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Hello. I just recently started Warriors of Chaos and I wanted to post my army list so you guys can generously give me some advice on everything from tactics to tweaks to the list. Thanks in advance!
12 Warriors, Shields, Halberds, Mark of nurgle,Full command-- 264
12 Warriors, Additional Hand Weapons, Mark of Nurgle, Full command, Banner of Rage-- 287
30 Marauders,Mark of Nurgle,Flails, Banner-- 188
10 Warhounds,Scaly Skin,- 70
*Note that I am playing strictly Nurgle*
*Edited to Festus*
Last edited by lawk; August 22nd, 2011 at 23:50. Reason: Advice from Antithesis and Commisarlestat
I like the list, but a single fighter/mage would be so much better if he were level 2 with a spell familiar, charmed shield, and sword of anti-heroes.
Maybe make the warriors one block with banner of rage. Points-wise it is more effective and you will have a magic phase that will worry most opponents [plus your caster gets rage too].
The Marauder block is small, but the extra hounds should help there I guess.
“If you’re in the penalty area and don’t know what to do with the ball, put it in the net and we’ll discuss the options later.” – Bob Paisley
Thanks for the advice! I wasn't sure what you meant by a sword of antiheroes so I just put in the Berzerker sword.
Last edited by lawk; August 22nd, 2011 at 17:25.
A few things.
First off you need to get rid of specific item costs. It's against forum rules.
Now that's said your list. It's quite a nice friendly playable list with redundancy in it. This could also cause issues. You have managed to make marauders cost twice their base cost. You'd be best off with a bigger unit, I suggest dropping All of the armour and adding in flails.
The sword of anti heroes is in the common items list in the BRB!
The warriors are using two things they can't use at the same time. At this points level I'd go for more troops so either drop shields or AHW on the rage unit. Replacing their loadout with halberds is deadly and gives you a way of taking out anything with a higher toughness that turns up.
Again the other unit would perhaps be best dropping it's AHW.
The marauder unit would be best at 30 models but 25 at this level wouldn't be too bad. If you make them a larger juicy target for archery they will take most shots leaving your warriors alive to get to the enemy. Whilst the sword is nice on your Mage it's over his magic item limit (it uses it all up buy itself) and is therefore illegal. The points from this could net you nine marauders with flails.
Hope that helps
Thanks Commisarlestat! I got rid of the specifics, added in the flails and 10 marauders, switched the additional hand weapons on the normal warriors for halberds, got rid of all armor whatsoever on the marauders and switched the sorcerer's equipment.
He comes out to 185, not 175 - remember for the enchanted shield you're gettingthe points cost from our army book not the main rule book.Sorcerer-85, Mark of Nurgle, Level 2, Enchanted Shield, Spell Familiar, Acid Ichor-- 175
I will drink your milk shake! I will drink it up!
I just bought my wife a mini-van, the gods of Chaos have nothing on reality.
What is up with the Dispel Scroll on the warriors? If your sorcerer is going to be costing 185, may want to consider taking Festus instead. Most of the chaos lores are fairly lacking compared to common lores, but Poisonous, frenzied, AHW warriors with 5+ regen is all kinds of bad ass.
Thank you, Boshea! That sounds like a great idea. I didn't even think of special characters at such a low point level. That is gonna be awesome.