<3000 First time tournament, 2250 - Warhammer 40K Fantasy

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  1. #1
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    First time tournament, 2250

    Ok Iíve looked at a few lists and it seems that many of you run very few in numbers with expensive lords and magic. To me, expensive characters just arenít worth their points. Anyway, here is a list Iíve been working on for a tournament. Tell me what you think!
    Exalted Hero 264
    Additional hand weapon
    Chariot
    Berzerk Sword

    Sorcerer 190
    Lvl 2
    Nurgle
    2 dispel scrolls

    Sorcerer 190
    Lvl 2
    Nurgle
    2 dispel scrolls

    20 chaos warriors 380
    Shields
    Nurgle
    Full command

    16 chaos warriors 310
    Nurgle
    Additional hand weap
    Champion
    Standard bearer

    19 mauraders 144
    Slaanesh
    Flails
    Light armor
    Full Command

    14 mauraders 102
    Slaanesh
    Flails
    Light armor
    Standard bearer

    15 mauraders 93
    Slaanesh
    Flails
    Standard bearer

    5 warhounds 30
    5 warhounds 30

    5 warhounds 30

    5 warhounds 30

    5 maurader horsemen 102
    Slaanesh
    Throwing axes
    Standard bearer
    Light armour

    5 maurader horsemen 90
    Spears
    Shields
    Light armor
    Slaanesh

    5 chaos knights 265
    Banner of rage
    Standard bearer
    slaanesh

    Total: 2250 exactly
    So what do yall think?


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  3. #2
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    Pretty sure you can only have 1 dispell scroll. Why are both your mages nurgle? Doesnt seem like they will accomplish much of anything.

    Additional hand weapon AND berserk sword on your exalted??? You are lacking a BSB which is so very good in this edition. I dont think I would stick this guy on a chariot.

    Too many warhounds. Nurgle on warriors? You are really lacking a punch from your warriors. The blocks of marauders are way too small to accomplish anything.

    Drop the standard from the marauders horsemen and give them a musician.

    Why put slaanesh on the knights and then give them the banner of rage? Drop slaanesh.

    Your army is really lacking any sort of punch. You have no shooting, almost no magic, and really no real hammers or anvils aside from the knights.
    Last edited by kyuzo; July 26th, 2010 at 04:22.

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    This army Is illegal. You spent more than 25% on heroes. You spent 28%. you can only take the berserker sword for models on foot, and you have your exalted hero on a chariot. You can't take more than two dispel scrolls, which both need to be on the same sorceror. Those are the compulsory things you need to change to mak it legal.

    Next, you have far too many warhounds. You might need 1 unit for he knights, but no more otherwise you are wasting points. Tzeentch sorcerors are far better than nurgle, but you could keep one of nurgle for flexibility. Your exalted hero needs to be choppy. He is far from choppy. Try an exalted hero with mark of khorne, juggernaught, axe of khorne and favour of the gods. He is very Killy, fast and protected.

    Your warriors need mark of khorne. It makes them a lot more Killy. Your marauders are not really big enough to do any damage. Your knights are fine.

    All in all, your army list some re- doing and look at the rules carefully and the codex carefully.

  5. #4
    Benevolent Dictator CaptainSarathai's Avatar
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    This list would've been alright in 7th, but right now, 8th is a whole different ballgame. You need to read these posts: (WoC Experiences in Battle)
    WoC Experiences in Battle

    Warriors/Chosen + HW&S - The Only Real Option Now? (Warriors/Chosen + HW&S - The Only REAL Choice?)
    Both of these should help you tremendously. (Daemon Prince + 8th Edition)
    Daemon Prince + 8th Edition

    That should also help you in games of <2500

    I'm going to ignore your character choices except to tell you that at the moment they are illegal- something which the others have already pointed out.
    For the rest of your list, consider what you want the regiment to do, and if it can realistically achieve that mission. Then build the regiment to that end. Let's start from the top.

    20 Warriors- that's a huge regiment. Take 2 of those models and put it onto your other regiment, to give you two regiments of 18. That's a 6x3 deployment. If you are placing a character in these units, spare yourself the points and drop the warrior he will be replacing.
    Mark of Nurgle is useless. It is cheaper and more useful to take Mark of Tzeentch. This will also help you if you choose to stay with the HW&S.

    14 Marauders, 15 Marauders- this needs to be one big regiment of 30. If you want to use them as a tarpit or screen, give them HW&S+MoT. If you are using them to generate kills, go buy Warriors. If you can't buy warriors, give these guys Flails or GreatWeapons, and MoK.
    Drop the last regiment of Marauders entirely. 30 is enough, use the points to fit in other regiments.

    Hounds- This is good, leave this as is in my opinion. They can be used to screen your regiments, or engage enemy units to negate their shooting or pin them in place for a turn or two while your army advances.

    M.Horsemen- these are redundant when fielded alongside the Hounds. If you want to use them as "kill" regiments, then you need to give them MoK and Flails, and a Musician only. They don't make very good cavalry anymore, and we aren't a cavalry army anymore. Certainly don't take away their Fast Cavalry rule by giving them both armor options. They also don't need shooting weapons.

    Use the points that you have to bump your Knights to atleast 6, with 10 being optimal of course. Don't give them Mark of Slaanesh, as they already cause fear, and have Frenzy to make them immune to psych. Either mark them Khorne, or let them keep the banner and mark them Tzeentch.

    If you can fit in either a Warshrine, a HellCannon, or another regiment of 12-15 warriors, get to it. You also need to upgrade one of your exalted to a BSB, as you're going to need his re-rolls.

    I like that you're trying to go with a "bodies on the ground" list, but you turned around and put in too many characters yourself, and then tied your points up in lackluster regiments. We take Warriors because they are honestly one of the best regiments in the game- and not just in core. The Marauders are an iffy kind of thing, as they either take up bullets, or they throw weight of numbers against a foe and bleed their way through a fight. M.Horsemen are featured less and less in favor of just taking knights.
    Pts Values for AoS here!

    Nippon Armybook: Isuu, Scribd, and free at Google Docs

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