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2500 points, typically scenario and objective driven tournament. The primary focus is on the double's list, but for singles this year I'll have enough stuff already painted to possibly run a single's list aswell.
Here is the first draft, not a typical list in some ways.
2500 Pts - Warriors of Chaos Roster
Sorcerer Lord (1#, 320 pts)
1 Sorcerer Lord of Slaanesh, 320 pts (General; Mark of Slaanesh; Level 4 Upgrade; Hand Weapon; Chaos Armor)
1 Spell Familiar
1 Talisman of Endurance
Sorcerer Lord (1#, 305 pts)
1 Sorcerer Lord, 305 pts (Level 4 Upgrade; Hand Weapon; Chaos Armor) Lore of Shadows
1 Infernal Puppet
Exalted Hero (1#, 210 pts)
1 Exalted Hero of Tzeentch (Battle Standard Bearer), 210 pts (Mark of Tzeentch; Barding; Hand Weapon; Halberd; Chaos Armor; Battle Standard Bearer)
1 Chaos Steed
1 Collar of Khorne
1 Stream of Corruption
Sorcerer (1#, 190 pts)
1 Chaos Sorcerer of Tzeentch, 190 pts (Mark of Tzeentch; Level 2 Upgrade; Hand Weapon; Chaos Armor)
1 Dispel Scroll
1 Third Eye of Tzeentch
Chaos Marauders (50#, 300 pts)
49 Chaos Marauders of Khorne, 300 pts (Always Strikes Last; Mark of Khorne; Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Frenzy)
1 Chieftan of Khorne (Always Strikes Last; Mark of Khorne; Hand Weapon; Great Weapon; Frenzy)
Chaos Marauders (15#, 130 pts)
14 Chaos Marauders of Tzeentch, 130 pts (Mark of Tzeentch; Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield)
1 Chieftan of Tzeentch (Mark of Tzeentch; Hand Weapon; Light Armour; Shield)
Chaos Warriors (22#, 437 pts)
21 Chaos Warriors of Tzeentch, 437 pts (Mark of Tzeentch; Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Chaos Armor)
1 Champion of Tzeentch (Mark of Tzeentch; Hand Weapon; Halberd; Chaos Armor)
1 Banner of Rage
Chaos Knights (6#, 335 pts)
5 Chaos Knights of Tzeentch, 335 pts (Mark of Tzeentch; Musician Mus; Standard Bearer Std; Barding; Hand Weapon; Chaos Armor; Shield; Causes Fear)
1 Champion of Tzeentch (Mark of Tzeentch; Hand Weapon; Chaos Armor; Shield)
1 War Banner
6 Chaos Steed
Squad (4#, 205 pts)
1 Hellcannon, 205 pts (Causes Terror; Large Target; Unbreakable)
3 Crew (Hand Weapon; Heavy Armour)
Chaos Hounds (5#, 30 pts)
5 Chaos Warhounds, 30 pts
Chaos Hounds (5#, 30 pts)
5 Chaos Warhounds, 30 pts
Points of Lords: 625 (0 - 625)
Points of Heroes: 400 (0 - 625)
Points of Core: 867 (625 - Unlimited)
Points of Special: 335 (0 - 1250)
Points of Rare: 205 (0 - 625)
Total Roster Cost: 2492
Now, Slaneesh isn't the most common magic, but it can come in handy. with shadows as a back up it gives good options for very different armies. Shadows pit of shades is great for destroying low I models, but against armies with high I they don't do so well. Most armies with high I also have low T, and seizures rips them apart even better. The combo potential between the 2 is also scarey (-d3T then T test?). Tzeench mage adds potential for pandemonium or gateway being thrown around, and has 3rd eye to steal spells and add all kinds of crazy stuff to the mix.
The Knights are there to contain the BSB, which is already done and mounted, where as i do not have a ground one as of yet.
That's a lot of levels of magic, are you sure it's necessary? I don't see your lvl 2 doing much during your magic phase unless you decide to use third eye and ignore a turn of casting from a lord, and even then that's a big waste of points imo.
The small group of tzeentch marauders might be better off with MoK/flails and in an 18 man unit, same points roughly, except more models and they make for a better flank charging unit. In addition if they get shot up, they won't flee because of ITP.
What about blasted standard on the knights unit instead? It will make that unit much more robust, and tough as nails to kill with any ranged attacks, already having magic resistance on top of that.
I'm thinking i can squeeze in the iron curse icon onto the BSB, 5+ ward for them vs war machine is good enough, as most regular missile fire will be shrugged off by armor. then a 4+ vs some magic damage packs it into a nice package.
I like your idea for the bunker unit, but i have some problems with it. first off, mok would make them better for damage, but I really need the control and sometimes khorne's will cannot be denied. failing to restrain frenzy at the wrong time can be deviating to the unit, and with my mages i need to keep them in a comfortable protection zone.
The other thing is that i have 15 marauder with wh/sh painted with blue/purple pants. i'm not sure i want to add 18 mor marauders to the 50 i have to complete for the horde, but perhaps i can borrow some from a friend if he isn't using.
the main reason for the level 2 is the scroll, but i figure the points for tzeench gives the chance for some very good spells, and the level makes him +3 to cast anything he is stealing from another mage. He could even steal spells from one of my own mages, allowing me a 2nd' attempt at a critical spell. But there is almost 1000pts in mages, thats something heavy. . . .