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I'm completely new to WOC as of a few weeks ago! I've been collecting Dwarfs for a while and want a big change. I'm bored of only having 2 phases for most of the battle and not being able to move at all. Having read the WOC book I decided I really like them. I also love the Sigvald model and think his rules are pretty cool. The list below is for gaming in my local club but I'd also like it to be the basis for a possible tourney list so would like the finished product to be fairly competative. It's based on the WOC battle force, then my mum is getting me Sigvald +10 chosen for Christmas.
My usual opponents are VC, DE (not too cheesed), HE, Ogres, Tomb Kings.
Sigvald the Magnificent: 425pts
Sorcerer – Bloodcurdling Roar, Skull of Katam, M. of Nurgle, chaos steed, lvl 2: 231pts
Sorcerer – Third Eye of Tzeentch, Book of Secrets, Power Familiar, M. of Tzeentch, lvl 2: 215pts
12 Chaos Warriors – full command, great weapons, shields, M. of Nurgle, Festering Shroud: 301pts
14 Chaos Marauders – musician, flails, M. of Slaanesh: 84pts
5 Marauder Horsemen – musician, flails, light armour, M. of Slaanesh: 96pts
5 Chaos Warhounds: 30pts
5 Chaos Warhounds: 30pts
10 Chosen – full command, great weapons, shields, M. of Slaanesh, Favour of the Gods: 275pts
5 Chaos Knights – full command, M. of Nurgle, Banner of Rage: 315pts
I like your army, there's a few things I'd like to point out to you. If you put your chaos sorcerer with the Bloodcurdling roar into the chaos knight unit you'll never be able to use it, as they are frenzied and will have to charge anything you'll be in range to hit with it. Sporofiric musk would be more useful in this case, though only versus the high and dark elves.
The second thing is that great weapons are a bit over kill versus units such as the undead and elves since they tend to have low T and low armor. Good luck with your army!
Thanks for the feedback! The idea behind the marauders is another flanking/supporting unit to go with the infantry. But I think it would probably be a lot more effective to take another unit of horsemen wouldn't it? I could drop Bloodcurdling roar and the marauder unit for another unit of torpedo horsemen with the MoK, does that sound like a good plan? Gives more speed to the army. I think I still want the two hard infantry units because they have more models and are more survivable than just knights. Why will the sorcerers be so inneffective? Remember it's not a tournement list, just a local club list. As it stands they have 8 power dice and 5 spells between them. I think I'll definitely get quite a bit through! I'm thinking of swapping the MoN + festering shroud on the Warriors for a Mos + blasted standard for a bound spell. I'll obviously be taking steed of shadows on the sorcerer with the book to try and fly Sigvald into units and assassinate characters etc. With his Stubborn and regenerate he won't be going anywhere! I think this tactic could work quite well against Grey Seers in the new Skaven book, since 7 S5 attacks on ASF are going to hurt!