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Here's an idea for a 1,500 points list. It's based around 2 hard hitting warrior units with halberds and MoK for maximum damage output and shields for ranged defense. Warhounds can (if needed) be used to screen the frenzied warriors and maybe setup a redirect for a flank. Marauders are mainly there to tie up an enemy unit low on ranks ( I don't expect them to kill anything, but to work as a tar pit with steadfast - after all, warriors do the damage). Hellcannon is obviously fire support and still hits like a truck in melee. BSB is built to be survivable with 2+ armour save with a reroll and 5+ parry save. The General is mainly there to boost LD 9 leadership to surrounding units and lop fireballs at enemy ranks. (Got champion in my generals unit so, if needed, he can accept a challenge for my sorcerer to make him live a round longer. Heroesorcerer - Lore of Fire level 2, infernal puppet and charmed shield (160 points) - General Exalted Hero - BSB, dragonhelm, MoT, luckstone, mundane shield and HW (165 points) Core17x Warriors, MoK, Full command, MoK, shields, halberds, Standard of discipline (364 points) - General bunker 17x Warriors, MoK, standard, musician, MoK, shields, halberds, Banner of eternal flame (347 points) - BSB bunker 35x Marauders, MoT, musician and shields (199 points)5x Warhounds (30 points)5x Warhounds (30 points)RareHellcannon (205 points)Total 1500 points... Summary: Fairly shooty for a WoC army (Lore of fire and hellcannon), has 2 Hammer infantry units, 1 Anvil infantry unit, a monster and a some warhounds. Comments and constructive criticism welcome- Thank you
Ok first thing is you aren't supposed to post the points on units like warhounds and hellcannons where you can figure out the individual cost of each model. Second thing is I reorganized the list so that it's a bit easier for others to read seeing as I had a hard time with it myself.
sorcerer (160 points)
- Lore of Fire level 2
- infernal puppet
- charmed shield
No ward save on your general just doesn't seem like the greatest idea in the world. Yes I understand that he has a charmed shield, but that only lasts once. I'd either stick MoT on him for the 6+ and use flickering fire the whole game (since that's what it sounds like his job is anyway) or toss one of the ward save pendants on him. MoT has the added benefit of giving him +3 to cast instead of +2. Last thing about this guy is you said he's there for a LD 9 bubble? Sorcerers only have LD 8.
Exalted Hero (165 points)
- mundane shield and HW
Not necessarily a bad build (maybe stick a halberd on there), but I'd say that a ward save pendant in combination with MoT would be stronger than being able to re-roll one failed armor save.
17x Warriors (364 points)
- Full command
- Standard of discipline
- General bunker
I personally don't take shields on my halberd warriors anymore but that's a matter of personal preference. I guess since these guys are your most threatening unit it isn't a bad idea to have that little bit of extra protection until you get into combat. Is the Standard of Discipline really necessary if they're already ITP from MoK?
17x Warriors (347 points)
- Banner of eternal flame
- BSB bunker
Pretty much the same as above. Since you already have a sorcerer whose sole purpose is to chuck balls of fire at people, I'd argue that the Banner of Eternal Flame isn't necessary. Once something with regeneration has been hit by fire that turn, it loses it's regen save. You may be better off just hitting regen units with a fireball spell and then chucking whatever you want at it. Just a thought and open to debate.
35x Marauders (199 points)
Pretty standard build if you want to use marauders to tarpit. I'm assuming you're running 5 wide by 7 deep?
5x Warhounds (xx points)
5x Warhounds (xx points)
Remove the point cost from the OP, but hounds are always good.
Hellcannon (xxx points)
Same as hounds, get rid of the point cost but otherwise great.
Overall I'm not entirely sold on dedicating 364 points to a BSB when the rest of your army is either ITP or throw away dogs. I personally would use the points to grab a BIG unit of MoK marauders and a unit of hounds to screen them, and use that as your anvil (cuz let's be honest, a block of 50 marauders isn't going anywhere anytime soon)
Thanks for the replies. First of all I apologies for giving up the point costs for the warhounds and hellcannon, normally I try not to. Just didn't think about it when I wrote this post. Second of all sorry for the crappy layout of the army list I posted, looked fine when I first wrote it (and I have written several posts before) Just came out like a wall of text - don't know why. Thanks a lot for rearranging the list though! I appreciate it.
Just to clarify why I have Standard of disc on my Generals bunker is because the general himself benefits from 1 higher leadership if he's in the unit (hence the LD 9) he can confer this leadership to his "leader aura" = everything within 12" is LD 9 (triple checked on FAQ and forums and it seems valid) The standard just says that the unit with the standard cannot benefit from the Generals LD, but since they're already LD 9 it doesn't matter. Eventhough my Warriors are frenzied, they're not unbreakable and marauders with steadfast LD 9 rerolls from BSB aren't going anywhere.
I see the point in beefing up heroes and the marauder unit so I'll see if I can rearrange it a bit.