<2000 2000 points Started Army! - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 14
  1. #1
    Senior Member Shadowblademafia's Avatar
    Join Date
    Jul 2007
    Location
    Not too sure..
    Posts
    273
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    26 (x1)

    2000 points Started Army!

    Hey all,

    I'm currently an OK player but have spent the last few nights strongly considering starting a new WoC army. I've thrown a list together, would love it if you guys could look it over and mark it up.

    Note: My friends and I all use the enchanted shield at the BRB cost, we find it idiotic that new armies are privileged with the ability to take it for 1/3 of the cost that its listed as in the old army books.

    Sorcerer Lord, General, lvl4, Mark of Tzeentch, Lore of Tzeentch, Chaos Runesword, Talisman of Preservation, Enchanted Shield - 390 Pts.


    Chaos Sorcerer, lvl2, Lore of Fire, Talisman of Protection, Infernal Puppet - 170 Pts.
    Chaos Sorcerer, lvl2, Mark of Nurgle, Lore of Nurgle, Power Familiar - 165 Pts.


    18 Chaos Warriors, Mark of Tzeentch, Shields, M, S, C - 338 Pts.
    36 Chaos Marauders, Mark of Khorne, GW, M, S, C - 230 Pts.
    36 Chaos Marauders, Mark of Khorne, GW, M, S, C - 230 Pts.


    6 Chaos Knights, Mark of Khorne - 270 Pts.


    Hellcannon


    Total: 1998

    Thanks guys,
    SBM

    Last edited by Shadowblademafia; October 24th, 2011 at 03:27.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member talismanictattoo's Avatar
    Join Date
    Nov 2008
    Posts
    793
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    76 (x2)

    the reason we pay more for that item is because we have so many other choices for magic items in our book. the new armies, while they pay less for it, only have a handful of magic items of their own.

    general looks good
    2 level 2's might be a bit overkill. If i were to drop one it would be lore of fire, that lore is lackluster. I'd move his gear onto the nurgal guy and drop the talisman. Honestly you would probably be OK with just the mage lord, if you wanted to scrape up some points for other things (like a BS

    Remove all champions from your list, they are a waste of points for +1 attack.
    Run your marauders in a single unit of 50 for GW/MoK. you will take alot of damage on the unit so it needs to have enough bodies that there is still a threatening amount left. a unit of 15-20 or so with MoS would be a good bunker for your mage(s)

    I'd re-consider making the knights khorne, these are not the kind of unit you want to run around uncontrolled. the extra damage can be nice but compulsion to charge/overrun/pursue can render them useless.
    They are the right size tho, and the lack of command conserves points/denies VPs

    Hellcannon is a must keep. make sure you use him as a monster more than a cannon and he'll do the work.
    so there you have it. you got most of it down right, just need to shift a few things around. typically at 2k i would bring a mage lord and a bsb and no other character, they are too expensive and our troops are better than most. I also pref the shadow lore but tzeench is a good, close 2nd.

  4. #3
    Drill Sergeant Lord Borak's Avatar
    Join Date
    Dec 2008
    Location
    In the Loft
    Age
    4
    Posts
    7,755
    Mentioned
    43 Post(s)
    Tagged
    0 Thread(s)
    Blog Entries
    7

    ReputationReputation
    ReputationReputationReputationReputationReputationReputationReputation
    1677 (x8)

    I think you might have too many magic levels there dude. On average you'll get 7/8 Power Dice and you have 8 Spells to cast. This means you'll just have wasted spells and that means wasted levels which are hideously expensive in the first place!! You'll tend to find that the vast majority of the power Dice get gobbled up by the Lord and the two heroes just stand around carrying items for him.

    You could quite happily drop the Nurgle sorcerer and use the points for another unit of Knights or maybe even another Hell Cannon. as for the other sorcerer, the Lore Tzeentch already has some nice unit killing spells so you don't need Fire. What you could do with is some death Magic to kill off enemy Sorcerers, BSBs and Monsters and the signature spell is awesome at doing it. If you want to keep him level 2 thats up to you but you can quite happily run him as a Level 1 Sorcerer with the sig spell sniping things. Give him the 3rd eye of Tzeentch and you're set.


    As for your Marauders. How are you running them? If you're running them as Hordes you need the units bigger to be steadfast, to keep the amount of attacks up and to beat the enemy steadfast. If you're running them in another formation then the Mark of Khorne isn't worth it.
    Last edited by Lord Borak; October 24th, 2011 at 03:53.

  5. #4
    Senior Member Shadowblademafia's Avatar
    Join Date
    Jul 2007
    Location
    Not too sure..
    Posts
    273
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    26 (x1)

    Quote Originally Posted by talismanictattoo View Post
    I'd re-consider making the knights khorne, these are not the kind of unit you want to run around uncontrolled.
    I completely agree on the overkill thing, and could definitely see running a BSB instead. But I would then be comfortable enough with the BSB within range to run a unit of knights with MoK, I believe that re-roll should pretty much ensure a pretty safe leash on them.

    And Lord Borak, why the 3rd Eye on the level 1? Just for the pure versatility that would then allow him?

  6. #5
    Drill Sergeant Lord Borak's Avatar
    Join Date
    Dec 2008
    Location
    In the Loft
    Age
    4
    Posts
    7,755
    Mentioned
    43 Post(s)
    Tagged
    0 Thread(s)
    Blog Entries
    7

    ReputationReputation
    ReputationReputationReputationReputationReputationReputationReputation
    1677 (x8)

    Pretty much dude. If your level 4 has the eye he can't cast his spells and you paid an awful lot for those 4 spells. If you give it to the Level 1 he's only sacrificing one spell in return for the enemies. Which makes more sense in a cost efficiency way. Plus, if you need to, you can run him towards danger to steal those nasty uber spells from the enemy without risky your Lord and general.

