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I havent been playing long and i have had little experience in playing warriors of chaos. So far my win/loss tally is pretty poor (its apporx 7/2. I am gonna post my most regular army on here and see what you think and ask for some "friendly and constructive" criticism (please dont wail!)
Favour of the Gods
Talisman of Protection
Mark of Tzeentch
Axe of Khorne
Mark of Khorne
Additional Hand Weapons
Mark of Khorne
Additional Hand Weapons
Mark of Nurgle
Banner of Rage
Mark of Khorne
Banner of Swiftness
Mark of Tzeentch
One thing i have considered is the fact i have no magic, but once i get to stuff i generally win combat. I have also considered having 2 lords and making them alot more tank wise than the 1 i have (which is 100% challenge success, but has not come up against anything ASF yet). I do have a magic/combat list in progress, but again its pretty fragile. another thing i am lacking is versatility. i have 3 units, and more often than not get flanked and beaten on combat res.
anyhow, feel free to leave comments but i do stress, i havent been playing long, and would like to go to a tourney in jan! Thanks for your time!
Last edited by brockman; October 8th, 2011 at 15:49.
Right so buckle up your seat belt, this is gonna be a long one.
First things first, you aren't supposed to post the point cost of each upgrade as per the forum rules. Having the total for each unit is fine, but you need to edit your original post so that the individual costs aren't listed anymore.
Second, if a magic item exists in both the BRB and our army book, you have to use the price listed in our army book. This means that your enchanted shield will cost 10 points more and that lord is now 10 points over his magic item allowance.
If you like the list the way it is for friendly games then by all means keep playing it the way it is right now (but still fix that lord ;] ) The following suggestions are just to make it more competitive for tournament settings. If you don't like them then by all means consider me a whack job and be on your merry way
As you know, fantasy has shooting, combat, and magic. Because we play WoC, we already forgo the shooting phase. A good opponent will see that you have also ignored the magic phase and capitalize on it. It isn't difficult to sit back and whittle down an army with magic while he slowly walks across the board at you. I'm not saying "zOMG you have to bring lots of magic or you're gonna lose D:" but I would highly suggest trying to fit in at least a level 2 sorcerer into future lists. Most lists at 2500 points have a level 4 which means they get +4 to cast. That means if you want to reliably dispel you'll have to toss about two dice just to counter that bonus that they have on top of whatever it will take to dispel the darn thing. Bringing a level 2 chops that down to one die, which helps a fair bit. If you brought a level 2 with fire that would complement your unit with the flaming banner well (which I assume is there to deal with regeneration)
I also see that you don't have a BSB. In 8th edition most players will tell you that they are mandatory, especially in a tournament setting. Being able to re-roll a crucial failed leadership test could be the difference winning and losing.
You say that you're lacking versatility because you only have 3 units and that is understandable. Try converting those two big blocks of Warriors to multiple blocks of 18 in a 3x6 formation. That generally seems to be a good balance between survivability and base contact efficiency. As of right now both of your units look like they were designed to squeeze out as many attacks as possible. While hey do probably kill pretty well they probably also die a little bit faster than you want. If you run the units with HW/S in a 3x6 formation you're cranking out 18 I5 WS5 S4 attacks, but you also have a 3+ armor save and a 6++ ward from your parry save. Toss on MoT and that parry save becomes a 5++. Throw them MoK and Halberds and although you'll lose the parry and +1 armor, you also change those previous attacks to 24 S5 attacks. -2 to an armor save is scary enough to make even though most elite units shake at the knees.
Unless your unit champions are there to absorb challenges I would suggest getting rid of them. Since they don't have a higher leadership than regular warriors, there cost is a hefty price to pay for +1 attack. It's usually better to just buy another Warrior.
ok a little question here for you. the enchanted shield in the army book is 15 pts, but confers to a 5+ armour, while the rule book version is 5 pts but improves an armour save by 2. these seem to be 2 different items with the same name. but because there is one in the army book, do we not get acess as WoC to the one in the rulebook?
You get access to the one in the rulebook, just at the price described in the WoC army book. Bear in mind that the WoC book is older than the main sourcebook, and some inconsistencies are the product of that gap.
The items actually are the same. Since the BRB is newer than our army book, the item was reworded to make a little bit more sense. With the wording in our book, it assumes that whatever you're putting the shield on has no armor save at all. Conferring a 5+ armor save does actually mean that it adds +2 (+1 gives you a 6+ armor save, +2 gives you a 5+ armor save) Unfortunately for us that means we have to cough up an extra 10 points do get the bonus that other armies receive.
My first suggestion would be to split up your forces, in the same manner Immortal Scrub has suggested. You essentially have 3 units of chaos warriors when you divide them up, the largest I run mine are 23-24(23 if theres a character in the unit) but honestly most of the time they don't need to be any larger than 18. That's 3 ranks of warriors if your running them in a 6x3 formation, this is optimal for combat, because it allows you to get your full amount of attacks(the front row, and back second supporting row of attacks) while at the same time having 6 warriors minimum to lose before they become less sufficient in combat.
You basically have 3 groups of 18 warriors 6x3, and you can run them in any combination you want. Whether it be MoT, hand weapon, shield combo, or MoK, halberd, banner of eternal flame combo, etc. This will give you a solid core troop of units, which can be supported by your chaos knights on the flanks.
I would strongly, strongly recommend magic in your army, at least a lvl 2 sorcerer, and a battle standard bearer(BS. Those two characters will be able to fill two important roles, while at the same time adding to the robustness of your army.
By splitting up your warriors and your knights, you can go from having 3 unit's which could get flanked and beaten in combat res, to 5 units which is much harder to surround and break in combat.