Welcome to Librarium Online!
The other day I saw this orge army list that had a huge truckload unit worth about 2200 points and a couple of minor side units, and apparently it won every battle in its tournament. I got thinking to myself, how could one possibly counter such a horrendous army and so I came up with this lot which comes to spot on 2400 points.
Chaos Lord (mark of tzeentch, talisman of preservation, helm of many eyes, sword of anti heroes) 320
Sorcerer Lord (lore of shadow, favour of the gods, infernal puppet, charmed shield)
Exaulted Hero (mark of tzeentch, BSB, banner of rage, halberd) 184
4 Warshrines 520
63 Chaos Warriors in horde formation (halberds, mark of tzeentch, standard, musician, wailing banner)
The plan is pretty simple
1) buff the unit (and characters at the same time) massively with the warshrines, and using the favour of the gods and wailing banner it should allow for a bit of fixing to be sure of getting good results - rerolling them every turn until one of the shrines produced the 3+wardsave and stubborn result
2) Chomp up every single thing we come into contact with. The chaos lord should prove to be an absolute monster in close combat with enemy heroes (7 s6 asf attacks with rerolls - and thats before we have even considered the warshrines contributions) while the shadow sorcerer can hex enemies to further weaken them and the bsb provides everybody with frenzy and rerolls on the beserker rage test (just in case anybody tries the old runaround trick)
What do you lot think of this army? I reckon it has potential to be quite powerful and they are not actually many super spells that it is particularly vulnerable to - the high initiative keeps them safe from purple sun or curse of da bad moon and the strength or toughness can be raised with warshrines if an enemy turns up with dwellers below. The only thing I can think of being a nusence might be final transmutation, but the lore of metal is a relatively rare one and even if I did lose a third of the unit there are still more then enough to smash that annoying little wizard and whatever bunker he is hiding in to pieces.
is this a 2400 point game?
tbh warriors of chaos should be able to destroy this army
mark all your guys nurgle
drop your chaos lord and take festus instead, if he challanges with his tyrant then accept with ur champion
this is what my list would look like:
sorcerer lord (shadows)
2 units of 21 chaos warriors, nurgle, full command
1 unit of 40 chaos warriors, nurgle, full command, banner of the eternal flame
2 units of 5 chaos knights, nurgle
well number one, you cant take 4 warshrines, you can have 2 for games below 3000pts, thats number one, number two is the fact that your unit is so big and slow you will have an extremely hard manouvering while, everyone else will have avoiding you. I'm not a fan of deathstars because of all the super spells this edition. Regardless of your strength you will still lose a fair number of warriors to dwellers, as well as characters if your unlucky, but it happens. That and template weapons will love you, cause even if they scatter theyre killing something. I recomend getting a unit of knights to deal with anoying units trying to get around and shoot you such as salamanders. Anyway thats my two cents i hope it helped.
that probably will be a fail as i can see it...
they just wait and shoot, magic you as much as they can (if they have ranged etc... )
and place multiple units around you, while you can only go one way..., you have none backups, except warshrines, but they prolly loose combat due no ranks etc...
then hit you from different angles, so you don't have ranks anymore... ok you would probably win combat with that many attacks, but not if you get hexed and so on...
i would split them up
and yea, you can't take more then 2 warshrines
Yeah, I'm not too sure on that one. It's certainly a dangerous unit, but the reason that Ogre Deathstars work so well is because they aren't taking many ogres anyways, and they get Monstrous Support, meaning that they aren't losing extra attacks for being in the supporting ranks.
Take your Warrior-Star for example: how is it faring any better than a 30man regiment with Halberds?
Your guys are 10 wide, 6 deep, and generating 50 attacks.
30 guys is 10 wide, 3 deep, and generating 50 attacks.
The difference is that you could get 2 regiments of 30, pushing forward a total of 100 attacks, or you could have 20 guys just standing around picking their noses while the rest of the unit fights.
I understand the idea of a deathstar is to tie your points into an extremely resilient unit that your opponent cannot hope to destroy- providing you with a pretty solid chunk of VP denial. However, putting your entire army into a single unit isn't a great way to go about it. If you could spend 2400pts on one unit and still have tons of valid, supporting units on the side- I'd go for that. But Warriors aren't that type of army. Not to mention that enemy Sorcs are going to be playing Debuff with your unit too. What happens when I hit you with Miasma to drop your Initiative, then roll Purple Sun through your front with another caster? Or Wither/Enfeeble you and smash you with Dwellers? Or the Tzeentch spells from any book- forcing you to attack yourself or sucking the unit off the table with things like Gateway.
I was working on a list that split your idea into 2 separate regiments of 30. This gave my opponent 2 targets to worry about, and then instead of the excess Warshrines, I bulked the army out with Marauders and Knights.
Either way, I doubt that a 63-man Deathstar has ever been attempted with the Warriors. Go try it out and report back on how it went!
if you face 2 hellblaster volley guns you are SO toast
BLOOD FOR THE BLOOD GOD
I played an 8000pt game a few weeks ago, I had 2 units similar to this. 1 was 60 khorne warriors with halberds and my BSB with the crown of command, the other was a unit of 60 Tzeentch warriors with hand weapons and shields, rapturous standard, and Sigvald in it. Both units were RIDICULOUS to maneuver, 25mm bases make a horde of warriors a solid 10" across, thats 2" short of a Foot. when your base movement isnt even half of your unit width you take a lot of time to whhel, or you can reform and hope theres enough room to get around things.
Needless to say both units actually did very poorly. I was playing dwarfs and they got into both flanks (goes to show how easy it is to out maneuver big units) the Tzeentch warriors got flanked, and with no supporting attacks did very few wounds, i lost combat by about 2 and proceeded to roll 11 twice in a row. (the only roll to fail, wtf is the odds of that?!?!) and then they fled and were caught by dwarfs (Damn you dice gods!!)
The khorne unit also got flanked, and held for about 3 round sof combat before losing as i failed leadership tests to reform and had to fight in the flank the whole itme, eventually they failed both there break tests and were also run down by dwarfs.
Now, this was very bad dice rolling. But it goes to show that once theyre dead thats a LOT of points to put into one basket. PLus our leadership isnt that great (9) although you would be stubburn for awhile, the problem is getting ALL the front rank into combat.