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  1. #1
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    New starter.

    Hello.

    Last week I played a skaven army, and got destroyed. Badly. IT was my first ever match, and I didn't really know how to play it. He also had a hellpit abomination, which tore a hole in my army. This is my modified 100pt list. I'd like advice please!

    Sorcerer of chaos
    Mark of Tzeench

    = 95

    Sorcerer of Chaos
    Mark of Nurgle

    =95

    25 Marauders
    Mark of Khorne (Frenzy)
    Great Weapons
    Light Armour
    Musician

    =180

    5x Knights
    Musician
    Ensorcelled Weapons (+1 str)
    Shield
    Mark of Nurgle (BS -1 , WS-1)
    Blasted Standard (-1 to shooting)


    = 300



    15 x Chaos Warriors
    Aditional hand Weapon
    Mark of Nurgle
    Banner of Rage
    Musician

    = 293


    6 Chaos Warhounds

    = 36

    =999

    Thanks.

    Last edited by Chris Mander; November 24th, 2010 at 22:40.

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  3. #2
    Senior Member Krull's Avatar
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    hi some mistakes in your points and stuff
    comments in blue (haha nice way to help ppl btw, took it from someone on this forum )

    Quote Originally Posted by Chris Mander View Post
    Hello.

    Last week I played a skaven army, and got destroyed. Badly. IT was my first ever match, and I didn't really know how to play it. He also had a hellpit abomination, which tore a hole in my army. This is my modified 100pt list. I'd like advice please!

    Sorcerer of chaos
    Mark of Tzeench

    = 95

    its 105 points, 85 for the sorcerer, 20 for MoT

    Sorcerer of Chaos
    Mark of Nurgle

    =95

    its 105 points, 85 for the sorcerer, 20 for MoN
    i shouldn't take 2 naked sorcerers in a 1000 point fight, i think it's better to give him some armour


    25 Marauders
    Mark of Khorne (Frenzy)
    Great Weapons
    Light Armour
    Musician

    =180

    it's 184 points
    i would drop the light armour but take a champion and or a standard bearer if the points allow it



    5x Knights
    Musician
    Ensorcelled Weapons (+1 str)
    Shield
    Mark of Nurgle (BS -1 , WS-1)
    Blasted Standard (-1 to shooting)


    = 300

    not sure if i would take such an expensive unit in a 1000 point fight

    15 x Chaos Warriors
    Aditional hand Weapon
    Mark of Nurgle
    Banner of Rage
    Musician

    = 293

    it's 323 points

    6 Chaos Warhounds

    = 36

    =999

    total of 1053 points

    Thanks.
    wel i don't have that much experience myself, but i play larger point battles, but i should go for warriors with shields and MoT for the 5+ parry ward save
    no banner

    i should leave the knights and 1 sorcerer, give the sorcerer a lvl 2 with some gear
    and take more warriors or marauders if the points allow it (first full command, then more models)

    but as i said, i just play for a few months and have only fought dark elves :s

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    Sorcerer of chaos
    Mark of Tzeench
    Dispel Scroll


    = 135

    Sorcerer of Chaos
    Mark of Nurgle

    =105

    20 Marauders
    Mark of Khorne (Frenzy)
    Great Weapons
    Full Command

    =150

    5x Knights
    Musician
    Ensorcelled Weapons (+1 str)
    Shield
    Mark of Nurgle (BS -1 , WS-1)
    Blasted Standard (-1 to shooting)


    = 300



    12 x Chaos Warriors
    Aditional hand Weapon
    Mark of Nurgle
    Banner of Rage
    Musician

    =275


    5 Chaos Warhounds

    = 30

    =995

    Amended list.

    Any more comments? Sadly I only own these models, or I'd drop the knights, take more marauders, and some marauder horsemen.
    Last edited by Chris Mander; November 25th, 2010 at 08:36.

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    Yeah, the old Battalion Box army - still good BTW. The big mistake is trying to get 1000 points; aim for around 800 and you can be much more competitive.

    Always remember, Frenzy makes units immune to psychology, knights cause fear, Tzeentch always has a wardsave that stacks, and everything can re-roll panic tests. These four things make even the most basic army very very strong.

    This is how I would do it:

    SPECIAL: 200
    Knights
    Even without a mark, they will do huge damage in combat at a good price.
    Just be aware that they are weak against magic. And don't forget they cause fear!

    CORE: 452

    Warriors/Shields/MoT
    Musician/Banner
    This is a good bunker unit to keep your sorcerer safe, and pretty tough too with a +3 armor/+5 ward save.

