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OK need your help on this list.
I'm gonna march it straight to the other side. Normally there's too many targets and good defence for a shooting army to weaken it too much.
Exalted Champ (225 pts)
(shield, juggernaut, MOK, Axe of Khorne)
Sorcerer (190 pts)
(lvl2, 2dispell scrolls, MON)
10x Warriors (243 pts)
(shields,halberts, musician, standard, banner of wrath)
10x warriors (240 pts)
(shields, halberts,full command, MON)
Sorcerer goes in here
5x warhounds (30 pts)
keeps other units from flanking, marching,shooting if they survive the first turns
6x marauder horsemen (106 pts)
(shields, flails, MOS)
6x knights (330 pts)
(musician, standard, blasted banner, MOT)
4+ WS and hero on jugg starts of in this unit.
3x trolls (135 pts)
for fun and hard hitting - tries to keep up with the general
Should I drop the lvl 2 & the banner of wrath and get 5 warhounds, festering shroud and a knight champ instead?
The MOK on the hero can be difficult to control but with the hounds in front of him I can screen his LOS.
It's a local tournament and last time there were 3 empire armies 2x with steam tank, 2x dwarf with organ guns, WOC with a warshrine, WOC with a shaggot, 2x O&G armies, 1 tombking army
Last edited by Uziel; September 13th, 2009 at 15:09.