Welcome to Librarium Online!
Ive been running this army in my last few games been quite effective
(Note will change point values when i get home since doing this at break at work)
Exalted MOT, Talisman of Endurance, :Flail 4+/3+ ar ward at St7 on charge
Sourcer Lvl 1, MOT
12 Warriors extra hand weapon MoK musican standard
12 Warriors add hand weapon MOK Musican Standard
12 Warriors MOK Ad HW Musican Standard
25 Maurders MOT LA Sheilds Full command (Wizard goes here)
1500 points in total i belive
general strategy is to advance the warhsrine and giant in front of my army for these to attract fire for two turns then get my warriors into combat. The maurder pick on any lightly armed troops and generally protect my wizard.
Last edited by whatfruit; August 3rd, 2010 at 15:58.
In all honesty it looks good. A few things though.
Wizard: Rather than the Mark of Tzeentch I would grab the spell familiar or the 3rd eye of tzeentch. Only knowing 1 spell means you'll be throwing alot of dice to get that 1 spell off and that just means you'll explode. having 2 spells gives you options and the spell fmailiar is pretty darn cheap. The 3rd Eye lets you steal enemy spells, which is great in big games as you can steal a level 4's spells and be quite horrendous.
Other than that, I assume you mean Talisman of Preservation for your 3+ Ward