think you should take off MoK and try tzeentch or nurgle.
other than that seems good
Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...
Thanks for the quick- and helpful- replies! Of course, rep-cookies as promised . There are still nurglings- i mean cookies- here waiting to reward all the others who with to lay themselves low along the path to my glorious victory... i mean- you guys who'd like to help me out. haha.
So far I'm getting that those hounds need to be split- so consider it done. I like the MoK on my knights just because the Hounds might help stop the kiting, and like Katz said: they rely on kills. What better way to generate kills than with a good helping of Fenzy?
To gain points for MoS on my Marauders, I think I'll just drop two men from within the ranks (sacrificed to the Prince of Pleasure maybe?). That should free up enough points to get the Mark onto that unit, and I'd be able to reform them into 3 ranks of 6.
I would consider Changing the two Sorcerers to Nurgle, or at least one of them, Buboes is one hell of a nice addition to an army, especially if you have twin Buboes snipers, against VC and TK it can be deadly. As well as the multiple other very nice Nurgle spells, such as Regen and Curse of the Leper (can sway a combat for your favour no problem).
For the MoK on the Knights, as long as you shield them and are careful, Khorne can be insanely deadly, so i'd stick with that, unless you feel you want a bit more controll over them, but as long as they are screened by hounds or something you shouldn't need to worry about being baited.
2010 WoC Cav W/L/D - 7/3/1
I'm with Ayliffe on this one: change the duo sorcerer to Nurgle.
Vilitch knows all spells from Lore of Tzeentch and can take care of spamming Tzeentch spells by his own.
Dual nurgle snipers can really hurt any one-two-model multi-wound units.
That and it brings versatility on the table since not everyone is spamming Tzeentch spells.
Downgrading the standard bearer into a musician in the Khornate Knights gives you just enough points to buy MoS on the Marauders so you don't have to take off any models. And do add a musician into the Marauder block to make them stay where they stand. Just a suggestion.
Last edited by Black_katZ; March 9th, 2009 at 08:01.
Currently building my poor-hammer WoC army.
It's a matter of personal preference, but I really prefer Standards over Musicians. The musician only helps you if you tie. If you'd had a standard bearer instead, you'd have won by a point.
However, i think that I will change the Shielded sorcerer at least, to Nurgle. That has two bonuses- it makes him even harder to kill in combat, and he can pass his -1ws effect to the unit while he's in combat, making that big block of warriors tougher to kill as well.
The other sorcerer is staying Tzeentch for the time being, because having 3 dice of his own, with a +1 to cast, is going to make him pretty dangerous. Maybe I'll switch the familiars on those two. That would give 3 spells a +1 to cast, and the nurgle spells an extra dice to help them get through.
Think I should do that?
Currently the edit just takes into account the changed Mark.
I think switching the familars around could be a very useful idea. The more spells that are +1 to cast the better. I am going to echo the consensus around here and suggest that you drop the mark of khorne off of the cavalry units.
If someone came up against my high elves with those knights, I can honestly say that by turn 2, I would be leading them round by the nose, using a great eagle, making them prime single bolt thrower shot targets. I think Nurgle will help them, both in survivability, and in combat if you intend to keep the standard.
Apart from that the list looks solid. I wonder about the effectiveness of the chosen unit, but I am probably worrying over nothing. If you were worried, you could swap them for another Knight unit and a screen for them
Just my thoughts
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Well, I took the list out to the tournament. I made a few changes to the list the night before, and edited the first post to show the adjusted list. Unfortunately, I did poorly at the tournament (dead last) and I think that I am going to finish the army up for enjoyable play, and leave the tournament slaughter to my Vampires.
DavidWC09 - since you used to be davidVC, I think you can understand my choice. lol
report is HERE