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  1. #1
    Senior Member Lolthien's Avatar
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    Need extra eyes on this list to make sure it fits the rules.

    EDIT: I've made some changes in red below to fix some issues with rules.

    Hey all, got another battle with my Dark Elf playing buddy this weekend. Here's a character heavy list I want to try.

    Sorceror Lord (Tzeentch):360
    MoT
    Lvl 4
    Disk
    3rd eye Moved to other Sorceror
    Power Familiar
    Golden Eye of Tzeentch (removed Dispel Scroll)

    Exalted Hero:185 (Reverse Wardsave hunter, he gets extra armor save for being mounted on a disk right?)
    MoT
    Disk of Tzeentch
    Dragonhelm
    Bloodcurdling Roar
    Added Talisman of Protection (6+ ward save, MoT makes it 5+)

    Sorc Hero (Fire):145
    Spell Familiar DELETED and added 3rd Eye
    Infernal Puppet


    Exalted Hero (BSB):170
    Rapturous Standard DELETED Given Talisman of Endurance (5+ Ward)
    Enchanted Shield
    BSB

    Chaos Spawn: 75 (do these guys get Stomp?)
    Mark of Slaanesh

    Chaos Spawn: 75
    Mark of Slaanesh

    Chaos Spawn: 75
    Mark of Slaanesh

    Warriors (30, Horde formation probably, BSB goes here):527
    Standard Bearer
    Rage Banner
    Halberds

    Marauders (39):215
    Shields
    MoT

    Marauders (34, had to drop one to make points fit, also likely to be bunker for sorc hero):195
    Shields
    MoT

    Dogs (5)
    Dogs (5)
    Dogs (5)

    Total Cost: 1998pts


    As always, I'm open to any suggestions/errors pointed out.

    Last edited by Lolthien; September 16th, 2011 at 17:34.

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  3. #2
    Senior Member Antithesis's Avatar
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    I'd get a supporting Fire Sorcerer instead of Death against Dark Elves, it's awesome for killing the hydra.

    Also you need some heavy shooting protection.


    Pretend inferiority and encourage his arrogance.

    Sun Tzu

  4. #3
    Senior Member Lolthien's Avatar
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    Quote Originally Posted by Antithesis View Post
    I'd get a supporting Fire Sorcerer instead of Death against Dark Elves, it's awesome for killing the hydra.

    Also you need some heavy shooting protection.
    I was THIS close to choosing Fire, so that's done.... but as for shooting, it seems I hardly ever take any damage from his shooting phase anymore, do you think the blasted standard would be better than the rage or rapture standard?

  5. #4
    Senior Member Noma's Avatar
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    I think with the BSB in the warrior unit you might not need rapturous standard. I've never tried Soporific Musk on a hero before, but I think stream of corruption would work well, using it in CC against those T3 elves can be devastating. Also don't forget about flickering fire of tzeentch, I've taken out hydras with that spell before. If the spawns aren't listed as large targets in the profile, then I don't think they get a stomp.

  6. #5
    Senior Member Antithesis's Avatar
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    Chaos Spawn are Monsterous Beasts so they get stomp.

    I wouldn''t trust flickering fire to do the job alone, although I would pick it as well. Fire signature spell is godly against lone targets with regenerate, and if you are really lucky you will get the one-die wonder spell Fire-Cloak [+5 to cast and damages every magic phase!].

    I face Dark Elves crossbowmen with Lore of Metal, and it is scary what Enchanted Blades of Aiban will do to a block of 25 shooters, suddenly you are facing a volley of 50 shots wounding on 4's and with armor piercing - OUCH. Also don't forget Blasted Standard with Tzeentch shields will help a lot against the hydra's Str.5 breath attack during the shooting phase, and the +5 parry helps survive the painful first round when he has Hatred and higher initiative.


    Pretend inferiority and encourage his arrogance.

    Sun Tzu

  7. #6
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    Only 1 arcane item per wizard. Other than that I would change death for fire, 3D6 S4 hits (if for some reason you lord can't cast so you 6 dice this) will fry elves and hydra alike.

  8. #7
    Drill Sergeant Lord Borak's Avatar
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    Sorceror Lord (Tzeentch):385
    MoT
    Lvl 4
    Disk
    3rd eye
    Power Familiar
    Dispel Scroll


    This chap has 2 arcane Items so you'll need to ditch one. Personally I'd ditch both in favour of the the Blood of Tzeentch. Also, with no ward save or MAgic resistance this guy is just asking for trouble. All it will take is one bolt thrower shot or Lore of Metal spell and this chap is toast.

