>3000 finalised 4600pt force - Warhammer 40K Fantasy
 

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  1. #1
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    finalised 4600pt force

    4600pt Khorne force
    Lords
    Chaos Lord
    Charmed shield, Mark of Khorne, Juggernaut of Khorne 405pts
    Magic Items: Hellfire sword
    Gift of chaos: Word of agony

    Sorcerer lord
    Level 4 wizard, Mark of Tzeentch, Disc of Tzeentch 395pts
    dispel scroll, Golden eye, Spell familiar

    Heroes
    exalted hero
    collar of Khorne, Khorne 170pts
    sword of might

    exalted hero
    enchanted shield, Khorne, axe of khorne 175pts

    Core
    12 chaos warriors
    khorne, 12 shields, musician 240pts
    standard bearer

    12 chaos warriors
    khorne, 12 shields, musician 240pts
    standard bearer

    12 chaos warriors
    khorne, 12 great weapons, musician 252pts
    standard bearer

    5 warhounds 30pts

    5 warhounds 30pts

    10 marauder horsemen
    khorne musician, chieftain, standard bearer 210pts
    10 throwing spears, 10 shields

    24 marauders
    khorne, musician, chieftain, standard bearer 170pts
    24 great weapons

    24 marauders
    khorne, musician, chieftain, standard bearer 170pts
    24 great weapons

    12 chaos
    khorne, 2 hand weapons, musician 253pts
    champion, standard bearer

    12 chaos
    khorne, 2 hand weapons, musician 253pts
    champion, standard bearer

    Special
    10 chosen
    10 shields, 10 halberds, 285pts
    musician, champion, standard bearer
    magic: book of secrets

    10 chaos knights
    khorne 10 lances, 530pts
    musician, champion, standard bearer

    Rare
    Giant
    mark of Slaanesh 265pts

    Hellcannon 205pts

    Warshrine
    Khorne 160pts

    Warshrine
    Khorne 160pts

    What do you think. Any good tactics for this force?


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  3. #2
    Senior Member ChaosWarrior2010's Avatar
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    Insanely large force...

    Here are my comments.

    1) You need a BSB.. It is by far a "must have unit". You can not forgive yourself if you lose combat by 1 with your knights then roll a 12 for your break test and get run down....

    2) Speaking of your Knights, dump the lances...

    3)Warshrines unless you are going for the "fluff" factor use Tzeentch for these puppies. +3 ward save is outstanding.

    4) rank your warriors in groups of at least 18. This will save points because you won't be spending for Full Command and marks on several different units.

    It looks like you are going for the "up the middle" approach to fighting. Hopefully you won't face a difficult shooting army, or they will ruin your plans.

    Good luck with your battles...
    5000 pts of WoC, 5000 pts of Orcs and now 3000 pts of Ogres...What was I thinking ????

  4. #3
    Member ambientinspiration's Avatar
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    CW2010 is right, you NEED a bsb, it makes the army that much better now in this edition, i can see that your army is all marked khorne but, frenzy isnt good people can use dogs and redirect your charges easly, As well book of secrets on your champion is a bad Idea, incase that magical double six comes up and you roll a 2 because of the d6+1 miscast roll and you blow up your unit

    And if you stick with the mark of khorne being able to reroll your LD tests to not charge is going to be a must

  5. #4
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    Quote Originally Posted by ambientinspiration View Post
    CW2010 is right, you NEED a bsb.
    fairly new to warhammer, what is a bsb?

  6. #5
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    Bringing it down to 3500pts

    3500pt Khorne force
    Lords
    Chaos Lord
    Charmed shield, Mark of Khorne, Juggernaut of Khorne 405pts
    Magic Items: Hellfire sword


    Sorcerer lord
    Level 4 wizard, Mark of Tzeentch, Disc of Tzeentch 395pts
    dispel scroll, Golden eye, Spell familiar

    Heroes
    exalted hero
    collar of Khorne, slaanesh 160pts
    sword of might

    Core
    12 chaos warriors
    khorne, 12 shields, musician 240pts
    standard bearer

    10 marauder horsemen
    musician, chieftain, standard bearer 180pts
    10 throwing spears, 10 shields

    21 marauders
    khorne, musician, chieftain, standard bearer 155pts
    21 great weapons

    18 chaos
    Nurgle, 2 hand weapons, musician 348pts
    standard bearer

    18 chaos
    Nurgle, 2 hand weapons, musician 348pts
    standard bearer

    Special
    10 chosen
    10 shields, 10 halberds, 285pts
    musician, champion, standard bearer
    magic: War banner

    10 chaos knights
    Nurgle,musician, 460pts
    standard bearer

    Rare
    Giant
    mark of Slaanesh 265pts

    Hellcannon 205pts

    Warshrine
    Tzeentch 150pts

    Total 3498pts

    Now what?
    Last edited by forthebloodgod; September 28th, 2010 at 19:08.

  7. #6
    Member apfsds03's Avatar
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    I don't see the reason for the nurgle on the warriors. MoT seems so much more effective all around... The giant is gonna get shot to pieces. Any reason to bring him? I'd drop him for another shrine if you can. Jugger is cool, but he'll get targeted by warmachines straight away. BSB is a "battle standard bearer". He's an exalted carrying your army's banner. Units within 24" can re-roll all leadership tests. Must have.... If you're not going to stick your characters in the marauders, I'd dump the champions. Finally, no mark on the chosen?

  8. #7
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    3810pt force
    Lords
    Chaos Lord
    Charmed shield, Mark of Khorne, Juggernaut of Khorne 380pts
    Magic Items: Chaos runesword


    Sorcerer lord
    Level 4 wizard, Mark of Tzeentch, Disc of Tzeentch 395pts
    dispel scroll, Golden eye, Spell familiar

    Heroes
    exalted hero
    collar of Khorne, Tzeentch 165pts
    sword of might

    exalted hero
    Battle standard bearer
    Doom totem, shield 215pts

    Core
    12 chaos warriors
    khorne, 12 shields, musician 240pts
    standard bearer

    10 marauder horsemen
    musician, chieftain, standard bearer 180pts
    10 throwing spears, 10 shields

    20 marauders
    khorne, musician, standard bearer 147pts
    20 great weapons

    5 warhounds 30pts

    18 chaos
    Nurgle, 2 hand weapons, musician 348pts
    standard bearer

    18 chaos
    Nurgle, 2 hand weapons, musician 348pts
    standard bearer

    Special
    10 chosen
    10 shields, 10 halberds, 300pts
    musician, Tzeentch,standard bearer
    Blasted standard

    8 dragon ogres 616pts
    8 great weapons

    Rare
    Hellcannon 205pts

    Warshrine
    Tzeentch 150pts

    Total 3809pts

    Nurgle makes units more durable and I prefer it to Tzeentch.
    Last edited by forthebloodgod; September 30th, 2010 at 18:11.

  9. #8
    Member ambientinspiration's Avatar
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    Banner of the gods is not that good, look for a combo with maybe the doom totem + Lore of shadow's -3 ld, Your chosen are not going to need the war banner, So between the knights and the chosen one of them needs the blasted standard w/ Mark of Tzeentch that keeps them alive in the shooting phase

    As far as your lord, i particularly don't like flaming attacks because there are alot of high elf players no, with a stock 4pt armor that makes them immune to flaming attacks so you hit the unit with the character and challenge only to find out you lost because you can't wound the bugger

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