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Exalted Hero on Demonic Mount, BSB w/ War Banner, Armour of Damnation, Favour of the Gods, Fury of the Blood God, Shield - 285
Sorcerer of Tzeentch on Disk, Lvl 2 w/ Power Stone, Dispell Scroll, Bloodcurdling Roar - 235
Sorcerer (Lore of Death) w/ Dispell Scroll, Power Familiar - 170
12 Warriors of Khorne w/ Standard Bearer, additional hand weapons - 234
20 Tzeentch Marauders w/ Full Command, Shields, Light Armour - 160
20 Nurgle Marauders w/ Great Weapons, Full Command - 150
13 Slaanesh Marauders w/ Flails, Light Armour, Full Command - 102
20 Chaos Hounds - 120
5 Nurgle Knights, w/ Banner of Rage - 285
5 Nurgle Knights, w/ Standard Bearer - 250
The Exalted will ride with the non-frenzied Knights, the Sorcerer of Death with the Slaanesh Marauders. The Tzeentch Sorcerer will do magic and Roars, flying around 20" per turn. I'll use the hounds to screen the Knights. Any sugggestions for change? =]
I agree with everything you said, except that if you aren't marking your foot with slaanesh, then a demonic mount works nicely in that unit as it causes fear.
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Exalted on Chaos Steed, BSB w/ Armour of Damnation, Favour of the Gods, shield, Sporific Musk - 226
Sorcerer of Tzeentch on Disk, lvl 2 w/ Power Familiar, Book of Secrets, Bloodcurdling Roar - 235
Sorcerer, lvl 2 w/ Dispell Scroll x2 - 170
12 Khorne Warriors w/ standard, additional hand weapons - 234
20 Slaanesh Marauders w/ standard, musician, shields, light armour - 142
13 Slaanesh Marauders w/ full command, great weapons, light armour - 102
20 Nurgle Marauders w/ standard, musician, great weapons - 142
10 Chaos Hounds - 60
5 Knights of Nurgle w/ Banner of Rage - 285
5 Knights of Nurgle w/ standard - 250
Thanks for your tips. My Exalted's legal now (I think), and with Soporific Musk I'm tempted to have him with the frenzied Knights so that units trying to bait them migt get caught sooner. I have 154 points left to spend. Is is really worth giving the Warriors shields if they can't use them in close combat? And with the Nurgle Marauders, I know they're glass cannons but twenty with Great Weapons might do some serious damage if I'm lucky and I get the charge.
Last edited by Mordil; December 11th, 2009 at 16:11.
Interesting number of Marauders you have there. I'd personally run 2 units of 25 with Mos+Shield+LA and flank the Warriors at both sides OR 1 unit of 25 said Marauders and 2 units of 10-12 Marauders with MoK Great Weapon, the latter units being a flank guard. Its just me though - I just don't trust Marauders unless they're 25+ strong. They'll have enough meat and static CR by then to act as tarpit units.
Do try getting the Disk guy Book of Secrets. Then he can shoot a total of three missiles a turn (1 Roar + 1 Flickering Fire + 1 whatever MM you get from BoS).
Currently building my poor-hammer WoC army.
Hmm your field is going to be very crowded
Only thing I would change at hat you've wrote down is split the 10 hounds into 2X5. That way you can screen 2 units, claim more table quarters, and marchblock more enemy's.
And for the points you have left, I would suggest to buy a chariot, or perhaps even a warshrine
Or lose the Soporific Musk and add in a Sorcerer of Nurgle with Blood of Tzeentch or whatever it's called. Three Sorcerers would be pretty cool.