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It's time for my first army list (ever) and I'd be glad to hear what you think of it:Sorcerer (General) - MoT, lvl 2, Infernal Puppet, Favour of the Gods, Biting Blade, Third Eye of Tzeech - 185pWarriors x 17 (for sorcerer) - MoK, Halberds, Shields, Musician, Standard Bearer, Blasted Standard - 377pMarauders x 50 - MoK, Flails, Full Command - 300pMarauder Horsemen x 5 - MoK, Flails - 105pChaos Warhounds x 5 - xp (guess I can't write the points due to regulations, but everybody with the army book nows the price.)Total: 997pMy only concern (so far) is that I kind of don't want to use the hounds, but I don't know where to put the remaining points
It looks solid, hounds included. I know that right now they aren't much fun (I don't even use mine at all) but you're right - at 1k there's nowhere to put them unless you want to add a few more Warriors into that unit just soak up shots. Honestly, you're going to get more use out of the Hounds. If you absolutely cannot stand the hounds, dropping the Hounds and either the Blasted Banner or the command from your Marauders might be enough to get you 3 more Warriors so that you can go 7x3 for your regiment. That, or drop the banner and grab MoT for a 6+ ward all'round on your Warriors, and the Banner of Rage instead of the Blasted to keep your Frenzy even if you lose a round. Survivability and 5pt insurance that you'll never lose your extra attack.
I'd swap the Favor and Biting Blade out for a Wardsave, especially on a Tzeentchian. 3rd Eye is ok, but for the points investment at this level it might be a bit expensive. The Puppet is practically an item-tax for a Warriors army, something you just can't leave home without. Maybe swapping him over to Unmarked to pick up Shadows or Death, or going to MoS for their spells would be good. I'd definitely get the wardsave, and then try out each of the different lores to see which one you like. Most Warriors players favor Shadows, but there have been rising claims for Slaanesh (myself among them) as a major lore, and taking Shadows/Death as a utility.
Something I am toying with at this lower points cost, as we have the larger bases and units at this level are normally smallish on size, is it worth depending on who your against runnning a 5 wide formation rather than the standard 6 I see on most army lists
The thinking is if your facing dwarfs and they run their units in a 5x5 formation (not uncommon I dont think) your 6 wide unit wont all fit to get a fight
A 5 wide dwarf unit has a frontage of 100mm whereas the warriors have 150mm. You'd line up 4 to his 5 to match the 100mm and your 2 left over warriors are still in base contact via the corners so you get full attacks (as far as I understand it anyway).
On an unrelated note those marauders will do much better with great weapons. Flails are only good in the first round of combat, and marauders will almost always go 2+ rounds of combat.
Okay, it's been a while... I've been reading a lot since last time and taken your advices in consideration. This is my new army list:
- Sorcerer, lvl 2, Infernal Puppet, Iron Curse Icon, Lore of Fire - 160p
- 17 Warriors, MoT, Halberds, Musician, Standard bearer, Banner of Rage - 345p
- 50 Marauders, MoK, GW, Musician, Standard bearer - 292p
- 5 Knights - Xp Tot: 997p
This solves my issue with the hounds, saves me points enough to field some knights and I think it might win some battles. I also have some questions, What do I equip the spare hand of my warriors with? The GW model of the halberd is one handed, shouldn't it be two handed? If I put shields there, do I have to pay for them then? Thanks for all the feedback! How the f*ck do I prevent the text from ending up like this? With no breaks and so on?
Last edited by Lord Borak; July 25th, 2012 at 23:09.
Looks good except you don't have any sort of decent save on your sorcerer and no champion in the warrior unit to soak up a challenge for him. Try and find the points to get a champion in that unit. Maybe by dropping the number of marauders down. 40 is plenty for a 1000pt game. Shields on the warriors are good even when carrying halberds. It'll give you the plus 1 AS vs shooting. As far as the text goes. No idea. Pressing return twice usually works for me.
Sorted for you
You could happily find 10pts from somewhere and give the sorcerer the charmed shield and a very cheap magic weapon You cold even go so far as to drop the puppet. t's a bloody useful item but at 3.5% of you army...... it's a chunk that might be better spent else where. You might find the Spell familiar more worth while to give some flexibility to your magic phase.