    Exalted Hero:170 (Reverse Wardsave hunter, he gets extra armor save for being mounted on a disk right?)
    MoT
    Disk of Tzeentch
    Dragonhelm
    Bloodcurdling Roar


    The same problems as the Sorcerer. A 2+ save is all well and good but Dark Elves are usually sporting death magic or Lore of metal which will ignore your armour. Also, the reverse ward is stupidly annoying but usually the character is in a unit so how will your Roar actually target him?

    Sorc Hero (Death):135
    Spell Familiar
    Infernal Puppet


    Again, only one Arcane item per person. Ditch the spell familiar for the 3rd eye.


    Exalted Hero (BS:180

    Rapturous Standard
    Soporific Musk (never used this before, worth it?)


    Soporific musk is ok but there is better stuff out there. Also, while the rapturous std is cool, the banner could easily go on a unit std and leave this guy free to use magic items that allow him to survive one round of combat.

    Chaos Spawn: 75 (do these guys get Stomp?)

    Mark of Slaanesh

    Chaos Spawn: 75

    Mark of Slaanesh

    Chaos Spawn: 75

    Mark of Slaanesh


    They get stomp but the Mark of Slaanesh isn't worth it. These guys are there to get in the way and die so, in my mind, upgrades just aren't needed.


    Warriors (30, Horde formation probably, BSB goes here):527

    Standard Bearer
    Rage Banner
    Halberds


    If your BSB is going here then I'd seriously re-think his items. Grab some magic resistance and make this unit as hard to kill as it needs to be. Otherwise you'll loose loads to one unit affecting spell.

    Marauders (35):230

    Shields
    MoT
    Light Armor

    Marauders (34, had to drop one to make points fit, also likely to be bunker for sorc hero):224
    Shields
    MoT
    Light Armor


    The light armour isn't worth it. Use the points to buy more Marauders is anything.


    Dogs (5)
    Dogs (5)
    Dogs (5)

  9. #8
    Senior Member Lolthien's Avatar
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    Really Borak? Str 4 Tgh 5, avg 4 attacks and fear causing (for what it's worth) as well? I would think especially if you get all three of these guys on one unit with some flanking going on they could really screw up a core unit or monster's day.

    message received on the marauders.. was trying to make them anvils and the warriors the hammer. My sorc lord is going into a bunker and not planning on getting into a scrape unless otherwise necessary. Will adjust to lose the two arcane items on one guy in those cases too.

  10. #9
    Senior Member Lolthien's Avatar
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    Fixed up a bit, had to rearrange so I didn't go over my Hero limit. Stands right now right at 25%

  11. #10
    Drill Sergeant Lord Borak's Avatar
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    Quote Originally Posted by Lolthien View Post
    Really Borak? Str 4 Tgh 5, avg 4 attacks and fear causing (for what it's worth) as well? I would think especially if you get all three of these guys on one unit with some flanking going on they could really screw up a core unit or monster's day.


    EDIT: Oops, you were talking about Spawn, my bad.


    Spawn are ok, I use two in my warriors list and have done since 5th ED! The thing that kills them is their movement. They move an average of 7 and that means they get left behind by infantry. Plus they only charge 2D6 where as infantry charge 2D6+M so they are hopeless are supporting charges too.


    If you have 3 Spawn with MoS that's rocking in at 225pts which is another unit of 12 Warriors or a Hell Cannon. ASF isn't really worth it either, on the oft chance you do get into combat, you won't be getting re-rolls against most foes and striking first doesn't do a lot as D6 attacks hitting on 4's at str4 won't be killing an awful lot.


    Spawn are ok in multiples for dumping on the flanks and typing up enemy flankers all game. They're also great for hiding in your back lines and protecting your rear from ambushers or fliers but they don't need upgrades to hold people up. you're better off spending the points on another spawn.




    HORDE:
    BSB, swap the talisman of endurance for collar of Khorne and the mark of Tzeentch. You'll still get a 5+ Ward but you'll be giving the whole unit MR2 which will help the unit no end against uber spells like the foot of Gork.

    In an all comers list I'd also drop the banner of rage in favour of the Blasted Std. You aren't likely to get beaten in combat so the extra attacks aren't really needed. Although if you're more likely to face combat armies than shooty ones stick with what you have.
    Last edited by Lord Borak; September 16th, 2011 at 22:59.

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