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Well, we're upping the points now and starting a competetive league in the area, so I'll need a semi-cheese list (if that's possible ) I'm most likely going up agains daemons, High Elves. Dark Elves, and then either dwarfs or another daemon army and either empire or wood elves. Restrictions are no special characters and no more than 10pd
Here's what I got so far:
Fury of the blood god
Same as above
Exalted hero, BSB with MoT, Banner of the gods and Disc
Total : 290pts
Marauder Horsemen x 5 with Flails, musician and MoK
Total : 111pts
Marauder Horsemen x 5 with throwing axes, musician and MoS
2 x 5 hounds, 60 pts
2 x 6 Knighs of chaos with Musician, standard bearer and MoN
Total: 600pts (ouch)
Hell Cannon, 205pts
Grand total of 2242 pts
Now, there are some glaring weakness in the list, like no static combat resolution and no place for my 2 sorcerers to hide. Should I spend that many points on characters? The BSB is very expensive and not entirely hooked on him, but I can see his use. Are 2 units of nurgle knights to much?
Personally, I think the army is weakened far too much by the imbalance between points spent on Characters and points spent on everything else; you've spent 1,175 points on your Characters. That's over half your points allowance. Or, looking at it another way, it's about 60 tooled-up Chaos Warriors; or 30 Chaos Knights; or 4 Dragon Ogre Shaggoths.
I don't think you have enough magic to consider your list magic-heavy, if that's what you want, whereas if you're wanting combat efficiency, I feel you have too much spent on magic. I kind of feel you should be pushing one or the other.
Your two units of Nurgle Knights are going to struggle against large units with static combat resolution. They're largely unsupported as, realistically, only your unit of Khorne Marauder Horsemen is going to be making flanking charges.
If I was you, I would change your Character design - either go Character- (and presumably magic)-heavy, or get rid of them. If you're planning on maxing out on magic, then focus your list around protecting your casters; not on running away and leaving them to be minced by Fast Cavalry and Flyers. Take large units of foot troops, push ward saves, Mark of Tzeentch, and for crying out loud add in some more casting power. If, however, you want to go combat-heavy, I feel our troops do a good enough job without worrying about Characters. Drop everything except two level one casters on Barded Steeds for a bit of mobility, with four Dispel Scrolls between them. Tool up your army and, if you have points left, consider sticking your casters onto Chariots for some added punch on your flanks.
Hopefully some of this will be useful to you!
Well, I'm still restricted by the 10pd limit for a magic-heavy list But I'm thinking of ditching the standard bearer, or at least the banner of the gods, and downgrading the lvl2's to level 1, then giving one a power familiar and the other the book of secrets, and then adding in some warriors or marauders. Perhaps dropping one unit of knights as well would be good
Am at work just now, so can't post fully, but I feel that if you're playing in a tournament where they're actively nerfing one phase, you should ignore the phase as much as possible and focus on another strength. Take two double-Dispel Scroll caddies at level 1 and max out the rest of your army with combat units, is my advice!