Sorcerer Lord of Slaanesh @ 400.0 Pts
Mark of Slaanesh; General; Magic Level 4
Charmed Shield
Talisman of Preservation
Infernal Puppet
Diabolic Splendour
Ironcurse Icon

Exalted Hero of Tzeentch @ 199.0 Pts
Mark of Tzeentch; Battle Standard; Halberd
Bronze Armour of Zhrakk
Talisman of Endurance
Favour of the Gods

Chaos Sorcerer @ 185.0 Pts
Lore of Death; Magic Level 2
Third Eye of Tzeentch
Spell Familiar
Collar of Khorne

30 Chaos Marauders of Tzeentch @ 190.0 Pts
Mark of Tzeentch; Shield; Standard; Musician; Champion

40 Chaos Marauders of Khorne @ 250.0 Pts
Mark of Khorne; Frenzy; Flail; Standard; Musician; Champion

17 Chaos Warriors of Tzeentch @ 359.0 Pts
Mark of Tzeentch; Halberd; Shield;
Standard; Musician; Champion
Rapturous Standard

5 Marauder Horsemen of Slaanesh @ 101.0 Pts (warmachine hunters)
Mark of Slaanesh; Flail; Throwing Axes; Musician

2x5 Chaos Warhounds @ xxx Pts

5 Chaos Knights @ 265.0 Pts (monster hunters)
Standard; Musician; Lances
Banner of the Eternal Flame

1 Hellcannon @ xxx Pts

1 Chaos Warshrine @ xxx Pts

1 Chaos Spawn @ xxx Pts


I prefer Slaanesh for similar reasons as Pinkus, I know Shadows would be better suited, but I just Love Slaanesh.
And this tournament being about friendly games, I don't care it's not the optimal lore.

Which units the Characters join depends on my opponents army.

The Knights have lances because I want some Flaming attacks in my list, plus the str6 helps wounding big regenerating monsters.

Not sure on the Flails for the Marauders. GW's might be better because I have so many in a unit I don't care about who dies first.

The Spawn covers the opposite flank from the HC.

Depending on the opponent, I hope for the following in the magic phase;
-VS non ITP armies, the Slaaneshi Panic Spell with DnD from Death.
-VS everything, Slaanesh spell #6 and Soulblight.
-Frenzy would be nice for my Warriors or Knights. Or the Khornate Marauders should they loose a round of combat.

Please let me know what you think of it, and what you would change.
As far as I'm concerned the Slaanesh stays.

I might be off by 4-5 points because I did some post-AB editing, in that case remove enough Marauders (using your imagination) to cover the gap.