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Another tournament another list. First tournament around here where all 6 fantasy scenarios are fair game so trying to figure out what will cover all the possible bases.
Sword of Might
Collar of Khorne
Decided to give the double sorcerer list a try first. The other plan is to run Wulfrik with a 40 block of Khorne marauders. The Lore of tzeetch is something I have a bit of a love/hate relationship with. After rereading Call to Glory I have a little more faith in the spell since I originally thought it only applied to champions, but now I can use it to pump up a marauder to get some extra combat resolution from a challenge. Gave the level 2 a spell familiar to help with getting at least one useful spell per game. Also gave him the eye to further help his versatility.
pretty solid list, just a few things. I don't think the spell familiar is worth the points on the lvl 2 since a lot of your dice are going to go into your sorcerer lord, so I doubt you'll have enough dice most magic phases to get off a third or even second spell with him. The build on the BSB is pretty cool, I would maybe think of dropping the ahw and giving him a halberd instead, the +1 strength will more useful than the extra attack. Your list lacks protection against shooting, which might come to bite you in the rear if you come up against a heavy gun line army.
I second Norma's sentiments about the Second Sorcerer. Is there a plan your going for? A certain Spell combo? What Lores are you going for any way?
Are there many Gun line lists in this Tourny? If so, How do you intend to deal with things like war machines? You have no fast or smallish units to go off and hunt them down. You'll be taking the pain from things like Mortars, Organ guns and Hell Blasters all game long with little other than Magic to try and Pop them. Unless you intend to send 40 Marauders off to kill an Organ gun?
It is a VERY scary list though.
Gun lines weren't too big at the last tournament, but that may change with battle for the pass as an option this tournament. "Walk up and punch them" has been my standard strategy up until this point for ranged units outside of deploying hounds to eat a turn of shooting.
Wulfrick will make a nice addition to your list, he has a knack of making opponents feel uncomfortable when he just shows up behind them One level 4 is probably enough for 2k, but i could be wrong. I would still consider getting some protection from shooting, maybe ironcurse icon, only 5 points, but combined with tzeentch is nice against warmachines. Blasted standard is also good.