    2x5 Hounds
    You need to use every model in the box, and these ones are cheap and good for outflanking, screening against arrows, redirecting enemy charges, and deployment. Worth the points.

    Marauders/Flails/MoK
    Banner, Musician
    I know people like to put them 5x4, but with flails you get a very hard first attack - and you have high initiative. Make the rows 8 wide and reform after you win the first round of combat into 5x4.

    HEROES: 145
    Sorcerer/MoT/Spell Familiar/Collar of Khorne
    This is a cheap way of knowing two Tzeentch spells, your hero gets a 5+ ward save/+3 against magic, and +4 magic save for the warriors because they are Tzeentch.

    TOTAL 797 POINTS

    Now go forth and kick some ass!
    The Warrior Song [http://www.youtube.com/watch?v=lTs6a0ORdQU]
    Last edited by Ascendo Tuum; November 25th, 2010 at 11:22.
    Sona si Latine loqueris.

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    I have another box of chaos warriors, should I make another unit to make it up to 1000pts?

    eg:

    12 warriors, AHW, MoN =200

    And I made my marauders with greatweapons Is this bad?

    Thanks for the help guys!
    Last edited by Chris Mander; November 25th, 2010 at 13:00.

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    I'd start with 800 points and see what works best for you. There is a zone between 800-1800 where our Batallian Box units can be a bit weak - but over the 2000 mark we are very scary indeed.

    Chaos warriors are probably our best unit in the game, so more = better, and they become more efficient per man when you include Marks/Magic-Banners. Giant blocks of 24 however can be a risk. The unit can be crippled, easily avoided and flank charged, as well become a popular target for some very powerful anti-horde magic. Most people tend to field them in blocks of 12-18, but I have seen a block of 40 before and it was virtually unstoppable. The best way is to play and find out.

    Marauders with great weapons are fine, just be sure to tell your oppnent what they are supposed to be when you start. I have modeled some of my warriors with shields and others with additional hand weapons, but I still use halberds when I make my lists.

    Nothing says thanks like adding a Reputation point. :-D
    Sona si Latine loqueris.

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    haha!

    Cheeky! I'd give you a rep if i knew how.

    Whats more important for my other warrior unit: A mark, or a musician?

    Thanks.

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    My order of priority goes:
    1. Mark [Tzeentch is always safe, khorne always brings the hurt]
    2. Standard
    3. Musican
    4. Magic Banner

    Some marks and banners work very well together:
    MoT/Blasted Standard + shield [this one makes you tough as nails]
    MoK/Razor Standard + AHW [ginsoo blender]
    MoN/Banner of Rage + halberd [this one is badass with Festus]
    Bear in mind that these can soon add a lot of points to an army, so weigh the cost/benifit ratio carefully.

    In general avoid champions to save points.

    There are a few exceptions to this rule:
    1. A champion can be proxy to accept challenges against a scary enemy hero - handy if you only have a sorcerer and some badass Greater Daemon swoops into your unit.
    2. When you have a Warshrine all champions get to roll on the EotG table if they kill an enemy character or monster, again unlikely, but worth noting.
    3. A unit of Chosen always has a champion and usually takes Favor of the Gods.

    The Rep command is the Star of David icon between the Blog this Post and the Report Post icon, you click on other people's posts to award it.
    Sona si Latine loqueris.

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    adding to what tuum said about our warriors. never understimet marduers. a big block of 40 or 50 with flails MoK and standed will be able to take on and beat any other horded unit except elves and big powerfull units.

    no great weapons arnt bad but flails i think are cheaper and do the smae thing really. if you havent one in the first round then your not likly to win unless another unit of yours helps the poor little norsc raiders.

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    Marauders are tricky to be honest, there are three configurations that I use:
    1. MoT + light-armour/shields - these guys are probably the best, and can tarpit very well. If your opponent is bringing strength 5 attackers then don't bother with the armour.
    2. MoK + Flails - with initiative 4 and strength 5 on the first attack they are great value, keep a musician for the combat reform after the first round.
    3. MoK + Great Weapons - you really need at least 40 for this to work, but they are very good against elite troops like High Elves.

    Don't forget Khorne are immune to panic, which helps a LOT, but Tzeentch can weather missiles/magic better. Usually I go Tzeentch, but if I play Wulfric then it's Khorne/Flails.

    Flails cost the same as great weapons, but only last one round. The big thing is great weapons always hit last and marauders have such good initiative.
    Sona si Latine loqueris.

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