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Hey, ive just started playing fantasy again after a long break of 40k slaughter, so im in the need of some help. I want a great 1k list so i can beat my m8s, they play HE and Skaven...but im searching for a good, competetive all comers list so to speak, thanks in advance! )
So here it is:
Exalted hero of Tzeentch - BoS (shadow), spell familiar
Chaos Warriors of Tzeentch 14 - HW/Shield, Mus, StandB: Blasted Standard
Chaos Warriors of Tzeentch 12 - HW/Shield, Mus, StandB
Chaos Marauders of Khorne 30 - GW, Mus, StandB
Marauder Horsemen 5 - Flails, Mus
Chaos Warhounds 5 -
Let me know what you think!
I see the red... xD yeah, see what you mean considering the exalted, i wanted both sorc and warrior in one but perhaps he dont get either job done...what is more useful in a 1k list, a "real" sorc or a killy exalted!? Love troops, what would you say about additional HW and khorne on the 12 strong regiment instead? The Mcav, their purpose was in my head at least, to run after some poor, lonely crewmen...but might be a waste of points, thell die so fast anyways, so might not even get there...thanks for taking time btw! =)
well in a 1k fight i would take a real sorc or a killy exalted
i would probably go for the killy exalted, the opponent wouldn't bring a lvl 4 ofso, so you can dispel easily with just the DD
while the killy exalted will do much dmg in CC...
i would take 5 knights, naked
17 warriors, khorne, add hw, full command
35 marauders, khorne, great wep, full command
knights are really strong in low points fights
17 warriors + the BSB = 18, 6 width 3 deep
35 marauders... could start in horde formation depending against who you fight, and reform after (winning) combat or just start at 6 or 7 width..
fewer units but a bit stronger
So whats a good setup for a killy exalted!? Cant say i like the FC, dont worth the point imo for an extra attack, think ill stay with just the mus and sb...not sure if its such a good idea giving up the little mobility i had with more troops for fewer but bigger, seems like they might not be able to strike at all and you loose some of your ability to play strategically, if you understand what i mean...see what you mean with the knights, they are strong, really strong but a nasty lore (metal) or a warmachine or two and you lost a fifth of your army...thanks for your input krull! =))
i take a champion for taking challenges, so my sorcerer is save (if i take one)
and for the extra attack
well if you drop the knights you might take a hellcannon instead, shoot the first maybe 2 round, then move up, and charge in as support (thunderstomp is awesome)
it really really strong in CC
or leave that and take an extra grp warriors for the points
I like krull's suggestions here, I think if you deploy tight enough you will be fine and maybe even able to keep some of the enemy out of combat. Chaos characters are of course tricky at this kind of points level but I agree do one or the other.
Last edited by ladrial; December 17th, 2010 at 12:17.
Thanks for your input guys, ive taken your comments in consideration and come up with a new list now, let me know what you think! =)
- Sorcerer of tzeentch - infernal puppet, third eye of tzeentch, talisman of protection
- 14 Chaos Warriors of Tzeentch - Shields, Mus, SB - Blasted standard
- 12 Chaos Warriors of Khorne - AddHW, Mus, SB
- 34 Chaos Marauders of Khorne - GW, Mus, SB
- 5 Chaos Warhounds
a tot of 999pts
I just played my first game with the army setup above and it went pretty good ill tell you, it was against HE, he had 20x2 seaguard, a mage and about 15 swordsmasters, we did the pitched battle scenario or whats it called and i won with about 5-600 pts...were both very inexperienced players but it sure feels good to win anyways! Just wanted to give you who helped me a little feedback on my slaughter quest, hehe! =)