Welcome to Librarium Online!
I like this list, at least in theory. Greg mentioned Warshrines, which made me reconsider how I used my two chariots. They were already non-standard models. Why not call them warshrines for now?
So here it is:
This list tries to balance hitting power, magic, point conservation, and durability.
Lvl 4 Tzeentch Sorcerer on disc, blood of tzeentch, talisman of endurance, enchanted shield, diabolic splendor (-1 to panic tests, 1+ armor/4+ ward)
Exalted BSB of Tzeentch on Chaos Steed, talisman of preservation, charmed shield, stream of corruption (1 use only breath weapon, 1+/3+ armor/ward, ignore first hit)
Exalted on chaos steed, undivided, crown of command (makes unit stubborn), bronze armor (ignore killing blow and poison), soporific musk (slows fleeing units)
25 warriors of tzeentch, full command, rapturous standard
10 knights of tzeentch, full command, blasted standard (5+ ward versus shooting, bolstered to 4+ via mark of tzeentch)
10 marauder horsemen of slaanesh with flails, (khorne hit harder but slaanesh don't screw up bait, flee, avoid, and conserve points plans like madcap khorne occasionally does)
1 hell cannon it shreds things and doesn't die much, used as a combat monster it doesn't cause any misfire/miscast damage
1 warshrine of tzeentch, str 4, toughness 6, 5 attacks, 4 wounds, 4+ armor, 3+ ward
1 warshrine of slaanesh, str 4, toughness 6, 5 attacks, 4 wounds, 4+ armor, 4+ ward, won't run from terror or flop because of fear
First off, I edited your title. I don't usually mind a little language sometimes, but watch putting it in bold in a title (1/4 of your words essentially)
Otherwise, for the list:
First impression- you're going to have issues with the number of units on the table. At 2500pts, you have 6 units (counting the Warshrines and Cannon) and no real 'line regiments'. If they knock out your Knights, or your Warriors, you'll be in a tough spot.
General: The -1 to Panic checks is ok, but it would really pay off if you had a Doom Totem in the list, to stack with the Splendour and Cannon and give them a -3 to the Panic check. Also, I second Borak's motion to give this guy the Charmed Shield, or Magic Resistance.
BSB: Looks ok. I've never been a big fan of the Breath Weapons, especially now that they're One Use Only. I do like Roar though, since it will wound anything on a 6 now. Otherwise, I'm with Borak on giving him a Halberd or Flail for a damage increase. You can't parry from horseback anyway.
Exalted: All I can say is that this guy just feels weird. You picked some odd wargear for him, when I'd normally expect you to take something to let him really lay on the hurt. Bronze Armor is questionable (how often do you deal with KB or Poison) and Musk has always seemed wasteful for me. It slows them down, but you might catch them anyways, especially with Knights.
25 Warriors: ok. Personally, I'd rather see you drop the second shrine and pick up 5 more of these guys and then split them into regiments of 15, or pick up Marauders to help widen your lines, but if you think that you can manage with 25, go for it. Just beware of the big spells like Dwellers, Gateway, and the Dreaded 13th.
10 Knights: Looking good, but try adding Magic Resistance if you get the opportunity. Also, you can drop one of them if you plan to run that second exalted in their regiment. That will save you a few points.
10 M.Horsemen: Not sure what role you want to have these guys play, that hounds can't fulfill at lower costs. The only real use that I've found for M.Horsemen is to give them Flails and MoK, and send them in against enemy characters or small regiment early on. They die, but they might take out a character who could've been trouble later (I try to get at their casters). I also always give them Light Armor, rather than shields. You can use it with a 2hand weapon (flails) so it's a good habit to get into to avoid stupid mistakes later.
Cannon: oooh, I like that. Cannons are good anyways, and you seem to have the plan down well enough with this guy.
Warshrines: although marks look good on paper, I've found that they're a waste of points in the long run. Slaanesh is cool, but it's 10pts you could spend elsewhere, especially considering how little effect Fear and Terror actually have now. Tzeentch helps the Wardsave, but again, you're looking at points you could use for something else, and our 4+ is nasty enough.
The whole list looks like it might actually lack punch. You have 1 SCR regiment, and then a few medium damage units. I'd work on making your support characters stronger in combat, and adding magic resistance to as many of those units as possible (with so few targets, every enemy spell is going to hurt).
Here's what I'm thinking (mind you, it's me just experimenting, trying to figure out WoC and 8th edition so comments are very welcome):
- -1 to panic pays off often enough to be worth it if I have the spare points, still situational though.
- BSB's roar is for close combat. If in a challenge, it gives him a chance to pop someone with good dice. If not in a challenge, it gives him more chance for damage, especially when he goes solo against a light unit and fluffs his attacks.
- Bronze Armor has saved my hide multiple times and I'm more interested in this guy keeping his crown of commandment alive than anything else. Musk was, what do I do with these points?
- Hounds always die, and I'm reluctant to give up any points the way battles are done now.
- The big unit of horsemen is a test. Two units of five always die and give up points. These guys look scarier than they are, especially when marked slaanesh, but they're easier to keep alive, deny points, and are a serious enough threat that they can't be ignored. I'll try a few games with the mega unit and see what happens.Did I put shields? I meant light armor. Up too late.
- The warriors have been doing fine in all the games so far, so we'll see what happens. Tzeentch makes them really lasting, and of course the standard.
- The knights, I gave the BSB favour of the gods in the new version so that he can hopefully give his knights MR3 from the war shrines. Suck that, magic users!
- The warshrines are another experiment, to see if they can compensate for removing banner of rage from knights.
The Nurgle/Rage knights usually bust through whatever they hit, so I'm a bit reluctant to try Tzeentch knights, but I've these guys shot to ribbons.
The warshrines are replacing chariots (so a lot of these variations are based on the models that I can put on the table, with my Gamezone chariots acting as shrines in this case). The chariots are threats and can hit hard, which I like, but they're also the most vulnerable and tend to go fast. War shrines are so tough and hit harder than a lot of people anticipate, that I want to give them a whirl.
Sorcerer Lord of Tzeentch, lvl 4, charmed shield, talisman of endurance, blood of tzeentch, diabolic splendor, disc
Exalted hero of Tzeentch, bsb, favour of the gods, stream of corruption, shield, chaos steed
Exalted hero, crown of command, chaos steed, bronze armor, soporific musk, shield
25 warriors of tzeentch, full command, shields, rapturous standard
10 knights of tzeentch, full command, blasted standard
10 horsemen of slaanesh, musician, flails
warshrine of tzeentch
warshrine of slaanesh
The list looks fine to be honest Dave. I'd still be a bit twitchy about those big expensive units but that's what you're going with so I can't really advise against it I just hope you don't get on the receiving nd of a Gateway. I lost 12 Warriors in one hit and that was painful enough. I think I'd actually cry if I lost 25 in one hit. Anyway, I'll stop rambling.Does this guy have a shield? Halberd? I'm guessing he must do but you seem to like to keep us guessing I'll agree with you on the Bronnze armour though. You never know when a Dark Elf Assassin will pop up and killing blow your expensive hero. Hell even Orcs can have killing blow.Exalted hero, crown of command, chaos steed, bronze armor, soporific musk
-Hounds always die, and I'm reluctant to give up any points the way battles are done now.
Is suppose it depends on your gaming style. I never leave home without them. I find the extra units on the board helps no end and it can tie up expensive hammer units by just getting in their way. Sure they die but keeping a 600pt unit out of the game for 3 or 4 turns can be wirth the cost of a few Dog units.