Welcome to Librarium Online!
I just started warriors of chaos and just got the codex, and I made this list and wondered if it was any good
so without further waiting, here is the list
exalted hero - 220
mark of khorne, axe of khorne, juggernaught.
Chaos sorceror - 155
lvl2, mark of tzeentch, spell familiar
12 warriors - 252
full command, halberds, mark of khorne
12 warriors - 252
full command, shields, mark of khorne
18 maruader - 138
flails, light armour, mark o khorne
7 chas warhounds - 42
5 knights - 230
mark of khorne
hellcannon - 205
the warhounds will screen the knights and the army will advance straight forwards. The hellcannon and sorceror will stay behind providing covering fire. Thoughts?
Welcome to the winng side of Fantasy
Exalted: He looks fine. An old school and solid build.
Sorcerer: A Sorcerer in a Khorne army? Shame on you! Does what it says on the tin. In larger games cosnider Items like the infernal puppet to make enemy wizards explode and the 3rd Eye of Tzeentch to steal any nasty enemy spells.
Warriors: I'd ditch the Champions. While fluffy 12pts is alot for simply 1 extra attack. I'd ditch all of them and put those pts else where. Also, do not bother with shields on Khornate Warriors. Frenzy does not allow you to Parry so forget about it. They're ok purely for the +1Sv Vs shooting but once your in combat go halberds or 2 weapons.
Saving those 24points from dropping the champions means you can get 4 more Chaos hounds. Get 2 units of 5 and they're perfect screens and for annoying things.
Marauders: Alot of people are going great weapon mad at the moment but striing last does suck for T3 no save troops. Most of them will die before they even get a look in so flails, especially for a unit of 18, is fine. 18 Attacks at str5 init 4 should scare most people away anyway.
Looks good. I'm guessing Jugger Boy goes here.
thanks for your comments. it wasn't really meant to be a complete khorne force, but i found it was such a good mark i had to have all units with it! the sorcerer is just there for magical defence and offence. will look in to addiotional hand weapons instead of shields and will drop unit champs. 2 units of 5 warhounds was what i wanted to field, but didn't have the points.
Thanks a bunch for your comments!