I've been playing around with different army-builds for a while, and this is one of the lists I've made up so far.

Sorcerer Lord 389
Level 4
Nurgle
Barded Steed
Dispel Scroll
Collar of Khorné
Power Familiar

Sorcerer 205
Level 2
Tzeentch
Disc
Golden Eye of Tzeentch
Bloodcurdling Roar

Exalted Hero 155
Khorné
Barded Steed
Flail
Shield
Favour of the Gods

12 Chaos Marauders 90
Khorné
Flails

12 Chaos Marauders 90
Khorné
Flails

12 Chaos Warriors 284
Nurgle
Full Command
Shields
Halberds
Rapturous Standard

5 Marauder Horsemen 105
Khorné
Flails

5 Marauder Horsemen 105
Khorné
Flails

6 Warhounds 36

5 Chaos Knights 280
Nurgle
Full Command

5 Chaos Knights 260
Khorné
Standard Bearer
Musician

Warshrine 140
Slaanesh

Chaos Spawn 55

Chaos Spawn 55


OK so the idea is that the Warriors go in the middle, accompanied by the two Marauder regiments. I am thinking about lining them up 6 wide and 2 deep, just to get maximum attacks in combat. But wider front means less mobility, takes more movement to wheel.

The two Marauder Horsemen units will work as missiles that will be in combat in turn 2.

The two Knight units will go on one flank each. MoK Knights will be screened by Warhounds.

Spawns work as flanking units for the Knights.

The Sorcerer Lord joins Nurgle Knights, and the Exalted Hero joins MoK knights, I think.
Tzeentch Sorcerer flies around casting Flickering Fire of Tzeentch and Bloodcurdling Roar.