Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
After mutliple iterations I've finally decided on the core of the list I'm going to be using, but I'm stuck on the hero section. I'm torn between using an exalted or a sorc...
The lists (Each list is exactly 500pts btw):
Sorc - book of secrets, enchanted shield
Taking lores of fire & death this gives 2 magic missiles on 2D6 each turn and 1+ armour save in combat, 2+ normally
5 Marauder Horsemen - flails, MoK
10 marauders - LA/S, MoS
Exalted - Steed, Shield, Flail
5 Marauder Horsemen - flails, MoK
10 marauders - LA/S
So it boils down to either a killy hero (4 WS7 S7 + 1 WS3 S4 attacks on the charge) or two magic missiles per turn
People may think magic is a waste at low games But i have found it to be very helpful!
It can be used to clear skinks and stuff.
Plus it gives you 3 DD if anyone else wants to bring a mage.
Think about it - magic more handy in your list.
your have got knights at 500 pts you shouldn't have a problem in combat.
The mage will make some lists a piece of cake ( i'm thinking HE - Strike first will you? FIRE BALL!)
Spikey is better!
I agree with epicandy. Your knights and M.Horsemen hit hard enough they don't really need a buffed up hero in them. I guess it depends on what your army is facing but with this army list i would be worried about evasive armies i.e. wood elves and magic would really help you out.
Go with the sorcerer. He gives you some range to soften people up before you actually get into combat and like they said it will counter if they decide to take a wizard. Knights will do great by themselves at this low of a point game.
Armies: 40k: Imperial Guard, Orks Fantasy: Skaven
I say take the exalted, at low games their static Dispel dice will gimp most of your magic, with you getting maybe 1 spell off. The damage he'll do (since you're going for magic missiles) is essentially null.
Also, he'll be on foot in a mostly mounted army. Chances are, turn 2 most of his units will be in combat with the knights/marauder horsemen. This thins your chances of doing anything.
Lastly, you can't case magic missiles in combat, meaning you want to keep him out of combat (and probably the marauders who'd be protecting him) which is a lot of points not eating face in combat.
But that's just my 2 cents.
Black Templar (W/D/L): 4/6/2
Dark Eldar (W/D/L): 4/1/0
Warriors of Chaos (W/D/L): 3/0/1
This is also something I'm currently debating on for my first 500 and 750 lists. I was heavily leaning towards the sorceror after reading the first few posts but now I think darcci is right. Would be a shame to waste a bodyguard unit at such a low points cost and once they get into combat you're not going to be shooting things anymore. Then, if you keep him out on your own he's at a greater risk of getting tangled up with skirmishers or anything else your opponent may send out at you. >.<
So i did a small points game earlier with chaos, and as my hero I had a sorcerer with book of secrets and power familiar, which gave me a total of 6 PD against his 2 DD, meaning i was throwing 3 dice at 2 spells, and getting pretty much all of them off. It was pretty dirty but I ended up clearing the board. As units i had knights, 3 trolls, marauders, M. Horsemen, and a chariot. My sorc was nurgle so I buboes, one other random spell (ended up being quagmire), and hand of death. In the end I guess it just goes to your playstyle.
When you'll take an exalted, you deal less damage than a sorcerer who casts 2 magic missiles in a magic fase.
So just take the sorcerer and blow him away with your spells
Fine fine, I think I'll try the sorcerer as my first attempt as well. If I lose I'm coming for you! :p
I really hope it will turn out wel, or els im dead