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hey all, planning for larger games and as iv yet to use the chosen/shrine combo, im going to use it here.
The aim is three blocks and pretty basic tactics.
chaos lord (with marauders)
talisman of preservation
sword of strife
exalted hero (with warriors)
talisman of endurance
iron curse icon
Sorceror (with warriors)
talisman of protection
Sorceror (with marauders)
collar of khorne
favour of the gods
3 blocks flanked by the shrines and hellcannon going on which ever flank is more threatened. lord isnt really competitive considering cost, but its making up for the presence of the chosen and gives me a chance to use one for a few games.
also i know halberds are better on chosen but as the chosen of khorne it feels wrong to equip them any other way and seeing as in the first roll you can end up in the low numbers without a re roll option, gaining strength early is not hard with all the rolls taking place to get the ward.
do i have enough magic defence to hold off a level 4 plus support on the other side till i can get across or will i miss a lvl 4 of my own?
any thought welcomed.
Last edited by randomspecific; October 2nd, 2011 at 01:09.
I think you might be able to pull it off with two lvl 2's, but having a lvl 4 with MoT and a +5 to cast is hard to pass up. if you want as an alternative, just turn your chaos lord into an exalted, they're not quite as good, but the sorcerer lord will make the magic phase a little easier for you. Halberds are the better choice, but if you like ahw better, than stick with ahw I would also just stick a halberd on your BSB, biting blade is armor piercing, and halberd gives you +1 strength, they both modify armor by 1, except the halberd is 5 less points. Yes you get the parry with your hero, but his ward save is already 4+ with tali of end so there's really no point.
my thanks for the replies.
@Noma the reason for the lord in the list initially was based on a crown of command in the marauders and also the want to use a lord.
its sad i know that using a level 4 and taking an exalted would be more efficient overall but im gonna take the lord just cus. as for the exalteds load out, the shield is more there for the 3+ armour save as well as the one time 2++, the halberd would give me a better str but id lose an armour point and id rather tank the bsb, seeing as he will be accepting challenges for the vulnerable sorc i think hell need to be ready for some decent challengers.
@Borak the lord is with the marauders, still thinking a crown of command would be good there, but either way the lord needs his own independent ward i think. if the chosen get the ward in the first attempt then i might get luck with the shrines but im planning for needing all 3 on the chosen untill i get a good mix, and only then consider buffing the others, unless the chosen get side tracked somehow, then the others will get a go. either way the lord must be self contained.
im mulling over these two alternative builds in addition.
crown of command
talisman of preservation
sword of battle
talisman of preservation
helm of many eyes
sword of battle
either can be worked in for any extra points.
on the sorc, is a one time 3++ a good swap for a perma 5++? just seems risky after that initial save.
the maruaders are huge due to the lists initial idea of the crown + huge horde. im still toying with rolling with that. i thought about 2 seperate blocks but iv currently got 3 blocks who each have thier own means of defense. chosen have the buffs, warriors the banner and icon, and the marauders massive numbers. 40 would i think get shot/magiced pretty quickly and with just three blocks i can at least spread some MR or wards around them somehow where as a 4th block would be completely solo.
requires thought for sure. what about my crown idea? one huge block of marauders with the generals stub leadership? would it prove to be as annoying as i hope?
Ah no worries, I thought that he was in the Chosen for some reason. The Crown of Command is fun and not many people expect it but is it needed on a unit with 8 ranks? If you're after Lord builds and want durability try this chap out.
Lord, MoT, Preservation, Armour of Damnation, Iron Curse Icon & Weapon of your choice.
A 3+ Ward, forcing opponents to re-roll hits and he gives the unit he is in a 6+ Ward Vs War machines. I usually go with a great weapon as he doesn't need to strike at Init, he'll take what ever gets thrown at him.
The 3+ ward is to take the first Miscast he takes or a lucky cannon ball. If he's in a situation where he's taking multiple wounds and is relying on that 5+ Ward then he's not going to live long regardless............
Both the lord builds there are awesome, however 73 marauders with the will of chaos, and ITP might as well be stubborn to begin with hah, so I personally don't think the crown would be worth it. The 3++ save from the opal amulet can come in handy in certain situations, more so than the tali of prot would. The chances of the lvl 2 ever seeing combat while your chaos lord is around is very unlikely, so there is merit to taking the amulet over the talisman.
ah well its true i hadnt considered the will too, hmm maybe its not necessary, which in turn means the 2nd lord is viable and as was my favorite anyway, can now be included. i think hes pretty solid, a 2+/4++ and 7 attacks at str 5 with re rolls should do the trick.
as for the sorc, your right he can be safe from challenge most of the times so may as well focus him as support totally, but he risks running into a mass of str attacks.
ok so helm lord is in and sorc is reworked. today i played 2 games for the first time in many years and it threw up questions about my lists. my sorc went happily to the front rank of my marauders the first game and suddenly iv got 8 poisned attacks coming his way from some ghouls. it showed the need for regular protection to ward off the massed attacks some people throw at you. the unit hes in will be aiming for two trash blocks so he will likely encounter "small arms fire" and a 2+ save for 15 points seems preferable to a one off item, its true hes vunerable to spells but if an opponent is sniping a support wizard in this list, i figure im happy with that. apologies for ramble but the games today gave me much to think about, in a great way
anyway the sorc will take the puppet and enchanted shield, and hope the puppet saves him come miscast. hell have a 5++ in combat and the bsb to take his challenges. the other sorc will try hiding out at the end of the unit, which i now plan to run in horde.
iv got three combat units and in this points level im gonna be out numbered heavily, so i just take two on at once and even the odds bit, at least where possible.
anyway thanks for your help, more discussion is always welcome. im just glad to be able to get a lord in
Last edited by randomspecific; October 2nd, 2011 at 11:49.