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Hey guys, I could really use some guidance on my list.
I'm playing against a dwarf gun line (2 lines of thunderers, longbeards, organ gun, cannon etc) and I have another friend about ready to make the plunge into FB but he's undecided between the VC and Ogres.
I've only been marginally successful against the dwarves up until this point. I only had the battalion pack available to me (20 marauders, 12 warriors, 5 knights, 10 hounds) and any of my successes were largely because of the crushing power of the knights, not any tactical mastery mine haha.
I was basically sending a brick of marauders up the middle, the knights up one flank screened by 1 unit of hounds and the warriors up the other flank led by hounds. It didn't seem terribly effective--with so few units both of his thunderer lines could focus their fire and would easily take out around 25-30% of my guys and once I got into the range of his organ gun my marauders would be cut down, leaving me with just my warriors and knights. Not really enough to win.
We haven't played in a few weeks and I've been starting to assemble my army-- this is what I have so far:
12x2 Chaos Warriors - 588
10x2 Marauders - 100
5 Hellhounds - 30
5 Marauder Horsemen - 65
5 Knights - 280
1 Exalted Hero - 135
Sword of Battle
Tactic questions: My first thought was to break my marauders into two groups and use them to screen my much more costly warriors. Would it be more effective to give them a command group and MoN then send them up as a brick and hope the warriors armor holds up? If I use them to screen they'll likely get destroyed before they get into melee, possibly leaving me short handed which was my problem in the first place.
I haven't played with the horsemen yet, I bought them to help me deal with his war machines-- will the be effective against an army like the dwarves? I kind of assumed I'd need at least 10 of them to have chance of them making it to his lines in tact, is that correct?
Development question: We're working our way up to 2k and he's ready to do 1.5-1.6k right now, so I'm looking for some input as to my next purchase. I think the best buy would be another unit of knights, but my friend might cry cheese so I'm trying to avoid that.
What do you guys think about a hellcannon? He doesn't do very much moving, so with an accurate shot it could probably do quite a lot of damage (although I'm not 100% clear how the scatter die works) . Maybe a unit of Dragon Ogres? The giant/Shaggoth looks like lots of fun, but I have a feeling they would get shot down pretty easily on their way in.
Sorry for the long post, but I'd appreciate any input you guys could give me. Thanks in advance.
Welcome and i hope i can help.
Ill admit i really dislike dwarves, lil stunties are a pain. So if i can help some one beat them i will be that little bit happier.
I would run the Marauders in a block of 20 give them no command and the MoS, that will stop the unit from running after taking a couple of shots. IF you run this in the middle or next to your warrior units the dwarves will have to focus thier fire power on one unit or split it up, so one way or another some of your foot sloggers to reach his lines.
You definatly need more hounds to shield your other units, that will buy you a turn or maybe two before your other units are free to be shot at. If your going to play Dwarves lots then i would say 4 units of 5 should be good.
I would drop the MoK on your Knights as you really want them to hit specific targets in a dwarf gun line and you may end up being lured in to a block of warriors rather than that organ gun. And another unit of these guys would greatly boost your ability to close on them before you have lost half your force to shooting.
That should be fit in to a 1500 point list fairly easily. Your next step after that is getting more characters. And then deciding if you want to go magic heavy or combat heavy really.
Hope that helped at least a little.
Something else you should think about is the fact that a knight unit shouldn't really need a full command. For example you shouldn't really need a musician and a champion is expensive, take them away and you got a couple extra points to add to your hero or lord. Though you should keep your standard bearer as you will need the combat resolution to win the charge.
We rode on the winds of the rising storm, we ran to the sounds of thunder. We danced among the lighting bolts, and tore the world asunder.
Thanks a lot for the feedback guys. I think I'll go ahead and get those extra hounds (great idea) and most likely another unit of Knights. I guess it makes the most sense, right now if I lose 2-3 of my knights before they can take out a few units of dwarves I'm pretty much SoL--more knights will make sure I don't lose my momentum.
I'll also try trimming down the command group. I'm anxious to try it out!
MoS mate trust me it helps a big deal in warhammer.
try putting the 2 warriors units togeter with the warhounds sheilding them.
Take the khorne of the knights because they can just get baited out in to the open and then there going to get charged by everything in sight and crushed. Or even worse get stuck in some woods.
You could try some chaos spawn too to fly up the flanks towards his warmachines.
I HATE dwarves too mate cant stand are hard and cheesy they are.
Plus you could try the HELLCANNON and give him some of own medicine back in his face.
Hope you crush him whatever advice you decide to take.
Knights, Banner, MoT, Blasted Banner, This unit is almost mandatory IMO when playing dwarfs, Because If hes gonna aim his cannon at somthing, It would be the knights. (Mind you the BB and MoT work well on any group, I just treasaure the knights)