Welcome to Librarium Online!
Hi long time reader first time poster.
I've taken a long break from Warhammer and only just started to get back into it, I've had some fun trying different compositions and this is my favourite list so far.
Chaos lord - 365pts
Talisman of Preservation
Word of Agony
Sorc Lvl 2 shadow - 170pts
10xChaos Warhounds -60pts
15x Chaos Warriors - 240pts
Shield and Hand weapon
15x Chaos Warriors - 260pts
Shield and Hand weapons
Hell Cannon (Wooh) - 205pts
15x Maruder Horsemen - 300pts
LA and flails
5xChaos Knights - 300
Musician and Standard bearer
I've just got a couple of thoughts on this.
I really like the idea of chariots and I think the Maruder Horsemen unit is too expensive, is it better to swap them out for 2 charoits instead?
The lord is essentially my hero hunter/brawler(taking on the big bad units) and he sticks in with the chaos knights.
The sorcerer rolls around with the unit of warriors with the standard. I've read a lot about shadow magic and it seems really handy for a unit of warriors to face debuffed opponents who would normally smash them.
Any ideas and feedback would be much appreciated
Just be aware that demonic mounts don't get a LoS with knights, only barded steeds do. I'd give your knights MoT or MoK, depending on what you need them to do.
Chariots are very very effective IF you can get the charge off, remember they can't march move! You horseman block looks very expensive considering how vulnerable it will be to magic and ranged attacks, but they will get into battle fastest.
Last edited by Ascendo Tuum; October 28th, 2010 at 13:07.
Sona si Latine loqueris.
Thanks for the quick responses guys
I didn't even know there was a charmed shield! Thanks for that. The MoN is to help combat shooting but if MoT is better for the wardsave it only makes sense to change it.
The block of hounds was to give it more survivability, but there gonna die pretty quickly anyway.
Lol didn't read that part about the sorcerer, might go Tzeentch then.
I didn't think of LoS at all when picking the lord so he will have to get a downgrade.
The sorcerer is only really to play havoc wit the enemy spell casting so I won't be expecting pass much magic off anyway.
Cavalry can't march? I've only read a little bit on the internet abou the new changes so it's a bit of a surprise. It looks like my infantry given lucky rolls could outrun the horsemen.
I might just break down the maruder unit and get another chariot, what's the best mark to give a chariot? Does MoK also affect the horses?
Horses still get to charge with the 3d6 pick highest two + their movement?