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I'll be learning the game basics on Sunday and have in my possession some WOC models already and was after forming a 1000pt army list based on Tzeentch. I have picked up the 'codex' already and have had a flick through and have drafted a list already but as i've not played will need some advice
Exalted Hero, MOT, Daemonic Mt, Chaos Runesword 225
Chaos Sorcerer, Level 2, MOT, Golden eye of Tz 165
13 x Chaos warriors, Shields, FC 258
5 Chaos warhounds (x2 packs) 60
5 Chaos Knights, FC, Blasted Standard 290
I make this 998pts
My idea is to have the sorcerer with the warriors and hero with the knights to advance and kill. I'm sure this is pretty flawed as it doesn't seem a lot of models and i suspect its a lot of eggs in one basket. I'm primarily a painter and so have in possession the excellent MAELSTROM GAMES - Kraan, Tain of Baalor model as my HQ. I have 5 chaos knights already and from my interpretation of the codex seem to be the best unit around. I've always liked the tzeentch theme from the WHFB Chaos novels i've read and although slaanesh has its appeal i'm not a fan of painting red for khorne and nurgle is just (IMO) an excuse for a crappy paint job.
everything else is changeable. If 1000pts is too small and i should be aiming higher and look at 1500-2000 points then i will consider that too. If it can keep a kurgan/norse theme it would be good as i can develop my painting of tattoos on marauders. Ultimately my first session on Sunday will be a big sway in which way i go. Chaos however, is here to stay.
Welcome to Fantasy dude. You've chosen the best army. I'm not biased, really I'm not, Chaos is simply the best as we win.
The new Fantasy system works on the percentages of your army. You can have a Maximum of 25% spent on Lords, 25 in heroes, 50 in special and 25 in rare. Where as Core you have to have a minimum of 25% spent. The old 'organisation chart' in the army book you ignore.
This kinda screw your army a little. You have too many points in Heroes (39%) but you're ok in Core and special.
EDIT: That model is very nice by the way. I may jut have to get it! although I just want the foot version..........
Borak's got it. At such low point levels you're pretty limited with what you can do character wise. With this list I personally would drop the mounted hero in favor of the sorcerer. It's a gorgeous model and if I had the money burning a hole in my pocket it buy it in a heartbeat *drool* But anyway I'd save the mounted version for higher points games. With the points you save from him get some kind of protection amulet from the big rule book for your sorcerer and then buy a cheapo marauder unit for flanking (as Borak said).
Last thing I would suggest is if you have the points put 1 more warrior in the block of tzeenth and run them in a 3x5 formation with he sorcerer. You could get the points by dropping the champion from your knights (the points cost of unit champions in WoC isn't really worth the +1 attack, only if they're going to be protecting a character from challenges)
Welcome to WoC and Fantasy
thanks guys for your comments. taking onboard your advice and plagiarising another list i have seen listed here, what do you think about this?
1 Exhalted Hero
Mark of Tzeenetch
Chaos Steed (barded)
Talisman of Preservation
Favour of the Gods
15 Chaos Warriors (5x3)
Mark of Tzeenetch
20 Chaos Marauders (5x4)
10 Chaos Hounds (2 packs of 5 or 1 long line of 10)
5 Chaos Knights
1 Warshrine (planned conversion of war machines protectorate of the menoth vessel)
Mark of Tzeentch
997 pts total
I could have only 5 war hounds and throw more into the marauders to give it a better chance on the battlefield though. Again, please advise
Run the hounds in 2 packs of 5 and don't expect them to do anything of major importance aside from maybe killing a warmachine. Their strength lies in the fact that you deploy them first and second and get to see what your opponent is deploying and where. From there you can select where to place your "real" units so that they will be the most efficient.
I think the list you posted won't be the most competitive thing in the world, but it would definitely always be fun to play. That combo of favor and a warmachine can lead to hilariously good knights or utter disappointment, thus the list will always be interesting because going in you won't know what you're going to get.
If you wanted to go a more efficient/consistent route, you could drop favor, the warshrine, and the chieftain from the marauders (again, the point cost isn't worth the +1 attack unless he were accepting challenges in place of a character that you didn't want in combat. It's better to just another body into the unit). With the 163 point you save you could give the marauders MoK and slap another 30 marauders into that unit. Run them in a 10x5 formation and you've got a unit that is obnoxiously hard to kill at 1000 points that hits like a truck. The issue with this is that then you're breaking away from your Tzeentch theme which you may very well not want to do.
Unfortunately Warhammer (at least in my experience) is almost like a scale with fluff on one end and competitiveness on the other. Start going towards the fluff end that's more fun to play and your army starts to lose out on its ability to be competitive. Head towards the competitive end and you're getting closer to what consistently performs well. At this end there is usually almost no fluff and those lists tend to get boring to play because it's just the same thing over and over again. Where you want to be on this scale is entirely up to you and with time and experience I'm sure you'll find where you fit in.