  7. #6
    Senior Member Shadowblademafia's Avatar
    Join Date
    Jul 2007
    Location
    Not too sure..
    Posts
    273
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    26 (x1)

    Must say, after looking at this list I'm extremely pleased with it. Still not totally sold on the unit of 50 marauders, but I'll test it out!

    Champions are in the Warriors units solely because I had the points left over, and 1 extra attack each round is better than no extra attacks. EDIT: Had the points left over for the Marauder Champ as well, more WS4 S5 goodness

    *************** 1 Lord ***************

    Sorcerer Lord, General, Level 4 Upgrade, Mark of Tzeentch
    + Lore of Tzeentch
    + Chaos Runesword, Talisman of Preservation, Charmed Shield
    - - - > 390 Points

    *************** 1 Hero ***************

    Chaos Sorcerer, Level 2 Upgrade
    + Lore of Death
    + Third Eye of Tzeentch
    + Power Familiar
    - - - > 170 Points

    *************** 3 Core Units ***************

    18 Chaos Warriors, Mark of Tzeentch, Shields, Musician, Standard bearer, Champion
    - - - > 338 Points

    18 Chaos Warriors, Mark of Tzeentch, Shields, Musician, Standard bearer, Champion
    - - - > 338 Points

    50 Chaos Marauders, Mark of Khorne, Great Weapons, Musician, Standard bearer, Champion
    - - - > 300 Points

    *************** 1 Special Unit ***************

    6 Chaos Knights, Mark of Tzeentch
    - - - > 260 Points

    *************** 1 Rare Unit ***************

    Hellcannon

    Total Points Warriors of Chaos : 2001
    Last edited by Shadowblademafia; October 24th, 2011 at 04:16.

  8. #7
    Member
    Join Date
    Jul 2011
    Posts
    61
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    if your running 2 units of warriors its worth consdiering one of them going khorne with halberds and a flaming banner. its gives you a hammer as opposed to 2 anvils (nothing wrong with them as they are thou).

    trust in the maruader block they can do awsome things.

    also seriously consider a couple of units of hounds. they wont kill anything but they provide you deployment drops to delay placing your main line units and that alone makes them one of the best 30 points youll spend.

  9. #8
    Senior Member talismanictattoo's Avatar
    Join Date
    Nov 2008
    Posts
    793
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    76 (x2)

    Change one of the units of warrirors from shields to halberds of AHW. I find the halberds much better than AHW 90% of the time, but the point is you want to diversify your warrior units, not much punch with shields.
    Drop the champions!! GET RID OF THEM!!!! THEY ARE BADNESS!!! Your knights need a musician (for swift reform and tie combat. It happens with these guys TONS)

    The dogs are a good choice too but the problem is in order to take them you will have to drop something from the list. . . . .well maybe a level off your death mage or other mage would be worth it, but don't you dare touch your units.. See, while our stuff is good there are things out there that can stand up to them, and deploying as you have the army, your opponent can easily counter-deploy to give you a headache. Dogs can help you deny/minimize that.

    and on a personal note, i like to run the third eye on a slaneesh mage. slaneesh magic can generally suck, but there are 1 or 2 of them that can just ruin someone's game, if used right. for 5 pts, and the backup of the third eye, it's a risk i'd be willing to take.


    Ok, that was a little more feedback on your revision than i intended. your new list gets a 8/10. changing the weapons on 1 unit of warriors makes it a 9, the other stuff to a 9.whatever. Seriously very good list to start with, tho i think after a few games you will be wanting to try a BSB, just to see the difference.

  10. #9
    Favored of Tzeentch Viktor's Avatar
    Join Date
    Apr 2004
    Location
    Sigtuna, Sweden
    Age
    24
    Posts
    3,140
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    My Spotify

    ReputationReputationReputationReputationReputationReputation
    129 (x8)

    Personally I like having Champions in my units, especially Marauders. I like it because it is cool, and because of the underdog challenge rule. But mostly because it is cool - most people will say that the only time you want champions in your unit is if you have a weak character there, or it is a unit of chosen where the champion can take a magic item. I agree with this view in general, but it is not a terrible waste of points in my opinion, if you like it.

    What I notice right now is that you do not use any magic banners! Get some in there, it is absolutely worth it seeing as you already bought standard bearers. The banner of swiftness and banner of discipline are two cheap ones that are very useful. The banner of eternal flame can be useful as well. Also, mark of khorne on those Knights for the dark gods sake! More attacks and immune to psych, fantastic.
    Warhammer Fantasy: Warriors of Chaos, High Elves
    Warhammer 40k: Eldar, Space Marines, Orks

  11. #10
    Senior Member Lolthien's Avatar
    Join Date
    Feb 2011
    Age
    36
    Posts
    382
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    16 (x1)

    Quote Originally Posted by Shadowblademafia View Post
    ...
    Note: My friends and I all use the enchanted shield at the BRB cost, we find it idiotic that new armies are privileged with the ability to take it for 1/3 of the cost that its listed as in the old army books....
    Wait, what? I thought our book says if the same items are in the main book as are in our armybook, the cost in the BRB is what we use.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts