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WOC 3rd attempt.....
1x Sorcerer Lord Lv.3
(Lore of Shadows)
1x Talisman of Preservation
1x Infernal Puppet
(Goes in one of the x30 Marauder blocks.)
1x Chaos Lord
1x*Talisman of Endurance
1x Chaos Runesword*
1x Enchanted Sheild
(Goes with the Chosen.)
1x Exalted Hero
1x Collar of Khorne
1x Sword of Might
(Goes with the Warriors)
1x Stand-Bearer: Ranger Stand
1x Standered Bearer
1x Standered Bearer
1x Champ- Favor of the Gods
1x Stand-Bear- Banner of Rage
The block of Warriors/Chosen go in the middle. Warhounds are in front of the chosen. One block of Marauders are on each side of the Warrior/Chosen. The little Marauders are on the flanks. Warshrines are in the middle of the left/right flanks, mostly too buff the Marauders.
Tell me what you think.
In my opinion, you are going kind of character heavy. Understand the sorcerer lord. And the BSB and I think they are both good calls. But what is the chaos lord doing for this list, and especially for the chosen? Yes, he is a combat beast, but he doesnt improve anything elsewhere. I could maybe understand it if he had the crown of command to make them stubborn, Book f secrets to get another caster to pump out Miasma, or even had the Glaive of Putrification and potion of strength to gimp enemy big nasties, but. He is, he doesn't contribute anything that you can't get elsewhere for his points cost. For the cost of the lord, you can get a he'll cannon and a few warriors. Or replace him with a sniping character with either nurgle or death. I just don't understand what return you expect to see from him.
And one thing I am very confused on, is why you have the small marauder units MoT and shields. I understand that you are likely to use them to protect your flanks, but I fail to see how they will do much of anything because. They are so few, even with the parry save. If you are going to have several small units, I would think that flails would be a better deterrent, with maybe the addition of mark of khorne (although probably not because it is so expensive to take repeatedly).
Anyways, I hope that is not too harsh and that it is useful. Let me know if you have questions
Last edited by Papa_Wheely; May 9th, 2011 at 05:00. Reason: Sorry about the poor grammar, I was posting this from my iPad and it's auto-correct is a little over enthusiastic
I read you list, was about to write a reply and then realised that MrWheely said everything I was going to say *shakes fist in mock annoyancce*
In regards to to Chaos Lord. Ditch this chap and, if you still want a fighty hero, replace him with an Exalted. If you give him the Armour of Destiny, MoT and a halberd you should be laughing at enemy heroes. Then use the Spare points to bump up the Sorcerer to a level 4, bulk out the Marauaders to 36 (6x6) and maybe something else.
As with Mr Wheely. What wil you gain from the small Tzeentch units? They will never kill anything, to slow to hunt warmachines/fast cav.......... Just ditch them. Small units of Flails (no other upgrades) are alright for thinning down enemy units before your main blocks get there or acting as screens but other than that, eh.
Quick question on this one, I get the ward save from AoD but it's heavy armor and I see that as replacing chaos armor, you can't have heavy armor and chaos armor from the way I read it. So you get the 5+ armor save and a 4+ ward save. Just tossing this out there as it's something I've been tossing around in my head. Armors that are magical and still chaos specifically state that they're chaos armor, whilst AoD specifically states it's HA ...If you give him the Armour of Destiny
Just curious on how others see this. No intent to thread jack.
You'll loose Chaos Armour and gain Heavy armour. In all honesty though this doesn't really matter. This chap is there to fight challenges and take on hard stuff, most of which will be ignoring a 4+ Save anyway.
Will he miss a point in save if he has a 3+ Ward? Probably not.
Gotcha, the ward save trumps the armor save. I suppose this is because so many specials can ignore armor saves and of course armor saves have negative modifiers whilst ward saves do not? I had been placing the impetus on a high armor save but had not seen that a high ward save is more important.Will he miss a point in save if he has a 3+ Ward? Probably not.
Also does that mean that helm of many eyes makes the unit stupid as well? might as well ask this now, if it doesn't make the unit stupid then what happens if you lord or hero within a uni doesn't pass his stupidity test, does the whole unit have to move four inches?
If a unit is led by a character they use his unmodified leadership. Pretty much becoming stubborn themselves.
If a character has regenerate then he has regenerate. He doesn't pass it to anyone else unless it says so in it's rules. The Crown of Conquest doesn't.
If a character is in a unit and he has stupidty and fails his LD test then the unit will act as if they have failed a stupidity test. Remember the unit doesn't have Stupidity though so they are not Immune to Psychology
First off I'd like to thank everyone for replying.
Now the reason for the 10 block Marauders is cuse I wanted a throw away unit on my flanks. Now I know what everyone is goin too say, "Use the hounds for that". Yes I do know the are cheaper than the Marauders but the simple fact is I really just don't like them that well. I want a small, relatively cheap unit that has a little more staying power than the hounds. If anyone knows how too do that without the furry mutts, I'm all ears.
The Chaos Lord I wanted in there....cuse I wanted him?!? Idk at the time it was a good ideal but I see what your saying. And on top of that I don't know how too make a "character sniper".
There are three ways for WoC to snipe a character out of a unit. We can do it with Spells from the lores of Death and Nurgle, we can use Hell Cannons, and we can use the Marauder Missiles. The magic route is by far the least subtle, just inflicting wounds. The hell cannon can hit the character, but he will of course be entitled to a Look Out Sir save. And the Marauders, both on foot and mounted, charge in and allocate as many attacks to said character as possible. We do unfortunately lack certain other armies' ability to have actual sniper units, but we are capable of dealing with characters. And we have a weapon that no other army does in the form of Wulfrik.
And by the way, Lord Borak, I'll take that as a compliment, thank you very much. It nice to hear that I'm not Completely full of BS. Just mostly...
Last edited by Papa_Wheely; May 9th, 2011 at 07:31.