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Hi guys, i have a 2k point campaign starting thursday and I am currently building my models for my army! I am new to fantasy and this will be my first proper game (currently only two practice 1000 pt games played - only one with WoC). I know Archaon is a little cheesey, but my store is full of people who build super lists and play to win, and seeing as the campaign has prices and i have no say in my opponents im aiming to build a list that can duke it out! so here is what i have:
Archaon - ***Points
8 Knights of Chaos
- Standard Bearer with Blasted Standard
- Mark of Tzeentch.
- 410 points.
Level 2 Sorceror
- Mark of Nurgle
- Dispell Scroll
- Power Familiar
- 190 Points
Warriors of Chaos - 12
- Standard Bearer
- Great Weapons
- 234 points
Warriors of Chaos - 12
- Additional Hand Weapon
- 222 points
Marauder Horsemen - 5
- Throwing Axes
- 80 points
Marauders - 20
- Light Armour
- Full Command
- 160 points
- ** points
Total - 2011 points (i know i need to knock a few off)
The plan is that the 8 knights will go with Archaon giving them two ranks and a 4+ ward Save, Archaon If i am right gets himself a massive 1+ ward save (his 3+ plus MoT +1 plus Blastard Standard+2?) This unit will be immune to psyc and cause terror and generally unleash hell like no other! The Nurgle sorcerer will spam buboes and go with the Warriors with AHW (i might drop 1 to keep it at 12 models and lower points). The great weapon warriors will hunt any big monsters or steam tank etc. The marauders give me a sizable unit and the marader horse will protect the flank Archaon isnt deployed on. The 5 hounds will screen my infantry as they move up the centre of the board.
As i say i am new and looking for advice! Please note though some things i cannot really change - the Great Weapons are modelled on for example, and I only have 20 mauraders etc. However, i am concerned i might not have enough units on the board? or my magic my lack? (2 lvl 2 - archaon is a lvl 2 Tzeentch). I am also concerned I have not used many marks on my infantry instead relying on their 3+ saves crossing the board and their 2+ in combat if its needed.
Please let me know what you think as on paper i think this seems quite a steady list and fun to play with! the special char also means i can get my head around rules easier and have less to remember which is a benefit!
ALL CONSTRUCTIVE CRITICISM IS WELCOME!!
Archaons ward save does not increase he also DOESN'T have the mark of tzeentch he iss just a lvl 2 tzeentch wizard the blasted standard doesn't make current wards any better
The only problem with archaon is for what he does he is really expensive u could have a full kitted up lord and another hero for his points but he is good tho i find that he under acheves in games cos he is so expensive also is this all the models u have? If u have any more i would like to no them to see what u can add
If Archaon is added to the knight unit who do have the Mark of Tzeentch does the ward save from that not get given to him too?
I have quite a lot more models so ill list them all here;
20 marauders - with shields/flails and hand weapons (i can equip with any)
10 knights of chaos
5 marauder horsemen
12 warriors of chaos with great weapons (cant change these)
12 warriors of chaos with additional hand weapons (shields on back so i can use these with sword/shield only).
1 chaos lord on daemonic steed
2x exalted champions with dual hand weapons - both are un-made so i could make one up to be a battle standard bearer
1x archaon model - can double as chaos lord on d.steed or chaos steed.
2x sorcerors on foot models.
It's also worth pointing out I can probably nip in and buy some additional stuff if it helps to improve the list, but i dont really want to spend anymore than £20 more max, so minor changes like additional marauder horsemen or heroes or more Warriors would not be a problem.
Thanks so much for your help! Further advice is also welcome as i would really like to do well in the campaign (it goes on for 6 weeks so theres room to improve!)
8 knights really doesnt make any sense at all, would be better off trying to get 2 groups in. The block of 20 marauders can easily be taken off the list. I dont really see any point in having the sorcerer nurgle and lvl 2 with power familiar. Since you hardly have any magic at all chances are you wont get any casts off. I would run him naked/unmarked with 2 dispell scrolls.
