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I just wanted to share a 2000 list that gave me the 1st place in a small local tournament. How do you find it? I used lore of heavens on the Sorc lord and it left me with mixed feelings. It was the first time I use it. I usally choose The Tzeentch lore, on a disc mounted lord. It was the first time I use Chosen - these guys kill!!!. The Wailing combo is just awesome. So here is the list. I'd love to hear some ideas for improvement.
Lore of heavens
Third eye of Tzeentch
Lore of Shadow
Book of Secrets
Stream of corruption
Mark of Tzeentch
Banner of Discipline
10 Marauder horsemen
Mark of Slaanesh
Mark of Tzeentch
Favor of the Gods
5 Chaos Knights
Mark of Khorne
Total - 1999 pts.
Comments in blue.
This is just me but I'd grab some hounds. They'll help you in the deployment game and that lets you place your uber death Chosen unit where it will do the most damage. To get the points you could Drop Stream of Corruption, Mok and the Musician off the Knights to get 2 units. Splitting the Horsemen into 2 units of 5 will also give you another unit to place before your block units.
Thank you for the comments, Lord.
The lore of heavens was interesting. Most of the games I couldnt cast much because of the heavy magic protection of my opponents, but some spells were fun to cast. I wiped some artilery with the Comet. I also used it to disrupt the rear line.The Chain lightning was a big dissapointment. But it was so fun to watch some DE executors re-roling all the killing blows
The BSB was in the warrior's unit and it was a miracle that he survived all the games. I will surely add some protection for him. The chosen were usually blessed with +1T and +1 ST. and I never got the Ward save. There was one warshrine for each infantry block to protect the flank or to support with flank charge.
The marauders didnt do miracles but 10 feels much better that 2x5 for me. My friends are shooting fiends so 5 marauders are usualy vaporised just like that.
And you are absolutely right about the warhounds. I needed them in every deployment.
Being called 'Lord' made me go all Giddy.
I'm kinda half n half really when it comes to big units or multiple smaller ones. If your opponent has a unit of 20 'archers' he'll kill, say, 6 Marauders. If you have them as one unit then he'll kill 6. If you have them as 2 units of 5 then he'll only kill 5. The same goes for stat based spells. If a unit of 10 horsemen get hit by Dwellers they'll lose 5. 2 units of 5 will lose 2.5 to a single casting of it........
When it comes to Warriors (and similar) though, you can tool them up to be nigh unkillable with the Blasted Std and some MR and you can't spread this sort of protection around so it's one unit only........ So in this case it's better to combine units. It's also cheaper if you're taking commands and Marks.
I may be slightly drunk but does that make any sort of sense? You probably know all this anyway........ As for Heavens, I'm with you on that one. It sure was 'different'. The ranged spells added something I didn't have before and comet sure was funny against people who didn't expect Chaos to have 'ranged' weaponry. The buffs and Hexes aren't as good as Shadows though and every time I looked at my spells I just with I had Shadow............... Hmm.
I have played 2x5 horsemen before and I can say a block of 10 just feels more reliable. It is better to see the remaining 6 horsemen charging an organ gun rather than a lone, desperate guy waving his flail, still wondering how he passed the panic test. But I will try again formations of 5, why not.
Blasted Standart is quite tempting. I tried it on knights and it was quite nice. But lately I prefer knights naked with MoK. I use them mostly for support charge of fat horde units, archer and warmachine hunt. Not the role they are supposed to have with that amount of armor and attacks but thats how I use them.
Concerning warriors I agree that units should altogether add to the common performace of the army. That's why it's an army.
About the shadow lore I should definately use it more often. I was playng Tzeentch lore most of the time but lately I don't find it to give my army enough flexibility. I used it mostly to compensate the lack of shooting. But that's not the point of magic, is it?