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We started playing unrestricted at our club recently.
With the idea that a bad reputation is easily gained and hard to shake.
So I do not want to go overboard, until the overall "toughness" of the lists goes up.
So, what do you think?
(previous restrictions where; no Infernal Puppet, no dual rare, no Special Characters)
Sorcerer Lord of Slaanesh @ 395
Mark of Slaanesh; General; Magic Level 4
Talisman of Preservation
Blood of Tzeentch (1)
Exalted Hero of Tzeentch @ 200
Mark of Tzeentch; Shield; Battle Standard
Bronze Armour of Zhrakk
Talisman of Endurance
Wulfrik the Wanderer
2x5 Chaos Warhounds
49 Chaos Marauders of Slaanesh @ 267
Mark of Slaanesh; Great Weapon; Standard; Musician
28 Chaos Marauders of Tzeentch @ 180
Mark of Tzeentch; Shield; Standard; Musician; Chieftain
18 Chaos Warriors of Tzeentch @ 359
Mark of Tzeentch; Halberd; Shield; Standard; Musician
Standard of Discipline (2)
10 Chaos Marauders of Slaanesh
Mark of Slaanesh; Flail; Standard; Musician
Total Army Cost: 2398
The idea with the Marauders is to give me some flexibility with Wulfrik (I do not like to tailor lists to specific opponents).
If the opponent doesn't leave room for me on his board edge to fit 50 Marauders, or if he has allot of Warmachines, I can use Wulfrik with the 10 Slaaneshi Marauders and form a strike-force rather than a steamroller.
Likewise, if the opponent has a combat oriented army, I'll use the Horde to rear the enemy.
The 10 man unit also serves as a deployment delay, an extra banner, and a possible mage bunker. It is even pretty good vs skirmishers and other small units.
(1) I'm in doubt over the Blood vs Puppet. Prevention is better than damage control in my book. With the lore of Slaanesh, I can cast multiple lower value spells, instead of having to throw allot of dice at high value ones.
But I do have two Hellcannons, so an unlucky roll with one of those might still get me rolling on the Miscast table.
(2) Not to sure about this one either. If I take it, I should have my Lvl4 in that unit to spread the love around. But I'd much rather have him in one of the Marauder blocks.
Not a fan of the Banner of Rage, especially since I have a frenzy spell.
I do like the Rapturous Standard, but it is much better suited for an anvil.
Maybe the Banner of Eternal Flame, or Warbanner will be a better choice.
I love my Trolls, and I need something to deal with heavily armored troops and cavalry.
I might consider dropping them to 4.
I have been thinking about taking two Warrior units, an Anvil (Tzeentch hw/shield Rapturous) and a Hammer (Halberds, warbanner).
I just don't know how to make room.
Let me know what you think, or would change.
Thanks in advance.
So just a quick preface, while I do have a few suggestions, they are totally just my own play style; this looks like a very solid list as is. That being said, here we go:
In regards to your question over Blood of Tzeentch vs the Puppet, prefer the puppet for the sole reason that it is not just a defensive measure but also an offensive one. I have had plenty of opponents who begin to fear miscasting so much they start to throw fewer dice at spells, thus making it easier for me to dispel what they are doing.
As for the equipment on your warriors, I subscribe to the school of thought that Warrios are killy enough as it is, they just need help getting across the field to do so. As such, I think I would drop the halberds from that unit and then give them the blasted standard. That 4++ vests shooting makes some armies cry.
Beyond that, it looks good. The one problem I for see you having is that your trolls will have a tendency to outpace your general, so just be aware of where those two are in relation to each other