I think a much better use of points on your knights is 5 of them mark of nurgle, standard, and warbanner combined with archaon. Better protection, better offensively, and packs the combat res.
and no MoT doesnt confer to archaon
As i say i am new so i was not sure how able i would be in the magic phase, but i thought that i would do ok?
I have 2 power dice normal
+2 for archaon (lvl 2 sorceror)
+2 for my soc
+1 for the familiar
4 dice for archaon to cast and 3 for the nurgle sorc, who will be casting magnificent buboes which is a low level spell. As i say though i'm new and magic is my weakest point, but also one i am concerned about as my minor experience so far from watching games and playing two has shown magic to be absolutely devastating if used well.
well u could just not bother with magic at all and just take a lvl 1 wizard with 2 scrolls he would still get buboes to weaken enemy characters ect
What would really help u if u do some mark mixing say maruader horsemen work amazingly well with mark of khonre with flails and so do marauders on foot
Also i think 8 knights works fine with me archaon in my current campaign i have him running around with 10 its scares people more than a bloodthirster. the only problem is people could totally avoid them and just kill everything else
The idea with the 8 knights is that when Archaons with them they would get a rank bonus if left untouched, and the 3 additional would also offer a bit of a protection buff because i think they'll draw lots of attention.
Ideally i would like to put marks of nurgle on my two warrior units - if i put the sorceror with a unit does his mark confer onto them?
The reason i didnt use Mark of Khorne is because i am not sure about having frenzied units, i dont have lots of units so having control over a unit seems important and ive had no experience with frenzy so i am unsure just how uncontrollable they would be.
Also, in the rulebook is says when a character joins a unit he becomes a part of it, the Mark of Tzeentch given to the knights would then effect him as he has become part of the unit would it not?
Last edited by xsamx; June 15th, 2009 at 09:38.
You are spending hundreds of points on nothing when you could just spend 25 on a warbanner for the same result and use the rest of the points to actually do something. and like I said the characters dont get the mark that is on the rest of the unit. Besides archaon already has MoT.... and every other mark... they just dont do the standard and give him special rules.
Well to get the warbanner would mean buying an exalted champion, so it would be 135 points for the warbanner, which itself has a 12" range whereas archaon as an 18" in which his leadership of TEN can be used AND any unit within 12" can re-roll failed break tests. Not only that but he is a level two sorceror, so to replace the magic is at least 120 points on a second sorceror. Then there is the fact it makes the unit of knights cause terror and immune to psychology. Not to mention anything he challenges will face 10 Str. 5 WS 9 armour piercings attacks + 2 from his steed, thats 12 dice ! 10 hitting on 3's! So he should be able to mash through challenges meaning rolls on the EotG table and further benefits.
Also, the rulebook says that all characters who join units become a part of them and seeing as the MoT effects the unit of knights, surely when he joins them he is effected too? I cant find anything that would disagree with this? The MoT rules even say it is there to enhance existing ward saves.
If you would be able to propose an alternate hero/lord setup that i couild consider or use as an idea instead of Archaon that might be helpful, as at the moment i am just unsure how to kit up a Lord / Sorceror and Exalted BSB to match Archaons abilities. I am new and find the wargear section pretty mind-boggling so any help it kitting up alternates would be very useful if you have suggestions?
What xsamx is trying to do is he is trying to use archaons special rules as much as he can
Tho archaon in 2k is still silly over priced. how bout a chaos lord on a daemonic mount with atherwsword and chaos runesheild with mark of tzeentch its a pretty basic combo but it would work
Or maybe instead a lvl 4 nurgle wizard?
There AMAZING they do there points everytime
If u took the lvl 4 (on some sort of daemonic mount) take 2 other wizards as well just magic the opponent to death its a valid tatic
btw units of knights can carry magic banners of up to 50 points