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Exalted Hero Total: 179
Flail, Mark of Khorne, Juggernaut of Khorne.
Chaos Sorcerer Total: 185
Level 2 Wizard, Rod of Torment, Mark of Tzeentch.
15 Chaos Marauders Total: 113
Flails, Chieftain, Mark of Khorne.
15 Chaos Marauders Total: 110
Shields, Light Armor, Mark of Tzeentch.
5 Chosen Total: 144 (Tzeentch Sorcerer in this unit.)
Shields, Halberds, Standard Bearer, Banner of Wrath, Mark of Tzeentch.
6 Chaos Knights Total: 270 (Khorne Hero in this Unit.)
Mark of Khorne.
Grand Total 1001
I know i spent alot on marks, but not only do they help, but they also provide some fluff i gess.
You should look at switching those mok/flail marauders into horsemen and drop the chieftain. Trimming the other group of marauders would be ideal in order to fit in a group of warhounds. I dont see that group ever accomplishing anything. Also, if you are sticking that hero into the knights I would drop the knights down to 5 and grab another group of hounds.
ok i see that the list could do with modification, but why do i want hounds?
Without hounds you are leaving yourself undefended with such things as frenzy. For example, a DE player just has to fly a group of harpies within charge range of your knights to force them to charge and he can position himself to flank you on the following turn. They are also good at eating missile fire from your other units.