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17 Chaos Warriors
General Goes here Full Command, Shields MoT and Standard of Discipline 337
18 Chaos Warriors Full Command, Halberds, MoT and Banner of Eternal Flame 348
39 Chaos marauders
BsB Goes hereFull Command and Great Weapons 215
5x2 Chaos Warhounds 60
5 Chaos Knights
Mounted Hero goes here Standard Bearer, Musician, MoT and Blasted Standard 290
Sorcerer Lord Level 4, Additional Level, MoT, Charmed Shield, Infernal Puppet, Third Eye Of Tzeentch and Talisman of Endurance 365
Exalted Hero MoT, Talisman Of Preservation, Ironcurse Icon, Halberd and BsB 184
Exalted Hero MoT, Chaos Steed, Collar of Khorne, Shield, Necrotic Phylactery, Favour of the God and stream of corruption 201
An army cut from my 3000 Point List. Here> http://www.librarium-online.com/foru...ero-heavy.html (3000 Tzeentch and Slaanesh friendly "hero heavy") <Here
C&C is appriciated. [/FONT][/COLOR][/SIZE]
Last edited by The Odor; February 23rd, 2012 at 10:25.
Hmm... I dont want to drop the mounted hero. He is a favorite model I got (Converted Green Knight), but I understand that I should take the collar instead. .
ambientinspiration: I get it to the marauders get 34 attacks to the front. Thats why I took the frenzy Banner on the BsB and stuck him in the marauders. I don't want to take any marks execpt Tzeentch. I dont know how useful it would be...
Borak: I will edit the lord I think.
Nice list, just a few friendly suggestions, do with them what you wish.
20 Chaos Warriors
GeneralGoes here-Full Command, Shields MoT and Standard ofDiscipline-385
20 is a bit of an odd number, I feel like 17 will be good enough with your general in there
15 Chaos Warriors -Full Command, Halberds, MoT and Banner of Swiftness-305
Up this unit to 18 strong as well, any more than 3 wounds, and your losing out on attacks for this unit
40 Chaos marauders
BsBGoes here-Full Command, Great Weapons, and MoT-240
The unit champs isn't necessary, as your BSB will be able to look after himself with a bit more protective gear
5x2 Chaos Warhounds--60
5 Chaos Knights
MountedHero goes here-Full Command, MoT and BlastedStandard-270
I would drop the champion from this unit as well, it's a lot of points for an extra attack imo
Sorcerer Lord-Level 4, Additional Level, MoT, Third Eye of T., SpellFamiliar, Charmed Shield, Warrior Bane and Talisman of Endurance-365
Exalted Hero-MoT, Banner of Rage, Halberdand BsB-184
Talisman of preservation for this guy, frenzy isn't a good trade in favor of survival for such an important character
Exalted Hero-MoT, Chaos Steed and Amour of Morrslieb, Shield, Necrotic Phylactery, Favour of the God-191
I do like the list, the sorcerer lord would look a lot nicer with the infernal puppet imo. I feel like the extra exalted is unnecessary, unless you were to give him the BoS and a dispel scroll, which would make him a little more useful and give you more magic variety.
I have updated the list. Now for those of you that notice I still have the Chieftain in the Marauder unit. I ended up with 8 pts right at the end so I felt that it couldnt hurt.
List looks a lot better, just a couple things, your sorcerer lord can't have spell familiar and infernal puppet, as they are both arcane items, and you can't double up on the same kind of item on one character. Second, I think your halberd warriors would be better off with the banner of rage or banner of eternal flame instead, they both serve a better purpose the banner of swiftness does imo. With the extra points from the familiar, you could give either of your exalted heroes stream of corruption, this will help out a bunch in those tight combats where every point counts.
Your level 4 sorc should have something other then the third eye of tzeentch, he's a level 4 with a great lore so using another spell lore is not going to benefit you as well, pandamonium is a must it ruins every ones day
Actually third eye on a tzeentch sorcerer lord is pretty nice, you steal some nice spells to buff your units or weaken your opponents all at +5 to cast, pandemonium is nice, no doubt about it, but there might be opportunity to do more with different spells.
I find the Tzeentch lore to be quite situational so I like to take the Eye on my Tzeentch lord so I can get the boons from the mark but have more choice in spells with the highest possible casting bonus. I have the wiew that The More Spells The Better.
Last edited by The Odor; November 15th, 2011 at 13:08.